So for the longest time I've been playing with all the gore settings set to minimal thinking I'd get a framerate boost.
Now that I've got things set roughly the way they were meant to be seen, I can't help but notice that when something is gibbed (EDIT: but not completely shattered into a bazillion tiny pieces also kudos to TWI for adding literal guts to those particular gibs) it's always getting appendages blown off, while the trunk is intact (if possibly burned).
While the effect is neat (and spectating and watching the production of the burned, mindlessly twitching bloat torso that a second or three ago used to be just this ugly fat dude talking about food is honestly one of the most disturbing things I've ever seen in a game) I can't help but wonder what KF would be like if monsters' bodies could actually explode (cf. the clearly visible ribcage in Doom's gib sprites). Would it slow things down a lot to have those extra meshes, or is there some other reason (e.g., the ragdoll physics) that the priority seems to be on severing stuff?
Now that I've got things set roughly the way they were meant to be seen, I can't help but notice that when something is gibbed (EDIT: but not completely shattered into a bazillion tiny pieces also kudos to TWI for adding literal guts to those particular gibs) it's always getting appendages blown off, while the trunk is intact (if possibly burned).
While the effect is neat (and spectating and watching the production of the burned, mindlessly twitching bloat torso that a second or three ago used to be just this ugly fat dude talking about food is honestly one of the most disturbing things I've ever seen in a game) I can't help but wonder what KF would be like if monsters' bodies could actually explode (cf. the clearly visible ribcage in Doom's gib sprites). Would it slow things down a lot to have those extra meshes, or is there some other reason (e.g., the ragdoll physics) that the priority seems to be on severing stuff?
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