Most everything in the article looked great. That Multiplayer Campaign mode sounds like something I've been wishing for in an online FPS for YEARS.
Countdown is interesting, it seems like it's kind of a mish-mash of RO's objective-oriented combat and KF's wave system.
The info on Heros and character progression is interesting. However I still hope that your character is randomly generated each time. You just happen to get more "grizzled" or fresh looking avatars depending on your experience level.
The ONE point that dissapointed me though, was this:
I really hope this is restricted to maps designed around the Countdown game mode, and not all maps in general. Some of RO's medium to large maps were the best. Berezina, Paiser Platz, etc. Danzig and the like became tedious very quickly with repeated play, but the larger ones always had me coming back for more.
RO's larger maps could definitely be more focused (I'm looking at you Arad), but the feeling of a long, running battle was always amazing. Perhaps that's what they're going for with the Multiplayer Campaign, but I'm not sure it'll be quite the same.