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[Error] Grenade/satchel throw warning chatter has weird restrictions

Mekhazzio

Grizzled Veteran
Sep 21, 2011
1,104
641
Ran across this one the other day in ROExplosiveWeapon.uc :
Code:
	if ( ThrowingBattleChatterIndex != -1 && !Instigator.bIsCrouched && !ROPawn(Instigator).IsInCover() && ROPawn(Instigator).IsMovingJogSpeed(true) )
	{
		ROGameInfo(WorldInfo.Game).HandleBattleChatterEvent(Instigator, ThrowingBattleChatterIndex);
	}
...and it makes no sense.

You only give a grenade/satchel throw announcement if you're not crouched, not using the cover system, and moving forward (and ONLY forward!) at full non-sprint speed.

Why in the world does it have all those restrictions? "Satchel out!" is, particularly, something that really should be playing all the time.
 
Last edited:
You only give a grenade/satchel throw announcement if you're not crouched, not using the cover system, and moving forward (and ONLY forward!) at full non-sprint speed.

Why in the world does it have all those restrictions? "Satchel out!" is, particularly, something that really should be playing all the time.

Good find!

So in the meantime, I guess this is how I'm blowing up objectives...
 
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