There are known problems with the Medic perk.
1) The hit detection on the syringe is crap.
2) The Medic Perk is known as "The Lazy Man's Perk", because everyone levels it up while playing other perks.
3) The Medic has no weapons of their own, and thus has almost no offensive power compared to the other perks.
Since it appears that we are getting new weapons eventually (as evidenced by the source files in-game, and man do I hope we get 'em), I hope that TW considers something for the Medic. The best thing that I can come up with is sub machine guns, and here's why:
1) They're excellent at spraying a ton of bullets in close quarters. Shotguns are the superior close-quarters weapon, but that's already covered by Support.
2) They are typically lighter (in terms of weight and firepower), and go hand-in-hand with the "be faster than other classes" ethos of the Medic.
3) SMGs flat-out do not exist in the game, period. Practically every other sort of weapon (shotguns, assault rifles, rocket launchers) exists. It's a gap that doesn't have a perk assigned to it and it would be a good fit for medic.
For the actual weapons, I'm thinking:
Low Tier:
Glock 18. A pistol modified by Glock that has selective fire just like the bullpup - semi-auto and full auto. It uses an extended 34 round magazine and can fire approximately 1100-1200 rounds per minute (which means the entire pistol would be empty in about 2 seconds). Can possibly be dual-wielded at greatly reduced accuracy. The optional stock should be included to visually differentiate it from the 9mm.
Mid Tier:
Uzi OR MP5. If you've played any First Person Shooters in the last 10 years, you should know what these guns are.
Top Tier:
FN P90. If you've ever watched Stargate SG-1, well, this was the gun used in the later seasons. It's being adopted worldwide and is currently used by forces in the UK.
All of these weapons have small pistol-caliber bullets but a high rate of fire - a distinction that just doesn't yet exist in KF. I think this would be perfect for Medic.
Post your thoughts.
1) The hit detection on the syringe is crap.
2) The Medic Perk is known as "The Lazy Man's Perk", because everyone levels it up while playing other perks.
3) The Medic has no weapons of their own, and thus has almost no offensive power compared to the other perks.
Since it appears that we are getting new weapons eventually (as evidenced by the source files in-game, and man do I hope we get 'em), I hope that TW considers something for the Medic. The best thing that I can come up with is sub machine guns, and here's why:
1) They're excellent at spraying a ton of bullets in close quarters. Shotguns are the superior close-quarters weapon, but that's already covered by Support.
2) They are typically lighter (in terms of weight and firepower), and go hand-in-hand with the "be faster than other classes" ethos of the Medic.
3) SMGs flat-out do not exist in the game, period. Practically every other sort of weapon (shotguns, assault rifles, rocket launchers) exists. It's a gap that doesn't have a perk assigned to it and it would be a good fit for medic.
For the actual weapons, I'm thinking:
Low Tier:
Glock 18. A pistol modified by Glock that has selective fire just like the bullpup - semi-auto and full auto. It uses an extended 34 round magazine and can fire approximately 1100-1200 rounds per minute (which means the entire pistol would be empty in about 2 seconds). Can possibly be dual-wielded at greatly reduced accuracy. The optional stock should be included to visually differentiate it from the 9mm.
Mid Tier:
Uzi OR MP5. If you've played any First Person Shooters in the last 10 years, you should know what these guns are.
Top Tier:
FN P90. If you've ever watched Stargate SG-1, well, this was the gun used in the later seasons. It's being adopted worldwide and is currently used by forces in the UK.
All of these weapons have small pistol-caliber bullets but a high rate of fire - a distinction that just doesn't yet exist in KF. I think this would be perfect for Medic.
Post your thoughts.