Goodbye MP40

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0
Though off topic, I personally wouldn't mind if all the weapons had a little greater 'cone of fire' than they currently have. Lord knows I've squeezed off enough rounds in competition shoots that I knew were bullseyes, only to see that they barely cut the nine ring. Pressure, adrenaline and flinching are the real enemy. :D

DiD I read that post correctly?
You want a Cone of Fire.:eek: What are you smoking there Floyd.:D
The thing that seperates RO from the other crap shooters (True bullet ballistices).
The bullet goes where the barrel is aimed. I qualified for marksmen every year I was in the military. Been around firearms all my life.

I too would aim for the Bullseye but if the bullet would land outside the
eye, it was obviously my fault. If it hit the eye that to was my fault.

Spin Drift/Bullet Drop/Round Tumble(when effected range is passed),etc,,
This is the only cone of fire in real life,,~100-200 yrds+ depending on the rifle/smg,,,

Sure some of the firearms needs to be tweaked a little(mp40) etc,,
I also would welcome the choice of what upgrade to choose from.
Befor I entered the fray,,,

Just my .02 worth,,,;)
 
Last edited:

Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
0
I don't see what the big deal is. At least there's a possibility it could have been in Stalingrad, unlike the MKB42.
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
I don't think its organic, MtnMan. Its got to be the flashbacks from the acid or mushrooms.....:cool:

As a fellow marksman, you would know that all weapons have "cone of fire" so to speak. Put a production gun in a vise on a bench in a vaccuum and it still won't shoot through the same hole everytime. I think even the RO weapons series have some degree of a 'cone of fire' built in to their physics code (I could be wrong). Granted, they are certainly not to the degree of the the old MoH or CoD games and much closer to actuality.

That's all I'm really saying.

To make up for the lack of environmental (wind, temp) and/or physical (barrel heat, dirt, ammo differences) and/or physiological (adrenaline, fatigue, stress) factors in the game, I (personally) wouldn't object if I didn't hit everything exactly where I shot it everytime I had the target in a good sight picture. I say that because I know (as I said in my previous post) that despite what we think we can and are doing, the result isn't always what we envisioned.

But that it just my paradigm and comes from age and my experience. One tends to mellow out and view things with a little broader perspective in one's old age. Or, perhaps its just the lingering affects of the lysergic acid diethylamide.....:eek:
 
  • Like
Reactions: k9mike and MtnMan01

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
I don't see what the big deal is. At least there's a possibility it could have been in Stalingrad, unlike the MKB42.

How so?

The MP 40 II:"It first went into production in March 1942, though it did not appear on official listings until July 1943, as the MP 40 II, with the instrument number (Ger
 
Last edited:

MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0
To make up for the lack of environmental (wind, temp) and/or physical (barrel heat, dirt, ammo differences) and/or physiological (adrenaline, fatigue, stress) factors in the game, I (personally) wouldn't object if I didn't hit everything exactly where I shot it everytime I had the target in a good sight picture. I say that because I know (as I said in my previous post) that despite what we think we can and are doing, the result isn't always what we envisioned.

But that it just my paradigm and comes from age and my experience. One tends to mellow out and view things with a little broader perspective in one's old age. Or, perhaps its just the lingering affects of the lysergic acid diethylamide.....:eek:

OK,Make sense to me in IRL with all the Environmental/Battle variables,
especially barrel heat.This will effect bullet ballistics the most.
But would be impossible to implement those varibles in a game,, and a
cone is no solution. A cone of fire of any type would defeat the idea of true ballisitics.

Yes I have clamped a rifle to sight it in prior to Hunting season,
no 2 bullets strike the same place,But usually a 1" drift/hit ~100 yrds.

Cheers,,;)
 
Last edited:

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
pritty much all the semi/full auto guns need to be reblanced so they are much harder to get a kill from their max ranges. a submachine gun should wound more then kill at 100m+. even if thats not perfect "historical accuracy" that would be best for gameplay so every game doesnt have MW3 syndrome. doesnt help that the wound system is a complete joke though.
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0
I play both teams, and have probably played more allies than axis as I usually join the team with least players on, so yes I am completely aware of how it is, and I am sorry but I just can't recognise your description. I guess it is very subjective, which is also why I hope they won't base any nerfs solely on the people that complains about "being sniped" by the mp40. Yes, it can do some pretty impressive medium range shots, but that is only right.



Hm, if you thought the mp40 could snipe in ROost I can understand how you would think it is a supergodlygun in RO2. Personally I thought the mp40 was extremely poor in long range performance in RO1. Nerfed way beyond all compare. It is much more realistic and has a lot nicer feel in RO2.

sorry if I sounded abit harsh there, ofcourse every1 has they
 
Last edited:

nanuchas

FNG / Fresh Meat
Sep 28, 2011
34
3
0
Guys how do i unlock mkb42 ? Or do i have to buy Digital deluxe edition to get this?
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
885
57
0
Alabama
Yeah I find myself using the MP40II less and less now that I unlocked it. I wish there was a simple option to switch back to the regular MP40. I hate having to select between mags in the heat of battle and then try to remember which mag has more ammo as I advance forward. You also have to select each mag seperatley to change them. Its just a hassle. I like simple.
 

