Goodbye MP40

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Gudenrath

FNG / Fresh Meat
Aug 23, 2011
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Well, I finally did it. I thought I had measured out my time with the MP40 in tiny dosages, so it would take me years to level it up to MP40/II, but I just got the message that it had reached the required level and sure enough I spawned with it next.

So that is it for me playing with this gun. The MP40/II is buttugly, takes forever to reload and most importantly completely unrealistic in every way.

I am really looking forward to the implementation of an option to toggle which upgrades you want to use, because I actually quite enjoy the MP40 and has used this instead of the MBK everytime I have played axis assault.
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
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Well, I finally did it. I thought I had measured out my time with the MP40 in tiny dosages, so it would take me years to level it up to MP40/II, but I just got the message that it had reached the required level and sure enough I spawned with it next.

So that is it for me playing with this gun. The MP40/II is buttugly, takes forever to reload and most importantly completely unrealistic in every way.

I am really looking forward to the implementation of an option to toggle which upgrades you want to use, because I actually quite enjoy the MP40 and has used this instead of the MBK everytime I have played axis assault.

so this gun isnt godlike, like mp40?? there is a god afterall :)
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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Well, I finally did it. I thought I had measured out my time with the MP40 in tiny dosages, so it would take me years to level it up to MP40/II, but I just got the message that it had reached the required level and sure enough I spawned with it next.

So that is it for me playing with this gun. The MP40/II is buttugly, takes forever to reload and most importantly completely unrealistic in every way.

I am really looking forward to the implementation of an option to toggle which upgrades you want to use, because I actually quite enjoy the MP40 and has used this instead of the MBK everytime I have played axis assault.
The inability to toggle what weapon "upgrades" you want to use is one of the most confusing and biggest gameplay problems in RO2. Whoever thought it wasn't a priority at TWI wasn't giving the issue much thought. I actually don't WANT to level up weapons in the game for fear of being stuck with "upgrades" that make weapons harder to use or wildly historically inacurate, such as the MP40II example here.
 

Floyd

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Feb 19, 2006
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and the standard mp40 in game wasn't unrealistic?

I've never used the mp40, mkb42 and only sparingly the ppsh in game.
One of my 'favorite' things in RO2 is hitting a charging and exposed mp40 user at 130+ yds from cover with my mosin nagant long barrelled bolt action rifle only to be killed by the same machine stamped, spot welded, short barrelled mp40 user as I ready my next shot. 9x19 parabellum vs 7.62x54R , free standing vs rested cover, ad nauseum :rolleyes:

And I agree with Hockey Warrior.....
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
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Canada
130 yds is well withing the designated effective range of an MP 40, which according to Wikipedia is 150m to 200m (I know it's Wikipedia but where's your source?). The game just gives you the impression that 130 yds is long range because even the big maps don't go much further than that. Although I do agree that it's wrong that he could snap a shot at you that quickly from that range, I don't think it's the weapon's programing, it's the game mechanics that are at fault, i.e. sway and speed of iron sights.

I personally don't use the MP 40, I always thought it was easy mode for these maps.
 
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mrPuma

FNG / Fresh Meat
Aug 19, 2011
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and the standard mp40 in game wasn't unrealistic?

I've never used the mp40, mkb42 and only sparingly the ppsh in game.
One of my 'favorite' things in RO2 is hitting a charging and exposed mp40 user at 130+ yds from cover with my mosin nagant long barrelled bolt action rifle only to be killed by the same machine stamped, spot welded, short barrelled mp40 user as I ready my next shot. 9x19 parabellum vs 7.62x54R , free standing vs rested cover, ad nauseum :rolleyes:

And I agree with Hockey Warrior.....

I feel the same. The feeling of getting sniped with mp40 from the other end of the map, or 1 guy spawn killing 20 players with 1 shots. Its the truly godlike allround weapon :mad: Nowdays I hate it much more that MKB
 
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r5cya

FNG / Fresh Meat
Jan 17, 2011
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San Bruno, California
I feel the same. The feeling of getting sniped with mp40 from the other end of the map, or 1 guy spawn killing 20 players with 1 shots. Its the truly godlike allround weapon :mad: Nowdays I hate it much more that MKB
"sniped" would indicate a one shot kill. you do know they probably emptied a whole clip to get that one fatal shot, right? that's about how many it takes me to get a guy that far away most times.
 

Floyd

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Feb 19, 2006
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130 yds is well withing the designated effective range of an MP 40, which according to Wikipedia is 150m to 200m (I know it's Wikipedia but where's your source?). The game just gives you the impression that 130 yds is long range because even the big maps don't go much further than that. Although I do agree that it's wrong that he could snap a shot at you that quickly from that range, I don't think it's the weapon's programing, it's the game mechanics that are at fault, i.e. sway and speed of iron sights.

