Games lately...

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Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
But you know what's funny? Griefing Nazarov after he had a bad hockey game!

Actually, the most interesting thing is seeing the Russians overrun Germans on Apartments with what.. like over 10 minutes left on the timer. People were literally surprised when they respawned after the initial wave and found themselves no longer occupying Prop House and having the Park already being contested.

@ Stahl

On certain maps being the first at the objective is not your goal, usually you want to overshoot it so you can spawn camp easier. For example, when you play Pavlov's as Germans you rush 9th Square. Your next goal should be to just overshoot and camp the trenches in front of 9th or somehow weasel your way into Block House. From Block House you can shoot into their spawn.

The objective is a trap a lot of people fall into, and while it is ultimately needed it isn't necessarily the first thing that should be prioritized - emphasis on necessarily. For example, a tactical genius with a godly team could let the Russians cap 9th square on Pavlov then calling arty on Zab's killing all the Russians that spawn there while having the rest of the team move into 9th to retake it then steam roll into Blockhouse for massive spawn camping fun times etc. etc.

I think your problem is really the hit detection since it varies so much depending on what server you're in. While I do agree that automatics are strong I think that you can still remain competitive as a bolt though I can also understand and sympathize that it isn't really rewarding and often frustrating. That ought to change, but in the mean time you are still competitive with a rifle but that doesn't mean it is fun at all.

Anyways, it's just hard to tell with the hit-reg/latency issues though it can be your advantage since smgs etc. have a tendency not to hit ANYTHING in front of them at close range while a bayonet will still almost always register a hit (unless they're prone).
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
190
0
Yeah Limz. You were so awesome to start something and get butt hurt by tking me because you couldn't handle my verbal assaults in return.
 

Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
Anyways, it's just hard to tell with the hit-reg/latency issues though it can be your advantage since smgs etc. have a tendency not to hit ANYTHING in front of them at close range while a bayonet will still almost always register a hit (unless they're prone).

Yeah, I hope they somehow fix this issue. It's very frustrating to say the least.
 

Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
Yeah Limz. You were so awesome to start something and get butt hurt by tking me because you couldn't handle my verbal assaults in return.

You mean I did it for comedic effect, everyone was laughing afterwards. You really think trash talk really irritates me especially since I spawn camp etc? I am a play to grief for the most part. I TK regularly when I can get away with it and if it'll make the game more interesting (having to hide from your own teammates and the enemies makes it fun). Don't take it personal, we're all here for each other's amusement - humans are social creatures. Anyways, back on topic.

Squad_Leader, you have to admit though some times it makes for epic battles where you're running around in a room with two others trying to bayonet them before one of their bullets from their SMGs hits! It's made for some frustrating times, some times it's hilarious, and other times it is epic where both sides can appreciate the stupidity they went through. But yeah they need to fix it.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
My point was that when you do things you shouldn't be upset and complain when other people do the same things too. Reproaching of run and gun in the mouth of somebody who admitted that he did run and gun doesn't fit. I don't do things that I think I shouldn't do and I don't talk after that about it on forums, saying that isn't correct.

Fact that the game allows it or it can be sometimes used with greater effect rather than slower paced approach is another thing to dicuss.

I am not upset because people are are playing the game like if they were John Rambos son. I am not upset at all. In my opinion the most important thing is that people find their way of playing and that they enjoy the game.
I am disappointed because the game allows this kind of behavior. It allows quick aiming, perks such as almost non-existent recoil, unlocks, ninja bandaging, skillpoints, twitchy movements. It's a part of the game so I don't blame people for playing the game as it was intended to be played. Thing is, I didn't buy this game for that. I bought it because I wanted tactical gameplay and completely unforgiving gameplay so the point was kinda lost.
 

Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
Cypher, you wanted your own brand of tactical game play and your own brand of unforgiving gameplay, that much is understandable. What isn't is when you start pushing out of those boundaries. What isn't to be tolerated is when you try to push your definitions as the universal truth.

I don't see why you fail to understand that and if you do is there even a reason to post replies to the OP or to anyone else here? You're a dead end, philosophically, and in other ways.

You didn't get what you want, you probably should get a refund in an ideal world, but right here and right now you ought to stick with your opinion rather than try to parade it around as fact and stay silent when other people are trying to say they enjoy the game - you don't have to rain on everyone's parade.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,290
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Cypher, you wanted your own brand of tactical game play and your own brand of unforgiving gameplay, that much is understandable. What isn't is when you start pushing out of those boundaries. What isn't to be tolerated is when you try to push your definitions as the universal truth.

I don't see why you fail to understand that and if you do is there even a reason to post replies to the OP or to anyone else here? You're a dead end, philosophically, and in other ways.

You didn't get what you want, you probably should get a refund in an ideal world, but right here and right now you ought to stick with your opinion rather than try to parade it around as fact and stay silent when other people are trying to say they enjoy the game - you don't have to rain on everyone's parade.

