General vehicle unwrapping question

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DingBat

FNG / Fresh Meat
Nov 21, 2005
751
0
0
Hi,

So, as the Grant gets closer to completion, I'm starting to think about uvw mapping and unwrapping.

Here's the question:

To save space in the texture, I want to map both sets of tracks and wheels to one "space", right?

What's the best way to do that in Max?
 

sethodie

FNG / Fresh Meat
Aug 23, 2006
22
0
0
I don't know Max, but one of the best ways is to:

- delete all duplicated parts (wheels etc) leaving only one,
- create UVmap for single existing part (single wheel),
- multiplicate this part (program should duplicate it with the same UV coordinates, as originals has) and place new parts in correct position in space.

Check if Max duplicates polygons with the same UV coordinates and problem should be solved.

Good luck!