GDC video's (Tanks, destruction, and Beta info).

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Nezzer

FNG / Fresh Meat
Feb 3, 2010
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Porto Alegre, RS
That pic is exactly what your HUD is going to look like 1000% of the time.

If:

  1. You are playing relaxed
  2. and you are the team leader
  3. and your team just captured an objective
  4. and you just reloaded
  5. and you just killed some dudes
  6. and you are holding down the tactical view button
Sure, you will only see that HUD with the tactical view, but you guys should really avoid putting notificatons in the middle of the screen and moving them to the corners. Also those trees need some tweaking, because they look like those trees from Warcraft that attack people :D
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
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Netherlands
also, we are going to need a mod that implements the 71-round drum magazine for the mosin nagant :D

Best shown feature ever:D

But seriously, this video showed us a part of the (sp) mechanics and I like most of them.
Although the suppression is gradual (one bullet will also scare you to death, not only a stream of them) and far too unnoticeable (didn't even see it till he mentioned it).
But I like a lot of the game and those issues will be solved any way later on. Have some faith.
Also CoD-mode was nice:)

Very nice work TWI!!!! Looks great!



Some minor thing about previous posters without constructive criticism and such:
Please don't say the game sucks because you don't like hud, spawn on squad, ranking system, which will be off in other game modes/settings!
HUD, dynamic spawn and ranking are in to attract other players, perfectly fine by me. Why complain about them when you can play the game without these mechanics, I really don't get that... just let everyone play how they want. You can come complain when there is no possibility to turn off these mechanics.
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
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The Elitist Prick Club
I agree with you, but at the same time, there's always room for constructive criticism.

Which I completely agree with, but let's be honest most of the worthwhile criticism so far in this thread has been against things that are quite clearly WIP - and the footage we've seen is to demo certain things to the "new" players - so all the bells and whistles 90% of the established community aren't interested in, are on.

Everyone just needs to chill out a little bit - the game isn't being developed by a bunch of monkeys.
 

[DH]Chris89

FNG / Fresh Meat
Dec 4, 2006
265
2
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England - West Midlands
Got to say it is looking fantastic, and the tanks look miles better.

Been wanting to see the feature with the MG's for quite some time and glad to see how it's been done. Firefight mode sounds intresting though, but most likely will keep to normal modes. For me the HUD looks fine :)

Look forward to see more information and more about the later stages of the beta.

Chris
 

gyps

FNG / Fresh Meat
May 5, 2009
822
73
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have to say a lot of the stuff thats come in for negative feedback will most likey be server or client configarable

HUD will almost certainly be a client side option, on / off and size and icons etc - and like most games we will wind up with custom version I'd guess

AI being dumb - well if they made em to smart and they won every time - poeple would moan about that just as much, and I've seen real people do just as dumb stuff on servers :)

Good point about random MG's that could be a problem for clan matches I would guess TWI will ahve some kind of server side setting for this hopefully for clans - to either disable them altogether of fix them to agreed points.
 

bazookatooth

FNG / Fresh Meat
May 14, 2009
127
137
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have to say a lot of the stuff thats come in for negative feedback will most likey be server or client configarable

HUD will almost certainly be a client side option, on / off and size and icons etc - and like most games we will wind up with custom version I'd guess

AI being dumb - well if they made em to smart and they won every time - poeple would moan about that just as much, and I've seen real people do just as dumb stuff on servers :)

Good point about random MG's that could be a problem for clan matches I would guess TWI will ahve some kind of server side setting for this hopefully for clans - to either disable them altogether of fix them to agreed points.

If it gives an advantage then it becomes how well can I exploit all this information given to me instead being immersed in the game itself. I just dont see how one can forgo that much info and not be at a disadvantage

I'm not foaming at the mouth or anything, I am certainly willing to wait to see how they refine the stuff and I will have to try it for myself before I can make a final decision. I will certainly still pre-order the game.
 
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Fiskfan

FNG / Fresh Meat
Feb 23, 2011
30
10
0
3) Player names being seen without the player looking at them. I'm all in favor of only having names of allies show when they are close and being looked at by the player. Otherwise, I don't want their names showing.