No, I wanted a spiritual sequel to Red Orchestra: Ostfront 42-45. If you claim that this game is the spiritual sequel to ro ost.. well, then that's your opinion, but i dont agree with you in any sense. What I can do now is to keep on coming up with suggestions. Anyone that want RO to be less tactical are wrong and I will keep on going with suggestions the devs, and of course - the modders which may save this game. Your opinion is no more worth than anyone else on this forums. You claim I know the universal truth, yet you claim that I am a dead end, philosophically and in other ways. Is that the universal truth? If you can't bear to hear people opinions about the game maybe you should keep a blind eye on this board and only look at what you like. It's not like I, or anyone else for that sake, will change their opinions to make you happy.
 
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Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
No, I wanted a spiritual sequel to Red Orchestra: Ostfront 42-45. If you claim that this game is the spiritual sequel to ro ost.. well, then that's your opinion, but i dont agree with you in any sense. What I can do now is to keep on coming up with suggestions. Anyone that want RO to be less tactical are wrong and I will keep on going with suggestions the devs, and of course - the modders which may save this game. Your opinion is no more worth than anyone else on this forums. You claim I know the universal truth, yet you claim that I am a dead end, philosophically and in other ways. Is that the universal truth? If you can't bear to hear people opinions about the game maybe you should keep a blind eye on this board and only look at what you like. It's not like I, or anyone else for that sake, will change their opinions to make you happy.

You're a dead end because you actually leave no room for discussion, you have your position and you're firmly entrenched in it You wouldn't have come to this thread otherwise and even against your best judgment you decide to troll this thread.

Let me just point out something to you so you can understand that you're a dead end. You want a game that FORCES you to do something where as other people want a game that works. One is infinitely less flexible than the other and is open to discussion. In essence, you have already given up in trying to cooperate and are instead trying to mandate. By that very nature it alienates people and causes unneeded friction.

You don't have to change your opinions as we all know they are opinions. However, the message is 'stop crapping on other people who enjoy this game' and it's something you don't seem to get. Secondly, it's not about changing your opinions at all, it's about delivering them in a method that is conducive to getting people to listen to you. You seem to prefer indirectly belittling others and being confrontational.

I don't claim anything other than the fact that I genuinely enjoy this game and I love spawn killing as well as griefing other players in the game. I am not stupid enough after all these years of gaming to even bother to think things in terms of 'spiritual successor'. What matters to me is whether or not I can continue to grief players and spawn kill whenever I feel like and that requires a community. It just so happens that the best way to get things done is to be cooperative which you, and many other senseless people, are not. You continually act as if there is a dichotomy and you continually push those artificial boundaries/definitions/lines when it simply isn't necessary.

Oh yes, I do claim that you are a dead end, and for many it's already the case. The devs are humans too you do realize, and you're not being very friendly to those who might want to reach out to you to understand you.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
Cyper said:
It's a part of the game so I don't blame people for playing the game as it was intended to be played.
I didn't mean you specifically, but people who do that in general. It was just a figure of speech and nothing personal.

Cyper said:
I am disappointed because the game allows this kind of behavior. It allows quick aiming, perks such as almost non-existent recoil, unlocks, ninja bandaging, skillpoints, twitchy movements. It's a part of the game so I don't blame people for playing the game as it was intended to be played. Thing is, I didn't buy this game for that. I bought it because I wanted tactical gameplay and completely unforgiving gameplay so the point was kinda lost.
Again, problem lies with perception. For less experienced players common attitude will be: "Everybody is a sniper". More experienced players seems to take it differently and say: "Everybody can run and gun" or "Everybody is a Rambo".

The truth is that both of these options are possible to be made. Good sniper team will kill any Rambo trying to get close. I had one such game yesterday, on Grain Elevator - Soviet snipers made it impossible for us to break through their area of fire and capture B. On some maps run and gun won't stand a chance.

Two or three times an objective has been lost and I remained behind. There was no point of running back to my men since the area was crawling with the enemy. I took my bolt-action rifle and started killing the enemy from my spot. When I was out of ammo I still managed to kill a man with my bare hands, but his comrades noticed me when I was trying to pick up his weapon and I has been killed.

I agree with you on some points, but I don't find your conclussion to be valid. The gameplay is still unforgiving. You kiss the dirt very often. If you want to use tactic (but not as a single individual, but with help of your teammates) then the game let you. It also let people on the other side to run to their death.

Try running and gunning on the Fallen Fighters, Pavlov's House or secured Grain Elevator. Why it's impossible to pass a certain point on your own? Because people on the other side has secured the area. Not one man, a few of them did. It takes a group of like minded individuals to employ tactics and it takes but a one man to play a hero/Rambo.

But you (again, I speak to everyone here) can play a Rambo as long as there are people on your side who decide to cover your approach with fire or smoke. Because if there are all Rambos then they will most likely die from a group of individuals securing the area from a good spots. Any survivor who made it inside will die since he is alone and he made it only because the sniper team had to reload.

If we'll have more people willing to play as a team then we'll have less Rambos in. Since Rambo can't win the game all by himself the problem is solved. It's up to us to teach them a lesson. Even the man who has better PC/ping/reflex won't win when he will have to choose which one of these five people to shoot first.

