Get the details level back

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Dirtybandit

FNG / Fresh Meat
Sep 4, 2011
319
122
0

So when are you guys going to fix this?
2 460s @ 850 core
 

Dirtybandit

FNG / Fresh Meat
Sep 4, 2011
319
122
0
OMG I cant see every pebble!

Seriously though can someone show me a "detailed" and a current picture because I don't see a difference between a lot of these pictures.

You have to be the biggest **** poster on these forums
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
There's a lot of 4 letter words that can be censored so I can only guess.

Seriously though I cannot play in super high detail mode so I don't really see every brick because I never saw every brick!

EDIT: Actually me being half asleep stopped me from noticing that this is partially about the draw distance which I find annoying at times as well
 
Last edited:

Dirtybandit

FNG / Fresh Meat
Sep 4, 2011
319
122
0
There's a lot of 4 letter words that can be censored so I can only guess.

Seriously though I cannot play in super high detail mode so I don't really see every brick because I never saw every brick!

Just because you cant, doesn't mean others cant. lots of people put tons of money into their pcs like myself want the game to run/look like it should.
 

Nipper

FNG / Fresh Meat
Sep 9, 2011
123
15
0
I only bought the game so I could watch the antics of perfectly formed bricks, so now I am sorely grieved and want my money back. :(
 

Heilkraut

FNG / Fresh Meat
Sep 18, 2011
76
11
0
The Reich

So when are you guys going to fix this?
2 460s @ 850 core

if u r referring to GPU usage....didn't u read it may be CPU limited
and i could imagine even with a decent CPU some weird things like Hyper-Threading problems or crazy acting of OS task scheduler shuffling continuously the threads around cores/virtual cores could happen

Just because you cant, doesn't mean others cant. lots of people put tons of money into their pcs like myself want the game to run/look like it should.

exactly and furthermore this game is settled in a real world scenario so we want to have it look as authentic as possible

most of us would play it on medium details as well but why no try to get it as good looking as possible...

even when it needs some config tweaks i got no problem with that
and i wont come to forums to blame the devs "OMG i cranked up my LOD values to insane amount and now the game runs like sh1t U ALL FAIL"
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
if u r referring to GPU usage....didn't u read it may be CPU limited
and i could imagine even with a decent CPU some weird things like Hyper-Threading problems or crazy acting of OS task scheduler shuffling continuously the threads around cores/virtual cores could happen

Maybe for some. It's also not CPU limited for many of us. I even ran the stat unit, which showed that the game was bottlenecked by my GPU... when my GPU had 44% useage.

Our systems are sitting with half of the resources unused, while the game stutters.

Edit: Not to mention this issue goes away from some and surfaces for others with each patch. I didn't have this issue back in beta.
 
Last edited:

Heilkraut

FNG / Fresh Meat
Sep 18, 2011
76
11
0
The Reich
ok but then u need to realize that the GPU is no single bottleneck but multiple bottlenecks in its rendering pipeline
 

samthegreat4

FNG / Fresh Meat
Aug 21, 2011
39
10
0
I just tested it in 1920*1200 windowed mode with GPU-Z and task manager next to it.
My GPU (6950 unlocked shaders to 6970 and 70 clocks as well) never went above 50% and my CPU (AMD Phenom 2 x4 920 @ 3.01 Ghz) never went above 45%..

Still no 60 FPS minimum..
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
ok but then u need to realize that the GPU is no single bottleneck but multiple bottlenecks in its rendering pipeline

Yes, but there is no actual bottleneck here. My i7 930 @ 3.6ghz, 6gig ram and 460gtx SLI @ 800/2000 is just sitting there with half of its resources idle.

I can set this game at lowest and it'll still dip to 40fps.
 

Heilkraut

FNG / Fresh Meat
Sep 18, 2011
76
11
0
The Reich
Yes, but there is no actual bottleneck here. My i7 930 @ 3.6ghz, 6gig ram and 460gtx SLI @ 800/2000 is just sitting there with half of its resources idle.

I can set this game at lowest and it'll still dip to 40fps.

ur system looks capable to get some decent FPS (depending on resolution and maybe weird driver settings/not really working SLI - could try to disable that or engine behavior)

but what i wanted to say is that u cant say "my GPUs are half idle" just by looking at a weird tool giving u a usage percentage



all of these processes (there are not even all shown) in the GPU are related to several hardware parts (TMU/TAU, ROPs, ALUs, Controlling Unit etc.) and in every part can happen stalls because its not capable to handle its workload while other parts are idling

so its not that easy to just say "hey my GPU is only half used" fix it

and according to the CPU it is a bit different....u cannot just open the task manager and say "hey my CPU is only half used because it shows 50% on every core"
the OS tends to just shuffle threads around the CPU cores that makes look the task manager showing multiple cores used by XYZ % but the truth may be that there are threads running on one core utilizing 100% of that core at a time
and because they shuffle the inaccurate taskmanager makes it look like <100% usage on multiple cores