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I am interested in “turning of” the grass in certain areas of a terrain map I am making. My basic terrain map is all grass. The grass has some sort of layer of grass blades that stick up through the basic grass texture. Sort of like the wheat field or corn field mesh – except different in that I can’t simply grab onto the grass like I can with a wheat field mesh. In areas where I have painted the terrain to look like a road or the like, I wish to keep the grass from popping up through the dry brown dirt paint color.
How do I select the grass in certain areas and than keep it from appearing on my roads or the like?
Also – speaking of painting a terrain map\level – once I have painted the map\level, aside from instant “UNDO”, is there a way to go back and remove painted areas from a map?
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