I'd prefer to have the name tags visible within a certain radius. One of the most annoying things in current RO is that I have to aim DIRECTLY at someone that is 2m away from me to know who it is.
Irl I just have to glance around at a friend and since I guess RO:HOS is trying to simulate fighting as a unit I'd guess that you "know" who you are fighting alongside.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
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Porto Alegre, RS
Another thing I've noticed, the MG-34 Laffete has infinite ammo? Because it has no ammo belt, drum magazine or whatsoever. It kinda reminds me of those fixed MGs from COD2. Also, it looks strange seeing the weapon moving by itself when blind firing, and I think they should make our avatar put his hand there to at least look like he's the one controlling it.
 

Baron von thryke

FNG / Fresh Meat
Feb 17, 2011
124
13
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looking very good.

While there are a couple of things im still slightly skeptical/on the fence about (peripheral indicators etc, but I suppose I shouldn't knock things before i've tried them, they could make battles flow better) I am still loving the look of RO2.

The MG system: pretty much every single thing that irked me about RO1' system seems to have been resolved and thensome. Far less robotic and far more mobile, no more having to undeploy and redeploy in order to cover something slightly out of your arc.

I cannot wait to play a combined arms map where tanks will be able blow away sniper/mg positions and generally be a bigger threat (No more having to hit the inside of a window frame with HE and hope the person inside dies from the explosion)

The Pieces of paper blustering around inside that building was a nice detail.
 
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doomis

FNG / Fresh Meat
Jun 18, 2009
570
98
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Also, it looks strange seeing the weapon moving by itself when blind firing, and I think they should make our avatar put his hand there to at least look like he's the one controlling it.

Isn't it how the laffete works? You don't actually touch the gun/trigger to fire, but only the tripod itself and through some mechanisms the trigger is pulled. Don't quote me on that though, maybe someone who knows for sure can answer that :p.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
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oz
Yeah I'm not a fan of the suppression bar and the indicators. It takes away from the realism of it.

I'm quoting this, just to prove how things have come full circle.

once it was wahoo4 making the ill-thought-out ideas and being yelled and flamed at and everyone praising lemon, and now lemon's been downrated, is on a temp-ban and wahoo's the one talking sense :eek:
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Newton, NJ
Well, the game isn't released yet so I imagine there could still be alot of tweaking with the HUD and how it is displayed, in whatever mode server you are playing on. But on that note I will say any text popping up in the middle of the screen will be distracting and annoying.

Also I hope they drop the idea of the suppression bar, I really do. If you can't somehow feel/know you are being suppressed with the increased heartbeat sounds, slow desaturation of the screen, and possible increase in difficulty on trying to hit a target, then I don't think it is having the effect it should.

I would also agree on the tree sway you can see in some of the scenes. It does appear to be overdone and oddly distracting.

----------

Still, I'm mostly nitpicking. Overall I like what I see and I know I will be getting the game.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
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Germany
Another thing I've noticed, the MG-34 Laffete has infinite ammo? Because it has no ammo belt, drum magazine or whatsoever. It kinda reminds me of those fixed MGs from COD2. Also, it looks strange seeing the weapon moving by itself when blind firing, and I think they should make our avatar put his hand there to at least look like he's the one controlling it.


Might want to review the Videos, the Gunners is operating the Lafette with his hands while in Cover.

also iirc the "Heavy" MGs are newly implemented, so we've been shown WIPs of some Systems.


Actually most of the new stuff in the Gametrailer Videos was WIP stuff, one should keep this in mind while writing up a Post...
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
This. Can't wait for drum magazine mosin nagant :eek:

mndrum.jpg


(I'm having way too much fun with SketchUp)
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
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Man, there is such much content to comment on... Some quick thoughts:

+ New menus - yes, they look a little old school but it somehow seems fitting and it looks much more authentic than the neo-propaganda look of old.
+ Fluidity - transitioning to everything looks to be very smooth, something not usually seen in realism based games. (crouch while deployed in mg, immediate deployed mg while prone....nice)
+ Models/Textures - same amazing looking attention to detail we've come to expect
+ Graphical "flair" (suppression, lighting,
+ First person animations
+ Destruction - not only that it's in there but graphically it looks nice
+ End of Round Screen - Goldeneye homage? Sweet.

+- Perks - I like the idea of advancing your character in games but still gotta see how it works in RO. The ability to customize this stuff on servers should make it fine....as long as admins use this function...

- HUD Art Style (placeholder?)
- Ragdoll and transitions from animation to ragdoll - maybe needs more weight and slower movement?
- Run animations - still kinda exaggerated

Overall looks excellent. It's exciting that a playable version for a larger audience is almost here. Nice work TWI.