Just as a bit of a statistical heads up. Demo has been in the top 3 damage dealers since we got our new analytics system working and fixed up (even after we stopped counting over damage) week to week.
statistically, demo is always going to look like its the more effective class, the problem with it is that it is horribly inefficient. from wave 1 to wave 10, the other perks always outshine when you look at the bigger picture. a demo may be able to shoot a rocket at a group of 4 clots, and it will count up insane damage, but a commando can simply use four bullets and headshot them all, effectively using less bullets while doing less damage. and in the later waves it is no different: a demo can unload heavy damage into a FP, but a gunslinger can simply magdump into its head and kill it right away (again, doing less damage but being WAY more effective).
this is not a huge problem in itself, because [in the current meta] demo is useful for his stun/stumble/knockdown ability. however the real problem is that demo in the early waves of an HoE game is pure dead weight, since the hx25 and nade launcher are practically useless (yes they do more damage than rifles, but without headshot damage it takes multiple rounds to take down medium zeds). the team is at a severe disadvantage if demo cannot purchase rpg by scrake wave, and must often assist the demo in purchasing it. in the end, its just better for the team if the demo switches to a different perk.
it will be interesting to see how demo's usefulness falls off even more now that zerkwalling is being countered with zed pushback. nuke has always been a great tool for demo to overcome his many many shortcomings, but it is essentially useless when not in a camping scenario.
demo's issues become exacerbated in the harder difficulties. it is amazing how the community meta differs so much from TWI's idea of what is going on in the average kf2 lobby.
some might say not to worry and that the demo rework is on its way, but that's been in the pipe for
months, and most of demo's issues have been in the game since it was released. some things could be fixed now just by addressing minor issues like RPG's weight or the hx25's explosion radius, among many many other things. i think we're all hoping that with this new update, you guys will be able to address these things with ease.