gamescom 2010

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Andrey.V

FNG / Fresh Meat
Mar 18, 2010
32
14
0
nice sun effects
you can take look at recon plane ( part 2/2 7.30 )
new rifle (part 2/2 at the end )
nice tank model (static mash take a look at part 1/2 of this video at 8.00)
 
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Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
Whats this?

Why the player could carrying 3 heavy weapons?
I hope that is only a Demo, because that's looking like CoD... :(

One main weapon is enough!!!
 

Moyako

FNG / Fresh Meat
Jan 10, 2008
2,163
636
0
Venezuela
www.xfire.com
He's summoning weapons via console... I hear it is useful for testing and demo reasons....

hahahahaha Yoshiro xD
btw, if you look carefully, you'll see how to cheat when RO:HOS comes out... open the console and type "assault", "sniper", or anything you please, kleist. But is a secret, hush!!
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
And what's about the pretty colour everywhere in the Huds, it would be much better to have a much more discreet :D
A short information would be enough to let you know if your team is capping, or not.

And the hud for the "jumping over a wall" is a little bit annoying, i think we could play the game without it, because we don't want a game for little children.
Learning by doing - if you play the game, a few hours (maybe some days), you know where it is able to jumping over a wall or where it is able to deploy a MG. :D

Ah, and the Info-Map you see when you have a reconnaissance plane, looks like a radar map of cod, maybe the design of a hand make sketch with some tactical symbols would be much better, too.

like this (with other symbols of WW2 of course)

Lageskizze.gif


400px-Taktik_einsatz.png
 
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10-78 BusterKing

FNG / Fresh Meat
Feb 26, 2006
468
108
0
Ontario, Canada
www.10-78.com
And the hud for the "jumping over a wall" is a little bit annoying, i think we could play the game without it, because we don't want a game for little children.
Learning by doing - if you play the game, a few hours (maybe some days), you know where it is able to jumping over a wall or where it is able to deploy a MG. :D

I'm sure those will be adjustable via server files. And they should be automatically off in hardcore mode.