I personally don't use the MP 40, I always thought it was easy mode for these maps.
Never said it was the mp40's fault. I said the mp40 in game...

Never the less (and just FYI), 'effective range' doesn't mean squat in a battle situation (or any other situation for that matter). And 130 yards with a short barrelled weapon shooting 9x19mm ammunition is a long way and stretching the limits of its intended accuracy. Slinging lead downrange is a viable tactic. Its what wins battles. If I got hit from one or two rounds in the magazine, I'd be fine with that. But getting hit and killed by a single shot with pin point accuracy, at range,..... its a little much. But I can live with it. Its just a game...
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
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so this gun isnt godlike, like mp40?? there is a god afterall :)

The mp40 isnt godlike at all. It is my experience after using my favourite weapontype (the rifle, bolt and semi), that mostly I have no problems taking out mp40 users in long, medium and often also short ranges.

I have begun to suspect that the people thinking the mp40 is godlike has simply not played the game enough and are perhaps a bit on the inexperienced side of things still.

The smgs also ruled RO1 at the beginning, but when experienced users began to get the hang of the bolt rifle they could easily take out any assault troopers in 1 on 1 fights.
 
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Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
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The mp40 isnt godlike at all. It is my experience after using my favourite weapontype (the rifle, bolt and semi), that mostly I have no problems taking out mp40 users in long, medium and often also short ranges.

I have begun to suspect that the people thinking the mp40 is godlike has simply not played the game enough and are perhaps a bit on the inexperienced side of things still.

True, you guys need to play the game more before complaining. It's rather good nerfed now. You get your *** kicked by ppsh in CQB, and you kick *** up to 100m. You guys are acting like sheep, geez.
 

Nikita

FNG / Fresh Meat
May 5, 2011
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130 yds is well withing the designated effective range of an MP 40, which according to Wikipedia is 150m to 200m (I know it's Wikipedia but where's your source?). The game just gives you the impression that 130 yds is long range because even the big maps don't go much further than that. Although I do agree that it's wrong that he could snap a shot at you that quickly from that range, I don't think it's the weapon's programing, it's the game mechanics that are at fault, i.e. sway and speed of iron sights.

I personally don't use the MP 40, I always thought it was easy mode for these maps.

The MP40 is a quite accurate weapon.

130 yards, however, is stretching it for the round. A Glock 17 only has a muzzle velocity 5 m/s slower than that of an MP40. My family was shooting our Glock at 100 yards for the heck of it on New Year's Eve, and you could see the round at the end of its flight through the spotter's scope visibly tumbling through the air and hitting the backstop. :eek: Since the MP40 has far better sights than any pistol, you can probably hit a torso-sized piece of paper at 130m (not yards) with an MP40, but some amount of luck will come into it.

Penetration of walls should definitely not be possible at 100 yards plus.

Personally, I agree that it's the quick ADS and sway that need changing for the most part. A little more recoil on full auto would feel more right to me, but others have disagreed with me there, so that's perhaps more subjective. It's my opinion though that the most realistic-feeling MP40 recoil on full auto in iron sights lies between the current RO2 model and the old Ostfront one. It's accuracy, recoil in hipfire, etc... are fine.
 

howzcat

FNG / Fresh Meat
May 8, 2011
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and the standard mp40 in game wasn't unrealistic?

I've never used the mp40, mkb42 and only sparingly the ppsh in game.
One of my 'favorite' things in RO2 is hitting a charging and exposed mp40 user at 130+ yds from cover with my mosin nagant long barrelled bolt action rifle only to be killed by the same machine stamped, spot welded, short barrelled mp40 user as I ready my next shot. 9x19 parabellum vs 7.62x54R , free standing vs rested cover, ad nauseum :rolleyes:

And I agree with Hockey Warrior.....

whoever downvoted this can only play with full auto.
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0
The mp40 isnt godlike at all. It is my experience after using my favourite weapontype (the rifle, bolt and semi), that mostly I have no problems taking out mp40 users in long, medium and often also short ranges.

I have begun to suspect that the people thinking the mp40 is godlike has simply not played the game enough and are perhaps a bit on the inexperienced side of things still.

The smgs also ruled RO1 at the beginning, but when experienced users began to get the hang of the bolt rifle they could easily take out any assault troopers in 1 on 1 fights.

well everytime i use mp40 it feels like im cheating. I mean come on, I quess u havent played alot on allies side, so u dont know what its like to work your *** off just to kill couple of germans. When i pick up mp40 im instant god just flying in battlefield slugging off 1 hit kills. As i said even the hated mkb dosent feel so godlike. And YES it is the gun thats made this way, not just game mechanics.
 
