Gore - bodies that burst open

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Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
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Burnaby, BC
members.shaw.ca
So for the longest time I've been playing with all the gore settings set to minimal thinking I'd get a framerate boost.

Now that I've got things set roughly the way they were meant to be seen, I can't help but notice that when something is gibbed (EDIT: but not completely shattered into a bazillion tiny pieces also kudos to TWI for adding literal guts to those particular gibs) it's always getting appendages blown off, while the trunk is intact (if possibly burned).

While the effect is neat (and spectating and watching the production of the burned, mindlessly twitching bloat torso that a second or three ago used to be just this ugly fat dude talking about food is honestly one of the most disturbing things I've ever seen in a game) I can't help but wonder what KF would be like if monsters' bodies could actually explode (cf. the clearly visible ribcage in Doom's gib sprites). Would it slow things down a lot to have those extra meshes, or is there some other reason (e.g., the ragdoll physics) that the priority seems to be on severing stuff?
 
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vealck

FNG / Fresh Meat
Aug 19, 2009
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How exactly do they create these "gore" layers, anyway?

On gibbing, character model becomes invisible and several independent models of chunks of meat are spawned, with some velocity and vector depending on killing shot characteristics. Also, gibs were usually rendering bloody 'smoke trail' in their wake. At least that was the case in early Quake and Unreal series.
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
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I don't think any player would be opposed to extra gore, although it'd be a lot of new work for Tripwire and I wonder how it would affect performance.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
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I'm all for popping zeds open. Would really improve the berserker. It would also be cool to have a bloody screen, but just like little drops of blood gta vice city style so you would still be able to see.
 

folken53

FNG / Fresh Meat
Mar 13, 2010
16
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But it fades away within 2 or 3 seconds of appearing. One or the other, if not 1 second.

Wouldnt it be epic if they made it so when you got blood splattered over your visor / screen, you pressed a button and you saw a sleeve come up and quickly wipe it off, would be so epic
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
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Wouldnt it be epic if they made it so when you got blood splattered over your visor / screen, you pressed a button and you saw a sleeve come up and quickly wipe it off, would be so epic

it'd be awesome if u were playing as police constable briar and when u pressed that button little windshield wipers came out. lolol :IS2:
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
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it'd be awesome if u were playing as police constable briar and when u pressed that button little windshield wipers came out. lolol :IS2:
LOL.jpg
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
Well, you could do the animation first... some of those locales look like they'd be really hot and muggy and given what these guys are wearing I'm kinda surprised there aren't wet squishing noises with the footsteps from the sweat alone. D: