I have pre-ordered the game and will be enjoying it. But part of the attraction for me was the historical accuracy. The MKb42s and a German PTRS being a standard weapon detracts from the immersion, at least for me.
Let me stand 20 yards away from you with an MP40, a full mag, and a blindfold. I bet you are ****ting yourself by the time I've emptied the mag... if you're still breathing.The reload time and general effectiveness of the SMGs at close range (as seen in the beta footage) is a concern of mine as well.
Mostly due to the "but it's unbalanced" whines.Why have the German AT rifle class at all if it can't harm the single Russian tank? My guess is that they've taken some liberties here as well.
Don't like the game?
Don't buy it.
I'd like to see one documented instance of one actually knocking out an MBT in WWII ... didn't really happen until the 50mm antitank gun came out, and that was almost instantly obsolete until it was replaced with the 75mm.
Nvm, im not even going to say whats wrong with that im just going to -1So what do we have in this game so far? Seems everything has some kind of name to be attached to it... the Axis side is equipped with English speaking MkB42 Swat Ninja Germans with Magical AT Rifles and UAV Recon planes?
I think the Gewehr panzergranate (30 and Grosse 40) was issued in 1943 and were largely inaccurate and impractical due to limited range.
There may have been a hollow charge type grenade before that as well, but I would imagine that it was even worse.
It would still have provided a nice asymmetrical balance with the germans having inferior AT rifles while some riflemen could carry AT rifle grenades which would require skill or luck to be effective.
For the S-18, take a look at these two videos, pretty cool:
Solothurn 20mm anti-tank rifle - YouTube
nazi 20 mm SOLOTHURN S 18 100 ANTI TANK SEMI AUTO RIFLE - YouTube
Let me stand 20 yards away from you with an MP40, a full mag, and a blindfold. I bet you are ****ting yourself by the time I've emptied the mag... if you're still breathing.
You can't complain about AT rifles breaking immersion, then complain about SMG's working as well as they do in the real world. If you want realism, there is a reason the assault rifle was invented - the SMG.
If you want balance, quit complaining about weapons that aren't historically accurate. You simply can't have it both ways.
Mostly due to the "but it's unbalanced" whines.
The AT grenade is the Haftholladung, which was issued in November of '42.
As another poster replied to you said, balance does not have to be symmetrical. The sides can have weak and strong points. Typically designers who wish to have both realism and balance will change things about the scenario. Numbers of people in each role, their terrain advantage/disadvantage, mission objectives, time limits. A superior weapon could be put in situations where it is not as superior. Example, the german Flak88 gun and tanks are amazing on open plains, but not so good in urban combat.I can understand that. What I would like to see is a game where "balance" is a dirty word. If the Germans didn't have an AT rifle, but the Russians did, give the Russians an AT rifle but don't give one to the Germans. Of course, then everyone moans about the game being unbalanced.
You can't win.
Let me stand 20 yards away from you with an MP40, a full mag, and a blindfold. I bet you are ****ting yourself by the time I've emptied the mag... if you're still breathing.
You can't complain about AT rifles breaking immersion, then complain about SMG's working as well as they do in the real world. If you want realism, there is a reason the assault rifle was invented - the SMG.
If you want balance, quit complaining about weapons that aren't historically accurate. You simply can't have it both ways.
Mostly due to the "but it's unbalanced" whines.
Nvm, im not even going to say whats wrong with that im just going to -1
Theirs a statistic of T-34 loss's by gun type.
From June 1941 to September 1942 ~5% of all T-34 combat loss's where by 20mm based guns, ~10% was by 37mm guns (which would largely be the PAK & KwK), almost 60% by 50mm guns (mostly the L60 guns (which would mostly be PAK at this time frame)). The remainder would be fore larger guns and unidentified weapons.
As for PTRDs taking out "MBTs" well the skirts the Germans put on many vehicles (including the panther), where put their because of the PTRD was capable of penetrating the armor, which the skirts solved by removing the AP caps of the 14.5mm projectiles.
I think the Gewehr panzergranate (30 and Grosse 40) was issued in 1943 and were largely inaccurate and impractical due to limited range.
There may have been a hollow charge type grenade before that as well, but I would imagine that it was even worse.
It would still have provided a nice asymmetrical balance with the germans having inferior AT rifles while some riflemen could carry AT rifle grenades which would require skill or luck to be effective.
The Katana's a nice touch.Sadly that's what some people do when they read about the game and then picture this guy..
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