I enjoy this map a lot really. Most the time when i've played it the Germans have got to the 3rd cap point. Also the quite frequently decide to camp on the steps at the main building for any russians at all.
When i played it last night on oldgits Realism server as russian i was tked 6 odd times, as i go onto the roof at the first cap point then pow shot by my sniper. He did that a few more times. Another running back to spawn pow shot by a rifleman, and last time going up to the top of the main building to clear out some germans i was shot again by a different sniper....
But i have to say i haven't tried the map from the Axis attacking, so can't judge on that. But the map i think is excellent and so far the best one in the Beta.
I've lost count of how many times I've been shot while having spawned for less than a second or having taken less than 1 step out of out spawn.
Having spawns where you need smoke grenades to exit them without getting shot right a way is proof of poor map design for me.![]()
First i want to thank the tripwire team to show up these new maps before the game comes out i think that show some issues you guys certainly can resolve.
These maps are very very nice well detailed etc...
But on grain elevator i felt extremely bad (as a german maily) first dont feel insulted (normally you should) if i say that youre maps are kinda call of duty like (omg i said it).
It is horrific to play grain elevator because you get constantly spawn raped on this map the soviets have many places to do such thing it feels like the map is too big and too small at the same time because the highest positions gives a huuuuge advantage to the defenders and too small because of a terrible lack of cover and the lack of cover ( i think a larger protected area could help) makes the elevator itself almost unreachable (i dont know if its correct if not forgive my english im french).
I think we could even say it is omaha beack like until the team reaches the first floor of the elevator (in like 10 games on it i never been any further than that cuz once the german team realize they died like 5 time coming out of the spawn they begin to camp and its already over)
Allright thats just how i feel like now but with a bit of teamplay it might be a bit better.
The Germans could really do with more cover in between the first 2 cap zones.
With the field of fire the Allies get from all those windows, the entire zone near the Axis spawn turns into 1 huge killing field.
Either add more cover or give the Allies less windows to fire from, limiting their FOF more.
I think you already gave the answer, wit a good amount of teamplay this map is awesome.
Personally I think it is one of the best maps I've seen