So I used the KFglassmover from offices map, but I used it to make an exploding chair that breaks when zeds hit it or people shot it... it works in solo and multi.... then I made 10... still works.... 50.... then about 100... now it only works in solo. In multi on my server I can join the game and the chairs are all there working as they are supposed to but then... you ghost, you can fly thru walls and ****... I can hear the zeds attacking me where I started, but I can't see them nor me... I'm just a flying wall traveling thru camera.
Any ideas? the chairs are in a different zone than the player start. Is there a way to exclude them from rendering in the zone where the player start is? I can't recall how its been so long. THanks,
EDIT: I moved all the player starts further than the culling distance of all the chairs... it still ghosts. wtf!
EDIT: correction... each chair is 4-6 pieces, arms, legs, seat, etc... total number of arms, legs, etc is 2300..... is that too much? all together its probably only 20K poly. any help?
Any ideas? the chairs are in a different zone than the player start. Is there a way to exclude them from rendering in the zone where the player start is? I can't recall how its been so long. THanks,
EDIT: I moved all the player starts further than the culling distance of all the chairs... it still ghosts. wtf!
EDIT: correction... each chair is 4-6 pieces, arms, legs, seat, etc... total number of arms, legs, etc is 2300..... is that too much? all together its probably only 20K poly. any help?
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