GameSpy Exclusive: Rising Storm Trailer

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Status
Not open for further replies.

ChaoticRambo

FNG / Fresh Meat
Aug 31, 2011
91
183
0
Well you sure don't get bored of *****ing on the forums. I decided to take a quick look at your posting history... and its a constant stream of pissing and moaning. It's obvious you have an ax to grind. Hopefully, you'll move on soon here too.

Yea, I have an ax to grind, I was hoping for a realistic tactical shooter and ended up with a slightly more realistic buggy shooter completely void of any need for tactics.

I come to the forums because I am bored of the game, I play a few rounds and realize how easy it is to stay in the top 5 on the leaderboards. Not really hard when every weapon is so easy to aim and the majority kill in one to two shots.
 

stickorewitz

FNG / Fresh Meat
Dec 12, 2010
21
9
0
Sweden
I personaly dont think balance will be a problem. if this game is set on Guadalcanal then the US marins wont have the M1!!
(The US Army on the other hand got the M1 the Marines just had to wait abit longer untill they all got one aswell)

If they are going to implent the M1 i relly hope that they only make it so that the US Marins get 1 or 2 M1 in the Elite Rifleman class ( if they use simeler class system)

Otherwise the balancing whould be a pain
 

Dest

FNG / Fresh Meat
Apr 30, 2006
361
54
0
www.planetunreal.com
udk2010112500000737.jpg


This is Unreal Engine aswell, but I think it'll never do the same detail as the Crytek 2 engine..

And you need one powerfull rig to render this with all the occlusion shadows etc, plus, this is only a small area, this would be impossible for a big map.
 
Last edited:

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
0
Sweden
[...] Obviously they can not make graphics the likes of Crysis, Far Cry, or Battlefield 3, but they can surely make graphics better than Battlefield Vietnam....

Battlefield Vietnam (2004)
[SNIP]

Rising Storm (2012)
[SNAP]
Why did you pick the best looking promotional still ever of BFV where everything is far away from the camera and compared it to a cramped Rising Storm pic? The grass looks great in the BFV pic because it is a very low shot. Standing up the grass looks very basic and lifeless, especially when splashed with different kind of lighting. While it kind of looks like the BFV pic has been post-processed, it is actually a result of low res textures. Looks great in a stills like this but once you start moving about you really see that this is an old game.

Also, while the shadows look great, when you actually play the game you see that they are static lightmaps, crude ones. Other than specular maps, BFV did not have anything to give the graphic a dynamic feel. What looks great in a still shot looks incredibly basic and unresponsive in motion. The NVA with the B41 in the foreground is capitalising on this, somehow he looks great in the picture because the colours are just right in this one still shot.

The Rising Storm picture shows high resolution textures and very advanced lighting effects. Presumably, character animation is just as advanced and dynamic as Heroes of Stalingrad, which blows BFV's rudimentary canned animations out of the water.

If you actually played BFV today you would see that cherry picked promotional stills are worlds beyond what the game actually looks like in motion.
 

ightenhill

FNG / Fresh Meat
May 17, 2009
382
54
0
It looks fine (not sure I would part with much money for it) but the main thing hasnt been answered.. IS this just going to be the same , somewhat iffy RO2 gameplay on different cramped maps for run and shoot games with different guns, or will we see more fundamental modding that tackles all or some of the current issues with the core game..
 

hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
What a wave of negative bs over a trailer. IF you remember from the older ROHOS pics and vids, they were nowhere near as nice as the later ones and what the game is now.
In addition, i distinctly remmeber TWI saying that they will bring it in house and polish it graphically if they think its good enough for release as paid content.

some people need to take some happy pills and get out more...:rolleyes:
 

tomme25

FNG / Fresh Meat
Aug 31, 2011
150
42
0
Sweden
www.youtube.com
Did I miss something here? Is this mod going to cost money?

I think the game look good enough. But fighting in the jungle has never been my thing. But it might be fun..
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
It looks like a combo of the games vietcong 1 and battlefield 2.

I am more waiting of a mod that looks like Darkest hour.
The bizar maps and then in the RO2 engine.
 

SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
Looking good, balance issues ar certainly going to cause some head aches though, I guess the Japanese had the Type 100 SMG, but very few of them, and Japanese tanks may as well have been made out of paper. But hopefully those can be sorted. I'm already getting excited about the possibility of a banzai charge:D. Just one real concern though, I realise it's a total conversion mod and all but hopefully they can set it up in a way that I can still play RO2 when I want, Perhaps extracting the necessary components from RO2 itself and copying them to use in RS, leaving RO2 playable, hopefully.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Looks ok I guess, nothing makes me want to part with my cash yet. I don't like the sound of the Mod team though
....
lol are you serious? how does he think Freelancers make a living? what a Moron.

