Gore?

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Toby

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Jul 31, 2010
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The gore in the first game was good and not over the top. I don't mind gore but personally I prefer it when they do animation and ragdoll blends. Like when you get headshotted, the character stumbles around and then falls on his knees where the ragdoll physics then take over. Gives it much more realism rather than his head getting splattered into tiny bits.
 

Erich

FNG / Fresh Meat
Nov 21, 2005
113
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The gore in the first game was good and not over the top. I don't mind gore but personally I prefer it when they do animation and ragdoll blends. Like when you get headshotted, the character stumbles around and then falls on his knees where the ragdoll physics then take over. Gives it much more realism rather than his head getting splattered into tiny bits.

Seen a lot of people get shot in the head in real life have you?


You might want to re-analyze your concept of what happens to people when a high velocity round impacts their head. Here is a hint, your concept of realistic death is completely off.
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
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I want gore to be as realistic a possible. If something is messy in RL it should be messy in ROHoS.

Really? Do you honestly mean it? Have you seen actual gore in detail before? (e.g. surgery) It's definitely not something I would want to see in a game I play for my enjoyment, and I can imagine what people who actually fought in wars have had to witness.

It's just a game. People who say they want to experience the genuinely horrible aspects of war in a video game are full of crap.

Though with today's technology, you wouldn't be able to make it look very convincing anyway.
 
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Pvt.Skoko

FNG / Fresh Meat
Sep 12, 2009
256
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Canada
Atleast have some kind of gore its slightly irritating when there is no indication you even hit the guy.

The gore also helps immersion, and is realistic.

obviously it would not be like a surgery or something,

but a high velocity round to the head can really screw things up (E.G JFK)
 

Extension7

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Jun 22, 2010
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Well I for one don't want to throw up when I shoot a man. There should be levels of gore (No gore, Light gore, Heavy gore, etc) but It's not like we should be able to see his head barely attached to his body and stuff. That'd be gross and terrible.
 

doomis

FNG / Fresh Meat
Jun 18, 2009
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I must agree that after all its a game we are talking about, and at least in multiplayer there isn't any need to have those moments when you stop and think about war and stuff in front of a dead body like in movies.

But I would love it in the campaign and since RO gameplay is much slower than that of COD or whatnot, it would be much more fitting. But that would also require unimaginably beautiful maps which is quite hard for a small company like TWI I guess :( .
 

Toby

FNG / Fresh Meat
Jul 31, 2010
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Seen a lot of people get shot in the head in real life have you?


You might want to re-analyze your concept of what happens to people when a high velocity round impacts their head. Here is a hint, your concept of realistic death is completely off.

Why yes, delivered quite a few of them in my days.. in games that is. I'm just referencing movies and other games where they have nice ragdoll animation blends. So yeah, don't worry, I'm no serial killer.
 

Erich

FNG / Fresh Meat
Nov 21, 2005
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Why yes, delivered quite a few of them in my days.. in games that is. I'm just referencing movies and other games where they have nice ragdoll animation blends. So yeah, don't worry, I'm no serial killer.

That is my point. Don't base your opinions of realistic gore from other video games and movies, it is much different in real life. When people get shot, you don't see streams of bright red blood flying through the air as if someone squeezed ketchup out. People get shot and fall to the ground, if they are not dead right away, it is usually after this initial shock that they begin to react. And of course each person reacts differently just as each wound generally isn't the same.

Now if some one in game gets shot and then crumple to the ground and then squirm around in pain whists the user respawns, then that would help create a strong visual cue of someone getting shot while also add to some variety.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
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Kelowna, British Columbia, Canada
The gore level in RO was enough to be dark and gritty without being gruesome and over the top.

Throwing in variety in the sense of writhing bodies, staggered steps before falling and the like would add to the immersion and grittiness without having to blow their head into 500 pieces.
 

Toby

FNG / Fresh Meat
Jul 31, 2010
75
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Malmo, Sweden
fedorafellows.com
That is my point. Don't base your opinions of realistic gore from other video games and movies, it is much different in real life. When people get shot, you don't see streams of bright red blood flying through the air as if someone squeezed ketchup out. People get shot and fall to the ground, if they are not dead right away, it is usually after this initial shock that they begin to react. And of course each person reacts differently just as each wound generally isn't the same.

Now if some one in game gets shot and then crumple to the ground and then squirm around in pain whists the user respawns, then that would help create a strong visual cue of someone getting shot while also add to some variety.

Well, I wasn't exactly thinking of realistic, more on um.. dramatic. But yeah, if somebody get's shot in the face they should generally just flop the ground since well.. the brain is kind of.. you know, "dysfunctional". But animations would indeed be great.
 

