Getting specimens to spawn far away

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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
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liandri.darkbb.com
Hi,
I have some spawns for specimens that are a bit away from the level because I want them to be flown in with helicopters. Unfortunately the game won't spawn specimens there. When I debug the volumes it's all green, but maybe the game wants to spawn them as close to the player as possible and thus ignores the volumes out there?

Is there a way to override this?

If nothing else helps I'll just ban certain types of specimen from spawning anywhere else so they'll have to spawn back there and be then flown in, but I would rather have the helicopter fly a random mix of specimens, if this is at all possible.

(don't worry about the helicopter, btw. This all works just fine. I already tried it by spawning myself back there. I just need specimens to spawn there.
Don't worry about my drop-pods either - see my KF-Dammage topic in the beta section - as those already work perfectly).
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
I used the Spawn Desirability setting to successfully spawn from a far distance and at a higher Z axis. You have to be careful to find the right balance though to ensure this isn't the only spawner that is being used all the time.

KF-CarryOnUp has multiple levels and on the top open floor the bots spawn from afar and leap into the play area whereas when I go to a lower floor the desirability decreases and they spawn from closer and nearer locations.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
Hm. Default is 3000. What does this mean? Is this a modifier for the calculated distance to the player, ie, lower number -> higher chance or is this some sort of priority setting, ie higher number -> higher chance ...? What's the deal?

How far away are your volumes and what have you set this to?
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
A higher number means a higher chance of being the chosen spawn point. The biggest weightings I've noticed are overall distance to player and the Z axis location.

On one plane, I've placed spawners about 2600 ~ 3000 units from the player start points. These have a spawn desirability setting of 4000. These spawners are highly active when you are on the top floor. I may need to reduce this somewhat as I'd like a few of the other top floor spawners to work for variety. Going down a flight or two brings in other spawners closer by.

I've also placed some other spawners outside a perimiter area and these are also about 2600 ~ 3000 units from player areas but are set to 3500. These compete with closer default spawners and they are pretty well balanced as they aren't constantly being used. This makes the effect of bots jumping over the fence at more random periods a lot more effective.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
hey.

hey.

Good information. I had some people tell me they could hold a room to well. Big hanger in my map. I had a spawn in it. However they did not spawn because of the players. I put a little pallet wall with next to it. Made the doors harder to weld and the specimens have more damage. Also by doing this they should spawn more inside the hanger so that people can not just keep on the door. Makes it a little more even. Thanks for the info.