Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
One of the significant parameter a tactical thinking have to care about is how to exploit at best the terrain.

Playing on a known map ( each map will fatally be known, well known ) means use known terrain datas. The variable "terrain" is fixed.


With a game who generate a new map before each session, players need to scout to collect terrain datas, and found the optimal way to use them, with a shrouded map.

RO FPS would be one of the most appropriate game for that, I think ( simply because they are one of the best ).

Sorry for my uncertain English.