This concept is realistic but what is the point for the developer of adding such a complex animation, if it could be much simpler, you see realism from the point of implementing an easy to implement realistic feature, but whats the point of making it complicated with all the useless complications just to make a useful feature look good, many useful features could be added to improve gameplay.
As it was not for the purpose of making them as close to real life as possible, you simply don't have any reason of simulating every animation for placing a sandbag what is the point of it, really would it help in gameplay, no it would just look good, same as the tank interior animation, it looks good realistic but when it comes to gameplay many of those factors prove that are pointless in combat. A game can't simulate reality because it can't represent all the factors of real life combat 100% what is the point of making it look real if the experience isn't really as it would be in real life too many things want to be realistic but forget the main point of realism in order to make it real you have to act it real.
As for the comparation between Mow and RO 2 I was refering to the fact that the animation of building sandbags isn't rendered 100% realistic but it works it also removes the problem of getting shot by spawning at a long distance from the frontline.
As it was not for the purpose of making them as close to real life as possible, you simply don't have any reason of simulating every animation for placing a sandbag what is the point of it, really would it help in gameplay, no it would just look good, same as the tank interior animation, it looks good realistic but when it comes to gameplay many of those factors prove that are pointless in combat. A game can't simulate reality because it can't represent all the factors of real life combat 100% what is the point of making it look real if the experience isn't really as it would be in real life too many things want to be realistic but forget the main point of realism in order to make it real you have to act it real.
As for the comparation between Mow and RO 2 I was refering to the fact that the animation of building sandbags isn't rendered 100% realistic but it works it also removes the problem of getting shot by spawning at a long distance from the frontline.
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