Whilst the map itself is very nice I'm a bit disappointed that there's another outside spot that I'm pretty sure will soon become the go to camp spot. I'm not sure how to describe getting there but it's on the second level outside accessible from the rear gardens and windows and is just a balcony with good line of sight over two easy to defend choke points. Just feels like all the effort that went into making the inside look great will get ignored because of another outside camp spot.
Feels like this map could have some really great potential with weather effects too if it was much darker outside so you had to rely on lightning and torches to see approaching zeds. Surprisingly I managed to solo it on hard as a commando (Scrakes felt squishier but maybe I'm imagining it) and I'll probably find a pub to do it on suicidal.
These single camping spots would not be happening if TWI reduced the number of zeds spawns or created a large buffer between zed spawns and player location. The zeds spawning too close to the players is a HUGE issue IMO with the game right now, right up there with teleporting zeds.