Green Army Men Update 1.02

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
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This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.

General changes :
  • Greatly increased weapon damage across the board
  • Adjusted helicopter crew damage scaling
  • Slightly increased bullet velocity on helicopter mounted weapons
  • Minor adjustments to the handling of all weapons
  • Increased damage and effective radius of explosives
  • Rebalanced carried ammo amounts for Flamethrower and M79


Detailed weapon changes :
  • Major changes to weapon damage and handling :
    • Greatly Increased overall weapon damage.
    • Minor adjustments to weapon handling.
    • Head and neck shots are now instant kills.
    • Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
    • Increased damage cap for limbs
  • ASSAULT RIFLE
    • Base damage Increased
    • Single fire no longer possesses unique damage model
    • Slightly increased vertical recoil
    • Single fire interval slightly decreased
    • ADS speed slightly decreased
  • MACHINE GUN
    • Base damage increased
    • ADS speed slightly decreased
    • Screen shake multiplier slightly decreased
    • Time to holster increased
  • HELICOPTER MACHINE GUNS
    • Base damage increased
    • Now uses unique damage drop curve
    • Bullet velocity slightly increased
    • Suppression power increased
  • PISTOL
    • Base damage increased
    • Moved model further away from player's view
    • ADS Field of View adjusted
    • Fire rate slightly increased
  • REVOLVER
    • Base damage increased
    • Reduced camera shake
    • Double action delay slightly increased
    • Fire rate slightly increased
  • SCHMEISSER
    • Base damage increased
  • Slightly increased vertical recoil & recoil recovery rate
  • ADS speed slightly decreased
  • Spread slightly decreased
  • Hipfire spread multiplier decreased
  • SHOTGUNS
  • #00 Buckshot base damage increased
  • No4 Buckshot base damage increased
  • Trench, Duckbill ADS speed slightly decreased
  • ADS Field of View adjusted
  • Stakeout ADS FoV adjusted
  • Reduced pellet spread on Stakeout and Trench shotguns
  • Restored offset sights on Stakeout shotgun
  • Fixed massively increased base damage on Stakeout shotgun, now consistent with others
  • SMG
    • Base damage increased
    • Increased vertical recoil & recoil recovery, fixed recoil duration
    • Hipfire spread multiplier slightly decreased
    • Time to equip slightly decreased
    • Time to holster slightly decreased
    • Spread slightly increased
  • SNIPER RIFLE
    • Base damage increased
    • Slightly increased vertical recoil
    • ADS speed slightly decreased
  • TYPEWRITER
    • Base damage increased
    • Slightly increased vertical recoil & recoil recovery rate
    • ADS speed slightly decreased
    • Spread slightly decreased
    • Hipfire spread multiplier decreased
  • FLAMETHROWER
    • Base damage increased
    • Tweaked recoil to make hose movement feel much smoother
    • Fuel units decreased
    • Maximum range decreased
  • GRENADE LAUNCHER
    • Direct hit damage increased
    • ADS speed slightly decreased
    • Reduced ammo capacity for Buckshot variant:
      • Reduced HE grenades by 2
      • Reduced Buckshot grenades by 4
    • Buckshot 40mm spread decreased
    • Buckshot hip fire spread multiplier decreased
  • EXPLOSIVES:
    • C4 CHARGE
      • Base damage increased
      • 25% damage bonus against vehicles
      • Explosive radius increased
    • FRAG GRENADE
      • Base damage increased
      • Explosive radius increased
    • WHITE PHOSPHORUS
      • Base Damage increased
      • Fumes DoT increased
    • 40mm HE GRENADE
      • Base damage increased
      • Explosive radius increased


Thank you for your continued feedback and support.
Regards,
The Green Army Men Team.
 
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