http://pc.gamespy.com/pc/red-orchestra-heroes-of-stalingrad/1196965p1.html
Didnt see this anywhere on here.
Didnt see this anywhere on here.
Community reaction - mixed bag. There are enough people jumping up and down because of bugs to upset us, for sure. Which is why people here are still balls-to-the-wall on finding and fixing. But we'll clear those issues; we've always aimed to provide strong and long-lasting support for our games and RO2 won't be any exception to that pattern. And there are thousands of people playing the game online, so we're pleased with that. I think Red Orchestra has always provided people with gameplay that they either get hooked on for years - or is too far outside their comfort zone!
This is why I should not buy games at launch 90% of the time they are broken in today's gaming world
Thanks!
Nice:
Multi Player Campaign: To expand on the 3 core game modes, there is an overall MP Campaign. In the Campaign, two sides can fight over the whole City of Stalingrad, divided into 10 Sectors. Each side starts owning 5 Sectors, with their strength represented by "Combat Strength". One side gets to vote to attack an enemy-held Sector, or to defend and force the enemy to attack. Defending can be risky - get it wrong and you lose a Sector - but may be necessary if you have taken heavy casualties. Each of the 10 Sectors is represented by one of the standard MP maps. Whichever side is attacking each turn gets to choose which game mode is played on each map. Whoever wins the map takes (or keeps, if defending) the Sector being fought over. But now, your casualties matter: your casualties are deducted from your side's Combat Strength. You will receive reinforcements dependent on the number of Sectors you now hold. Your Combat Strength is unlikely to go up - but you want to make sure the enemy loses strength quicker than you do! The winner of the map then gets to choose to attack or defend - so long as they have enough Combat Strength to attack at all!
One side will win if it takes all the Sectors; if both sides' Combat Strength is too low to attack, the side owning the most Sectors is the winner.