But you know what's funny? Griefing Nazarov after he had a bad hockey game!
Actually, the most interesting thing is seeing the Russians overrun Germans on Apartments with what.. like over 10 minutes left on the timer. People were literally surprised when they respawned after the initial wave and found themselves no longer occupying Prop House and having the Park already being contested.
@ Stahl
On certain maps being the first at the objective is not your goal, usually you want to overshoot it so you can spawn camp easier. For example, when you play Pavlov's as Germans you rush 9th Square. Your next goal should be to just overshoot and camp the trenches in front of 9th or somehow weasel your way into Block House. From Block House you can shoot into their spawn.
The objective is a trap a lot of people fall into, and while it is ultimately needed it isn't necessarily the first thing that should be prioritized - emphasis on necessarily. For example, a tactical genius with a godly team could let the Russians cap 9th square on Pavlov then calling arty on Zab's killing all the Russians that spawn there while having the rest of the team move into 9th to retake it then steam roll into Blockhouse for massive spawn camping fun times etc. etc.
I think your problem is really the hit detection since it varies so much depending on what server you're in. While I do agree that automatics are strong I think that you can still remain competitive as a bolt though I can also understand and sympathize that it isn't really rewarding and often frustrating. That ought to change, but in the mean time you are still competitive with a rifle but that doesn't mean it is fun at all.
Anyways, it's just hard to tell with the hit-reg/latency issues though it can be your advantage since smgs etc. have a tendency not to hit ANYTHING in front of them at close range while a bayonet will still almost always register a hit (unless they're prone).
Actually, the most interesting thing is seeing the Russians overrun Germans on Apartments with what.. like over 10 minutes left on the timer. People were literally surprised when they respawned after the initial wave and found themselves no longer occupying Prop House and having the Park already being contested.
@ Stahl
On certain maps being the first at the objective is not your goal, usually you want to overshoot it so you can spawn camp easier. For example, when you play Pavlov's as Germans you rush 9th Square. Your next goal should be to just overshoot and camp the trenches in front of 9th or somehow weasel your way into Block House. From Block House you can shoot into their spawn.
The objective is a trap a lot of people fall into, and while it is ultimately needed it isn't necessarily the first thing that should be prioritized - emphasis on necessarily. For example, a tactical genius with a godly team could let the Russians cap 9th square on Pavlov then calling arty on Zab's killing all the Russians that spawn there while having the rest of the team move into 9th to retake it then steam roll into Blockhouse for massive spawn camping fun times etc. etc.
I think your problem is really the hit detection since it varies so much depending on what server you're in. While I do agree that automatics are strong I think that you can still remain competitive as a bolt though I can also understand and sympathize that it isn't really rewarding and often frustrating. That ought to change, but in the mean time you are still competitive with a rifle but that doesn't mean it is fun at all.
Anyways, it's just hard to tell with the hit-reg/latency issues though it can be your advantage since smgs etc. have a tendency not to hit ANYTHING in front of them at close range while a bayonet will still almost always register a hit (unless they're prone).