Extension7

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Jun 22, 2010
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Now if some one in game gets shot and then crumple to the ground and then squirm around in pain whists the user respawns, then that would help create a strong visual cue of someone getting shot while also add to some variety.

Exactly, we don't need gallons of blood, we need bodies squirming around the map :D

To bring up something else, I know a lot of people in RO who like wasting their tank shells on infantry... What happens then? >:O
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
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Milkyway
Wasting? Well sometimes it's an excellent ability to blow them away behind cover as in Ostfront wooden buildings (f.ex. Arad) protect infantry from mg fire but the planar damage of the grenade impact might kill the infantry behind the house.


RO shouldn't look like a 'massacre' but it should feature different types of dismemberment with more variety. Also a totally blown up body is a must have for tank and arty rounds.

And I'm curious if people will lose limbs due to fall damage in the new game :D
 

Erich

FNG / Fresh Meat
Nov 21, 2005
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Ft. Benning, Ga.
Dead bodies are not usually just covered in blood. In war, there is blood of course (especially after a while as it seeps out, but then it absorbes into the ground) but what I find haunting it the dirty dust covered faces and yellowish/pale skin coupled with un-natural and uncomfortable body positions with eyes and mouths open. Then add in open visible wounds if the damage was severe enough or on exposed flesh.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
Well, I wasn't exactly thinking of realistic, more on um.. dramatic. But yeah, if somebody get's shot in the face they should generally just flop the ground since well.. the brain is kind of.. you know, "dysfunctional". But animations would indeed be great.

The thing is that Headshot =/= headshot

A hit to the Brainstem then you fall right to the ground, maybe have one last bending/stretching of the legs/arms and that's it.
If you, however, get hit into any other part of the brain the result can range from falling down and actually surviving up to uncontrollable spastic movements for multiple seconds.

BTW

If you get hit by a slow moving object through the eye into the brain, you'd actually still feel the object moving into your brain, as this normally would not destroy your basic life functions and pain receptors instantly.
 

Floyd

Grizzled Veteran
Feb 19, 2006
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Erich, you're wasting your time. Trust me.;)

/sarcasm
You of all people should know that war is glamorous and cool. Especially when your buddy goes down right in front of you. Really gets you pumped....know what I mean? Your like, yeah! Cool!Look at the hole in his neck ! Did you see that!? Awesome!....OK, you Gook scum. This means WAR!...You're gonna die now you commie bastards!
/end sarcasm


Floyd
:IS2:<too much? over the top?> :IS2:
 
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DraKon2k

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Nov 22, 2005
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Erich, you're wasting your time. Trust me.;)

/sarcasm
You of all people should know that war is glamorous and cool. Especially when your buddy goes down right in front of you. Really gets you pumped....know what I mean? Your like, yeah! Cool!Look at the hole in his neck ! Did you see that!? Awesome!....OK, you Gook scum. This means WAR!...You're gonna die now you commie bastards!
/end sarcasm


Floyd
:IS2:<too much? over the top?> :IS2:
Now how was that appropriate? We're having a normal discussion here, noone says OMG WE NEED KIDNEYS FLYING IN UR FACE :rolleyes:

@Erich

Yeah but those symptoms would probably only occur some times after death, wouldn't they? But if there were some static corpses in the maps then that would surely fit to them because it looks scary, especcially the thing with open eyes & open mouth(from what I saw myself).
 

Toby

FNG / Fresh Meat
Jul 31, 2010
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Malmo, Sweden
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Now now, we don't exactly need to learn the anatomy of our bodies as we are playing this game.

One thing that really bugged me about the first RO was that the bodies faded away way to quickly. Leaving the battlefield clean of corpses and a few blood stains here and there. Would nice if the bodies would stay for a longer period of time.
Maybe do it like, each player gets one ragdoll, so everytime they die, the old one gets removed by the new corpse. That way there will always be some bodies lying around and to save performance you could always make them static after a while so the cpu doesn't have to calculate the physics for all the old bodies, just the new ones.
 

Floyd

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Feb 19, 2006
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I found it appropriate because this topic gets discussed ad nauseum by people (usually adolescents) who have no concept of death, destruction, anguish, pain.........associated with war. Its never ending in FPS's. Sci-fi FPS's that are purely ficitional and non-historic....maybe. Imo, attempting to glorify war through the suggestions of "real" or "over the top" animations when someone's head gets blown apart does nothing but a dis-service to those who serve or have served. Its not something you really want to see. Including it in a game is not going to make the game experience any more or less real. Some things cannot be mimicked.

Its talked about so flippantly its disturbing.

But perhaps thats just me.....

Floyd