Actually any freelancer who thinks he is going to be on this project and get an up front guarantee of being paid as usual is the moron because he hasn't understood the nature of the project. Tony surely understands how freelance designers make their living; he also understands, and they should've understood if they knew what they were applying for, that designers don't make their living working on mods.

So essentially this "mod team" is really just a private contractor for TWI under the condition their product is decent they will get money for selling it....

TWI must be happy to have free labor that only gets paid if their product is successful....

That's one way to look at it, but honestly if I was a modder I wouldn't see it that way at all, because I'd be doing my modding work for free to begin with, just for a hobby, for professional practice, for the love of game design, for whatever reasons. I would jump at the chance to work with an all-star modding team with the motivation of possibly getting paid for good work. It's nothing but a great opportunity for this whole team and I wish them the best in it. I'd love to see them put their collective best foot forward and break into the industry this way, similar to how TWI got their start, and getting paid "to boot"(pun intended).


Hopefully the team making this mod work on the shaders and vegetation, it looks a few generations old - you can tell the RO2 team did not work at all on nice vegetation being set in Stalingrad during the winter months. The thing that makes doing any FPS set in a jungle difficult is the need for good quality graphics, it is a lot easier to make drab buildings look good than a jungle mountain.

I think what TWI have always said will happen is that if they like the core mod, they will apply their professional polish to it. Question is then what that will look like. I agree the jungle setting presents a challenge that the Stalingrad setting does not present. They even outsourced the trees to 3rd party software (to me, I don't complain about the trees, they look ok).

The point is that it is NOT free. If it was going to be free, I would say no one can complain - its free. But when they expect to sell a product to compete with modern FPS's, they are going to have to compete with graphics too.

It also might be free...

Obviously they can not make graphics the likes of Crysis, Far Cry, or Battlefield 3, but they can surely make graphics better than Battlefield Vietnam....

Battlefield Vietnam (2004)

Battlefield+Vietnam1.jpg


Rising Storm (2012)

rs5_nhpumga2_1318960777.jpg

I'm sorry but...these two screenshots are not good points of comparison in any way whatsoever. Also keep in mind that what you are seeing is what a mod team has put together so far, without the possible "polish" that TWI may bring to bear. If you're trying to compare a mod with a professional product, it's unfair even if the professional product is older, but okay if you want to do that: but at least find screenshots that are comparable.

Yea, I have an ax to grind, I was hoping for a realistic tactical shooter and ended up with a slightly more realistic buggy shooter completely void of any need for tactics.

I come to the forums because I am bored of the game, I play a few rounds and realize how easy it is to stay in the top 5 on the leaderboards. Not really hard when every weapon is so easy to aim and the majority kill in one to two shots.

Yea, WWII weapons were deadly. :rolleyes: It's kind of funny for you say in one breath that the game is devoid of "any need for tactics" and in the next breath that "every weapon is so easy to aim and the majority kill in one to two shots". Don't you see the contradiction? But if you don't, I'll spell it out for you: The deadlier the enemy, the greater the need for tactics.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
lol are you serious? how does he think Freelancers make a living? what a Moron.

OHAI2U! I'm coming in here and taking a comment out of context, calling someone a moron, and looking somewhat like one myself.

Since you couldn't be arsed to read the article properly, let me dissect it for you. I'll chop it up into pieces that easily fit onto small cutlery.

It was stated (twice or more, actually) in the interview that "it was NOT A PAID GIG - we ASKED PEOPLE TO TAKE A RISK". The "moronic" comment you refer to was made in the context that people had already been told this, and THEN said "yeah I'm up for the project - but you have to pay me X amount". Which in itself is pretty moronic, when you've already told said person that this it NOT A PAID GIG before you invited them in for a chat.

There is no charge for this service, and you do not have to thank me. I allow my amazing reading skills, comprehension, and incredible concentration span (more than 3 paragraphs!) to be used by anyone who is obviously in desperate need of them.

If you're going to call someone a moron, consider your own intelligence first. Of course, if you're happy looking like all the other idiots on the internet - carry on.
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
not sure that i like the idea of expan-mods....
the whole point of having mods was to play somthing based on the engine for FREE. though i like the looks of it so far im somewhat worried about opening the pandoras box for a mod that basicly fixes the game.

i supose if they did somthing like how notch does with minecraft (cheap, and lots of added content later) it would be ok, but still really dont like they idea of paying for mods.
 
Last edited:
Status
Not open for further replies.