Looks ok I guess, nothing makes me want to part with my cash yet. I don't like the sound of the Mod team though
....
lol are you serious? how does he think Freelancers make a living? what a Moron.
Actually any freelancer who thinks he is going to be on this project and get an up front guarantee of being paid as usual is the moron because he hasn't understood the nature of the project. Tony surely understands how freelance designers make their living; he also understands, and they
should'
ve understood if they knew what they were applying for, that designers
don't make their living working on
mods.
So essentially this "mod team" is really just a private contractor for TWI under the condition their product is decent they will get money for selling it....
TWI must be happy to have free labor that only gets paid if their product is successful....
That's one way to look at it, but honestly if I was a modder I wouldn't see it that way at all, because I'd be doing my modding work for free to begin with, just for a hobby, for professional practice, for the love of game design, for whatever reasons. I would jump at the chance to work with an all-star modding team with the motivation of possibly getting paid for good work. It's nothing but a great opportunity for this whole team and I wish them the best in it. I'd love to see them put their collective best foot forward and break into the industry this way, similar to how TWI got their start, and getting paid "to boot"(pun intended).
Hopefully the team making this mod work on the shaders and vegetation, it looks a few generations old - you can tell the RO2 team did not work at all on nice vegetation being set in Stalingrad during the winter months. The thing that makes doing any FPS set in a jungle difficult is the need for good quality graphics, it is a lot easier to make drab buildings look good than a jungle mountain.
I think what TWI have always said will happen is that if they like the core mod, they will apply their professional polish to it. Question is then what that will look like. I agree the jungle setting presents a challenge that the Stalingrad setting does not present. They even outsourced the trees to 3rd party software (to me, I don't complain about the trees, they look ok).
The point is that it is NOT free. If it was going to be free, I would say no one can complain - its free. But when they expect to sell a product to compete with modern FPS's, they are going to have to compete with graphics too.
It also
might be free...
Obviously they can not make graphics the likes of Crysis, Far Cry, or Battlefield 3, but they can surely make graphics better than Battlefield Vietnam....
Battlefield Vietnam (2004)
Rising Storm (2012)
I'm sorry but...these two screenshots are not good points of comparison in any way whatsoever. Also keep in mind that what you are seeing is what a
mod team has put together so far, without the possible "polish" that TWI may bring to bear. If you're trying to compare a mod with a professional product, it's unfair even if the professional product is older, but okay if you want to do that: but at least find screenshots that are comparable.
Yea, I have an ax to grind, I was hoping for a realistic tactical shooter and ended up with a slightly more realistic buggy shooter completely void of any need for tactics.
I come to the forums because I am bored of the game, I play a few rounds and realize how easy it is to stay in the top 5 on the leaderboards. Not really hard when every weapon is so easy to aim and the majority kill in one to two shots.
Yea, WWII weapons were deadly.

It's kind of funny for you say in one breath that the game is devoid of "any need for tactics" and in the next breath that "every weapon is so easy to aim and the majority kill in one to two shots". Don't you see the contradiction? But if you don't, I'll spell it out for you: The
deadlier the enemy, the
greater the need for tactics.