Though off topic, I personally wouldn't mind if all the weapons had a little greater 'cone of fire' than they currently have. Lord knows I've squeezed off enough rounds in competition shoots that I knew were bullseyes, only to see that they barely cut the nine ring. Pressure, adrenaline and flinching are the real enemy.![]()
I don't see what the big deal is. At least there's a possibility it could have been in Stalingrad, unlike the MKB42.
To make up for the lack of environmental (wind, temp) and/or physical (barrel heat, dirt, ammo differences) and/or physiological (adrenaline, fatigue, stress) factors in the game, I (personally) wouldn't object if I didn't hit everything exactly where I shot it everytime I had the target in a good sight picture. I say that because I know (as I said in my previous post) that despite what we think we can and are doing, the result isn't always what we envisioned.
But that it just my paradigm and comes from age and my experience. One tends to mellow out and view things with a little broader perspective in one's old age. Or, perhaps its just the lingering affects of the lysergic acid diethylamide.....![]()
I play both teams, and have probably played more allies than axis as I usually join the team with least players on, so yes I am completely aware of how it is, and I am sorry but I just can't recognise your description. I guess it is very subjective, which is also why I hope they won't base any nerfs solely on the people that complains about "being sniped" by the mp40. Yes, it can do some pretty impressive medium range shots, but that is only right.
Hm, if you thought the mp40 could snipe in ROost I can understand how you would think it is a supergodlygun in RO2. Personally I thought the mp40 was extremely poor in long range performance in RO1. Nerfed way beyond all compare. It is much more realistic and has a lot nicer feel in RO2.
sorry if I sounded abit harsh there, ofcourse every1 has they
Well the damage they do pr. hit is the same (50 dmg), so you must be missing a lot with the PPSh.
that may very well be true, never said I was a good player
Just out of curiosity for what are u basing your fact that 1 hit does 50 damage?
How so?
The MP 40 II:"It first went into production in March 1942, though it did not appear on official listings until July 1943, as the MP 40 II, with the instrument number (Ger
The MP40/II is buttugly, takes forever to reload and most importantly completely unrealistic in every way.
that may very well be true, never said I was a good player
Just out of curiosity for what are u basing your fact that 1 hit does 50 damage?
Nikita, not to knock on your test but it really doesn't tell us much.
Actual base damage figures do tell us something though, and IIRC these are the figures used:
7.62x25mm & 9x19mm = 50 dmg
7.92 Kurz = 70 dmg
7.92x57 & 7.62x54 = 120 dmg
These should be the base damage figures used for each round ingame atm. Then ofcourse there are the damage multipliers when hitting vital areas, such as the heart, head and spine, and then the slow death triggering areas.
Anyway I've tested it a few times and it seems that each soldier has 100 health with the following damage multipliers:
Head = 2.0x
Chest = 1.0x
Arm or Leg = 0.5x
Stomach = ~0.8x (couldn't get an accurate clue for this one)
But basically this means you can get hit once in the chest by a Mkb42, patch up, and then move on, which clearly isn't realistic in any sense of the word. In reality if you take a 7.92 Kurz (a high velocity assault rifle round) to the chest, you are going to be incapacitated almost instantly 99% of the time and most certainly be out of the fight, and the majority of the time soon to be dead as-well.
By comparison the survival rate when taking a pistol round to the chest is much higher and not that uncommon, seeing as the much lower speed of a pistol bullet dictates that it must hit something vital to be fatal as it simply doesn't generate the devastating schockwaves that a high velocity rifle bullet does.
Therefore it would be more realistic to increase the damage done by the 7.92 Kurz to 100, ensuring one shot kills to the chest with this round whilst still leaving the possibility of needing more hits in areas such as the stomach, where the fullpower rifle rounds still only would need one shot to kill.
Actually I made this little list to show how the game should model the damage of each type of round to obtain the highest amount of realism:
Hits to instantly kill:
Full powered rifles & MGs
Head: 1 hit
Chest: 1 hit
Stomach: 1 hit or 100% chance of slow death
Spine: 1 hit
Heart: 1 hit
Leg: 2 hits
Arm: 2 hits
Main arteries: 1 hit = 100% chance of slow death
Assault rifles
Head: 1 hit
Chest: 1 hit
Stomach: 2 hits (1 hit = 50% chance of slow death)
Spine: 1 hit
Heart: 1 hit
Leg: 2 hits
Arm: 2 hits
Main arteries: 1 hit = 100% chance of slow death
SMGs & Pistols
Head: 1 hit
Chest: 2 hits
Stomach: 3 hits (2 hits = 50% chance of slow death)
Spine: 1 hit
Heart: 1 hit
Leg: 3 hits
Arm: 3 hits
Main arteries: 1 hit = 100% chance of slow death
This.