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KF [Gametype] Legacy Mod

FluX

Grizzled Veteran
Oct 26, 2010
5,378
234
www.fluxiserver.co.uk
I suppose Zed Manager will spawn them all after some tuning.

Yeah this is one way around it when I think about it. Use this as the only option for the zed packages (doom and legacy), then set them up as you would for the mutator and you should be all good. The other simple option is to use Sandbox mode. I did this for my server and it's perfect now. You have so much control with sandbox mode (thanks Hemi for the idea!) and guess what, no bugs or mutator updates needed for breakages.
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,378
234
www.fluxiserver.co.uk
FluX, by sandbox, you mean wavemasking right?
If so, oh boy, here we go again.

Its just I don't mind wavemasking and all, its just takes to much time to perfect a custom squad and all, plus there is also that limit to squads.

Then tweak up the current zed squads. That's how I did mine. I only added 3 zeds.
 
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