Gewehrgranatger

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D3terioNation

FNG / Fresh Meat
Dec 15, 2005
3,959
82
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West Sussex, UK
Ok How would you implement this?

If one is able to manually load a blank into his rifle to fire the nade, why cant we have manual loading of individual live rounds for bolties?
 

Crim

FNG / Fresh Meat
May 6, 2006
297
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Hmm, maybe implementing rifle grenades is JUST THE REASON TO IMPLEMENT THAT.

Could it be?

(hint: yes)

Edit: Oops, looks like I was misunderstanding you. You were talking about loading single rounds, not cycling out unfired rounds. Yes, I believe you should be able to load rounds one at a time, and there's no reason not to implement it.

So.. yeah.
 
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Wolfstuka

FNG / Fresh Meat
Jun 21, 2006
726
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U.S.A.
I don't understand this idea that the panzerfaust is a good HE weapon in RO. I have tried using it many times for that even having the grenade explode at the mans feet and nothing happens except the enemy shooting me. Panzerfaust grenades have even gone straight through people without causing any damage.


As for the riflegrenades I say it is a great idea but I remember other threads in which people said the animation would be ridiculously difficult to implement.
 

Crim

FNG / Fresh Meat
May 6, 2006
297
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Yeah. Really, the only problem that I can see with implementing rifle grenades is the fact that animating the whole shebang would be... well, involved, to say the least.
 

Crim

FNG / Fresh Meat
May 6, 2006
297
0
0
All of those issues would be fixed if maps were made with realistic engagements in mind.

Such as Berezina. That has fairly realistic engagement ranges, and is a perfect example of a map where rifle grenades would come in very handy indeed. The only issue is the fact that it is set in 1941... but the point stands.

We SHOULD be able to do some of the parts manually. Namely cycling out an unfired round, and loading individual rounds in bolt-action rifles.

German rifle grenades, apparently, had no minimum range; if you fired them at a wall five feet away, you'd get cooked. Russian ones, on the other hand, had an arming distance of 140 meters. That gives you an idea of just how far away most engagements were in WWII. Infantry fighting from the farm/hill and the town in Ogledow is generally the range at which rifle grenades would be deployed.

By the way, they don't take much time to reload at all. The only thing that is at all time consuming is attaching/detaching the device, and that is fairly quick.

Keep in mind that implementing rifle grenades doesn't mean they'll be on every single map. At the moment, implementing them would sort of go to waste, considering just how few map have true engagement ranges.
 

Nebfer

FNG / Fresh Meat
Jan 23, 2006
384
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the guy in the pic is using an AT granade spasificly the grosse Gewehrpanzergranate wich had a penitration of 70mm at any range. some 24 million rounds of this type of AT granade where made (this inclueds the older vertion of this round.)

Each squad was saposed to have one Schiessbecher, with 2 to 4 of them in a platoon, and the guy who had this weapon had one or two pouchs that held 15 granades each as well as the rounds to fire them.
 

jah3000

FNG / Fresh Meat
Jul 4, 2008
1
0
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rifle grenade

rifle grenade

I think rifle grenades would be a great addition to the game. They would trade speed for range and accuracy. For those that are scared of people running around hitting people at close range can t be worse then hand grenade spamming. And besides they would be restricted by ammo and increased preparation. Also It would encourage people to take cover and fight from a distance (using there aiming skill) instead of running up in your face firing a ppsh from the hip and slinging hand grenades . Also if u have ever heard of the Granatbuchse 39 this would make a dedicated class for the use of the rifle grenadesbut not overpowering it. In addition the Raketenpanzerbuchse 43 (panzershreik) would also be a great weapon to add it being heavy and requiring two men to fire would balance it out not making it too powerful.
BTW the panzerfaust is a horrible weapon for taking out infantry
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
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At this point in the lifecycle of the game no-one is going to add it, unless it's already on the planned features-list of one of the modifications.

it is! if you check our DH forums you can see we have already modeled and textured the american grenade launcher, even though the priority is not high they will get in eventually.