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Gamespy RO2 Multiplayer Q&A

Want to thank Tripwire for being so open about this information and producing such a high quality game with these extensive features that will aid organized teamplay. While the rest of the gaming industry is churning out limited-lifespan console ports, you guys are making a great product. We appreciate it.

Some questions that weren't covered in the interview.
-Player customized config files. How extensively will players be able to edit and customize them and will there be a published list of all variable settings/cvars?

-I've heard it mentioned that the game uses both PunkBuster and VAC, is this accurate?

-Are there ANY in-game GUI admin controls at all? I read the part about RO1 and the Unreal web stuff.

Thanks again!
 
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