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Destraex

FNG / Fresh Meat
Sep 2, 2011
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I agree. I want to be able to turn off upgrades as well... or at the very least have the server do it for me.
 

Floyd

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Feb 19, 2006
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The mp40 isnt godlike at all. It is my experience after using my favourite weapontype (the rifle, bolt and semi), that mostly I have no problems taking out mp40 users in long, medium and often also short ranges.

I have begun to suspect that the people thinking the mp40 is godlike has simply not played the game enough and are perhaps a bit on the inexperienced side of things still.

The smgs also ruled RO1 at the beginning, but when experienced users began to get the hang of the bolt rifle they could easily take out any assault troopers in 1 on 1 fights.
and
Andrew Blake said:
True, you guys need to play the game more before complaining. It's rather good nerfed now. You get your *** kicked by ppsh in CQB, and you kick *** up to 100m. You guys are acting like sheep, geez.
Oh, puhleaze.

I'm level 50 with both bolts. I'm only at 76 honor (as I only play 2-4 hours per week). I've been playing since RO:OST went retail. Again bolts only. In RO2, I'm using the semi-auto's more lately as I'm playing SL more and more and don't have any choice other that semi or full-auto.

I'm not complaining about people using mp40's. I've dealt with getting sniped by ppsh's, mp40's and STG44's since day one in RO:Ost. The long range STG shots I've never had a problem with. And I love taking out a charging smg with my bolt. However, I do find the mp40's ingame accuracy (as with all the weapons in the game) a little on the too precise side of the spectrum. After all, what a weapon can do on the range is not what most will do in the field of battle. Its just that, for some reason, in game, the MP40 (in the right hands) seems to trump most of the other weapons I've encounterd.

To the OP's comment about choosing upgrades....
Yes, if there has to be rank ups and upgrades, let us select what we want.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
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well everytime i use mp40 it feels like im cheating. I mean come on, I quess u havent played alot on allies side, so u dont know what its like to work your *** off just to kill couple of germans. When i pick up mp40 im instant god just flying in battlefield slugging off 1 hit kills. As i said even the hated mkb dosent feel so godlike. And YES it is the gun thats made this way, not just game mechanics.

I play both teams, and have probably played more allies than axis as I usually join the team with least players on, so yes I am completely aware of how it is, and I am sorry but I just can't recognise your description. I guess it is very subjective, which is also why I hope they won't base any nerfs solely on the people that complains about "being sniped" by the mp40. Yes, it can do some pretty impressive medium range shots, but that is only right.

I'm not complaining about people using mp40's. I've dealt with getting sniped by ppsh's, mp40's and STG44's since day one in RO:Ost. The long range STG shots I've never had a problem with. And I love taking out a charging smg with my bolt. However, I do find the mp40's ingame accuracy (as with all the weapons in the game) a little on the too precise side of the spectrum. After all, what a weapon can do on the range is not what most will do in the field of battle. Its just that, for some reason, in game, the MP40 (in the right hands) seems to trump most of the other weapons I've encounterd.

Hm, if you thought the mp40 could snipe in ROost I can understand how you would think it is a supergodlygun in RO2. Personally I thought the mp40 was extremely poor in long range performance in RO1. Nerfed way beyond all compare. It is much more realistic and has a lot nicer feel in RO2.
 

Floyd

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Feb 19, 2006
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I play both teams, and have probably played more allies than axis as I usually join the team with least players on, so yes I am completely aware of how it is, and I am sorry but I just can't recognise your description. I guess it is very subjective, which is also why I hope they won't base any nerfs solely on the people that complains about "being sniped" by the mp40. Yes, it can do some pretty impressive medium range shots, but that is only right.



Hm, if you thought the mp40 could snipe in ROost I can understand how you would think it is a supergodlygun in RO2. Personally I thought the mp40 was extremely poor in long range performance in RO1. Nerfed way beyond all compare. It is much more realistic and has a lot nicer feel in RO2.
Well, to be totally honest (I have lots of time on my hands today as you can tell...), the mp40 in RO:Ost was somewhat nerfed at range when compared to the ppsh in RO:Ost. But what the mp40 lacked in accuracy at range when compared to the ppsh, it made up for in less hip recoil.

Though off topic, I personally wouldn't mind if all the weapons had a little greater 'cone of fire' than they currently have. Lord knows I've squeezed off enough rounds in competition shoots that I knew were bullseyes, only to see that they barely cut the nine ring. Pressure, adrenaline and flinching are the real enemy. :D