Geometry issue

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Kendoshan

FNG / Fresh Meat
Apr 23, 2015
49
0
0
Ok, so I'm working on a level and I wanted a round platform, so I made a sphere and sized it to fit where I wanted it, centered it, and subtracted the top and bottom so they where flat.


My question is, how do I make that surface walkable? lol Is this even possible? Everything I have tried in the properties hasn't changed me falling to my death if I try to walk or jump onto it (thought mabey I didn't have it lined up right even though it looks like it's good), I fall right through.
 
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Langy

FNG / Fresh Meat
Apr 27, 2015
25
0
0
What I would do - but i'm no pro - is the static mesh that's cylindrical and flatten the cylinder out so its like a round platform. But that might mess up texturing it, idk.
 

Kendoshan

FNG / Fresh Meat
Apr 23, 2015
49
0
0
great idea, I was hopeing not to have to reposition something in the space as it was quite the pain the first time, but if I must I must, and it's better than just having a linear catwalk over a death drop when the catwalk has rails so you cant fall off lol


I was worried when I came up with the idea about a sphere brush not being walkable, even though it's cut down to be flat. If it's not possible hopefully they will change that in the future, cause it's a pretty simple way to make a round platform
 
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