Giant Squid DLC/Maneater 2.

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Shakocalypse

Member
Oct 23, 2019
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The story.
A group of scientists captured a juvenile giant squid and released it into Fawtick Bayou to study how the apex predator will adapt/survive.
Once the squid escapes the Maneater team buys the rights to film and make a documentary based on its recapture.

Why gaint squid.
-The squid plays differently to any other creatures killer whales, alligators, dolphins,ect would feel similar to the shark we have now.
-The squid could offer a stealth/ambush playstyle using ink to run on failed ambushes or evade/blind. -Interaction with objects would also be different due to arms/tentacles. Tentacles would allow for sniping hunters/bathers.
-A kraken as the final level up would be more appealing then other options.
-Plus floppy squid would look awesome.

Evolutions.
-Stealth based evolution with chameleon skin and massive ambush damage.
-Grappling evolution with hooked arms/tentacles that focuses on boat/ship damage.
-Vampire evolution blood sucking tentacles heal while inflicting damage great for tanking/Apex predators.

Organs.
Ink sac.
Eyes.
Funnel/movement.
Air sacs/longer time out of water.
More Exp gathering Mutations.

Life Stages.
Juvenile
Teen
Adult
Giant
Krakenimages (17).jpeg

I feel this would add a more unique experience then other options please share your thoughts below. Also note I quickly typed this up before bed so will likely add to it at some point. Otherwise I would have forgotten it.

If Tripwire decide to move away from sharks for Maneater 2/DLC what would be your preferred replacement?
 
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Silentnight

FNG / Fresh Meat
May 24, 2020
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I honestly don't think all the coding & animation for this would be possible. Animating a shark biting etc is one thing, but multiple appendages moving independently that grasp/throw objects etc. Just think of the work involved to make that happen.
 

TxAxE

FNG / Fresh Meat
May 23, 2020
7
7
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Bro this is some🔥🔥🔥 ideas keep this up bro I'd hope they read these suggestions O.G
 

Shakocalypse

Member
Oct 23, 2019
45
20
8
Unless you group the arms in the animations as you would the tentacles they all function together.