Falc.be

FNG / Fresh Meat
Aug 23, 2010
43
9
0
what the hell is an mp40II ??

for recoil, there are some tricks to counter it or use it to your advantadge

If you shoot in automatic, move the mouse slightly downwards while shooting

or what I do the most. I aim for the gut and shoot in bursts. The recoil slams the gun upwards, often resulting in a headshot from the second or third bullet. works pretty great for long distances, I get quite allot of smg kills at 70m or more. For big maps, I do go (semi-auto) rifle

However it does result in constant accusations of aimbotting and sometimes getting kicked by a 15 year old admin, wich im getting tired off.
 
Last edited:
  • Like
Reactions: Nikita

stern

FNG / Fresh Meat
Nov 4, 2011
147
23
0
norf england
to be honest i have the II, and it doesnt really change your game play all that much, if at all. yea its ugly pugly, but once youve emptied the first of the two mags you only reload one mag at a time, just like the normal one. it doenst "really" give you the 50round mag. its alot like having 2 mags taped together rather than a larger sized mag.

so dont be too disheartened by it, mines level 31 by the way....

as for it being godlike, yea its accurate but vs a ppsh, the ppsh will more than likely get the killing hits in CQB. compare the RoF with the ppsh higher RoF lower accuratacy (retard proof gun, as it actualy was) mp40 RoF lower (than ppsh) accuratacy higher. they equal each other out, in terms of standard gameplay i cant see much differnce in HOS for either as they were in OST, though i agree its easier to a longer ranged hit now than it was in OST, but we also no longer have weapon sway.
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0
Well the damage they do pr. hit is the same (50 dmg), so you must be missing a lot with the PPSh.


that may very well be true, never said I was a good player;)
Just out of curiosity for what are u basing your fact that 1 hit does 50 damage?
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0
that may very well be true, never said I was a good player;)
Just out of curiosity for what are u basing your fact that 1 hit does 50 damage?

btw shot someone in the arse 3-4 times with ppsh at 5 meters, walked onwards and he shoots and kills me after bandaging..
 
Last edited:

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,136
1,063
0
Churmany
I have the "upgraded" MP 40 unlocked since ages...dunno the intend of the OP and keep on using the bolt as main weapon. :D

The MP40/II is buttugly, takes forever to reload and most importantly completely unrealistic in every way.

ermm it looks almost the same than the normal one despite the dual mag, and those are practical. And as for unrealistic...we have russkis spawn with MG34 and such..meh
 
Last edited:

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
that may very well be true, never said I was a good player;)
Just out of curiosity for what are u basing your fact that 1 hit does 50 damage?

This.

Nikita, not to knock on your test but it really doesn't tell us much.

Actual base damage figures do tell us something though, and IIRC these are the figures used:

7.62x25mm & 9x19mm = 50 dmg
7.92 Kurz = 70 dmg
7.92x57 & 7.62x54 = 120 dmg

These should be the base damage figures used for each round ingame atm. Then ofcourse there are the damage multipliers when hitting vital areas, such as the heart, head and spine, and then the slow death triggering areas.

Anyway I've tested it a few times and it seems that each soldier has 100 health with the following damage multipliers:

Head = 2.0x
Chest = 1.0x
Arm or Leg = 0.5x
Stomach = ~0.8x (couldn't get an accurate clue for this one)

But basically this means you can get hit once in the chest by a Mkb42, patch up, and then move on, which clearly isn't realistic in any sense of the word. In reality if you take a 7.92 Kurz (a high velocity assault rifle round) to the chest, you are going to be incapacitated almost instantly 99% of the time and most certainly be out of the fight, and the majority of the time soon to be dead as-well.

By comparison the survival rate when taking a pistol round to the chest is much higher and not that uncommon, seeing as the much lower speed of a pistol bullet dictates that it must hit something vital to be fatal as it simply doesn't generate the devastating schockwaves that a high velocity rifle bullet does.

Therefore it would be more realistic to increase the damage done by the 7.92 Kurz to 100, ensuring one shot kills to the chest with this round whilst still leaving the possibility of needing more hits in areas such as the stomach, where the fullpower rifle rounds still only would need one shot to kill.

Actually I made this little list to show how the game should model the damage of each type of round to obtain the highest amount of realism:

Hits to instantly kill:

Full powered rifles & MGs
Head: 1 hit
Chest: 1 hit
Stomach: 1 hit or 100% chance of slow death
Spine: 1 hit
Heart: 1 hit
Leg: 2 hits
Arm: 2 hits
Main arteries: 1 hit = 100% chance of slow death

Assault rifles
Head: 1 hit
Chest: 1 hit
Stomach: 2 hits (1 hit = 50% chance of slow death)
Spine: 1 hit
Heart: 1 hit
Leg: 2 hits
Arm: 2 hits
Main arteries: 1 hit = 100% chance of slow death

SMGs & Pistols
Head: 1 hit
Chest: 2 hits
Stomach: 3 hits (2 hits = 50% chance of slow death)
Spine: 1 hit
Heart: 1 hit
Leg: 3 hits
Arm: 3 hits
Main arteries: 1 hit = 100% chance of slow death
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0

untill he has some facts Ill stick to my opinion that mp40 does more damage than ppsh. Btw Im fairly certain that 1 hit in the stomach or chest with mp40 is a kill. ppsh , not so sure..
 
Last edited: