These nade nerfing arguments are made by people who cant deal with dying from a grenade.
So, after they changed the fuse timers and the power, you all still want less nades and now even random flight paths for the nades??
I'm one of those guys who can land a nade on a dime, because I've practiced it. Much like a soldier would have done, he would have practiced it. I dont recall in any of the maps the wind being so strong as to blow a nade off course, so what would cause such a drift in accuracy? Someone said you couldnt throw a nade to the exact same spot twice irl... but we are talking about an area of effect weapon here... they are lethal in a 30 meter radius... if the nade lands 6 inches to the left, how is that going to make a difference? Besides, they rarely land in the same exact spot in-game anyway... even coming from me.
So along with adding randomness to nade throws, you want a cone of fire added to the guns then right? Because not only I, but alot of others can hit you at a full sprint from a good distance. Practice. Lots of it.
I feel there is nothing wrong with the amount, power, fuse time, or flight paths of nades. Change it anymore and you are making the game gun-centric... which isnt how it was in reality.
Unfortunately, you dont get to choose how you die. This time its a bullet, next time the butt of my gun, grenade the next. Answer me this, does the PPSH have too many bullets? Maybe y'all should come up with a mutator for that too.... or lobby the devs to change it.
If you and I are shooting at each other from behind cover, after the first shot, if neither of us is dead... you can BET a nade is coming your way. Thats how you kill guys who are behind cover! Personally, I dont stay still long enough for you to hit me with nades (most of the time). Take that into consideration.
Remember people, they're going to be adding alot more content in the future. They're trying their best to make it as real as possible given the engines limitations, but I wouldnt expect them to skew the game because your skill level says there should be less nades, and random to boot.
Up your skills and you'll see a big difference in how the game plays. Learn to accept being killed by nade and all these complaints about the nades will cease to exist.