The picture you pant... I find it a way too dark. All that we need are but a small changes. Going back to RO1 - what some people are saying - is not really an answer.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
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You're a dead end because you actually leave no room for discussion, you have your position and you're firmly entrenched in it You wouldn't have come to this thread otherwise and even against your best judgment you decide to troll this thread.

You're starting your text with accusing me for being a troll. Good riddance. I didn't read further than that. If you believe that I construct false opinions in order to make people angry please use common sense and don't reply to my posts.
 
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Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
You're starting your text with accusing me for being a troll. Good riddance. I didn't read further than that. If you believe that I construct false opinions in order to make people angry please use common sense and don't reply to my posts.

"I will write what I tried to avoid in the first place."

You barely tried to avoid it. You relish in it. You derail threads.
 

Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
I wonder who is the troll and I think I know...

You should have figured that out after playing with me on countless servers through countless hours. I am pretty sure I shot you at least once on Grain Elevator when you spawned inside the Russian shed.

And of course, as I have pointed out earlier, that I cannot spawn kill or find some ways of exploiting game mechanics unless the game stays alive. It's in my best interest that the game stays around for awhile - so we're all on the same side here!

@ Holy.Death

Cypher never gets it and never will.

He has this conception that RO1 forced you to play a certain way without referring to the meta-game and he doesn't understand the concept of a meta-game or in the real world we call this doctrinal training or common sense.

Let me point out something to you though, a supplement to your view point if you will allow, a lot of people think that because the pace is so fast that the game play is forgiving - after all you can just respawn and charge back in - but what they don't realize is that the reinforcement tickets bleed out very fast because the respawn timers are short. I would say that the gameplay is more unforgiving to the overall team rather than the individual. Compared to say a game like Team Fortress where one person repeatedly feeding doesn't have a further impact. At any rate commanders have the utter displeasure of having to deal with that through the force respawn mechanic.
 
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Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
Squad_Leader, you have to admit though some times it makes for epic battles where you're running around in a room with two others trying to bayonet them before one of their bullets from their SMGs hits! It's made for some frustrating times, some times it's hilarious, and other times it is epic where both sides can appreciate the stupidity they went through. But yeah they need to fix it.

Sometimes yes! If I'm able to atleast bayonet them first. Seriously, I'm tired of pumping 9mm into some schmuck and he just aims and drops me in a flash.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
You should have figured that out after playing with me on countless servers through countless hours. I am pretty sure I shot you at least once on Grain Elevator when you spawned inside the Russian shed.

And of course, as I have pointed out earlier, that I cannot spawn kill or find some ways of exploiting game mechanics unless the game stays alive. It's in my best interest that the game stays around for awhile - so we're all on the same side here!

Never been shot inside the shed, and only twice ever have I been shot outside it running to the elevator... fair game there if you were in a stairwell or on the roof :p
 

GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
0
New Jersey
At least Limz admits out loud that if he can do something - he will do it.

This is a huge red flag for ANY game and a lot of what is wrong with Ro2. If we make it so griefing and spawn camping and AI abuse and MG rambo'ing are impossible - these types of play styles won't be in Ro2 anymore... (please tell me nobody WANTS these things to remain -.-)
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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You're starting your text with accusing me for being a troll. Good riddance. I didn't read further than that. If you believe that I construct false opinions in order to make people angry please use common sense and don't reply to my posts.

Oh no, someone is calling me out on my bull****! No need to read any further and try to understand why people are getting pissed off at me!

He makes some good points, and you'd do well to read what he has to say. You don't want a discussion, you want to issue decrees from on high as to what RO2 should be and refuse to listen to anyone that says otherwise. This isn't discussing ways to improve the game, this is telling everyone that they're idiots for liking the game, it's not an RO title, and that the only way to fix it is to make it more like what YOU want.
 
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Limz

FNG / Fresh Meat
Sep 17, 2011
79
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At least Limz admits out loud that if he can do something - he will do it.

This is a huge red flag for ANY game and a lot of what is wrong with Ro2. If we make it so griefing and spawn camping and AI abuse and MG rambo'ing are impossible - these types of play styles won't be in Ro2 anymore... (please tell me nobody WANTS these things to remain -.-)

This is the attitude that everyone should have - honesty.

It is not given that spawn killing is a problem since both sides can do it and will often do it. But beyond that if we accept that spawn killing is an issue then isn't it more of a map design issue more than anything else? And what other features should be tweaked to reduce such issues if we accept spawn killing as an issue?

Discarding scrub mentality, if you want to win on Spartanovka there are a few areas that absolutely needs to be artied on but the problem is some times the shells will fall into the spawn (German or Russian). If you don't arty those spots you're just being inefficient. Should we either fix the map or reprogram artillery? Maybe both? But we have limited resources, so which one first and how will that affect balance? Minor questions that could be easily simmed but whatever, you get the idea right?

While the things I listed above (rhetorical questions mainly) are solutions, I consider them partial solutions. There are always more interesting ways to do the spawning system, the are more interesting ways to add depth without necessarily removing the ability to spawn kill. There are direct blunt solutions, but the forum members have plenty of time in between dev patches, so shouldn't they be the ones who should help the devs brain storm for ideas they might have missed instead of rehashing the same thing? Rather than throw out ultimatums, dictates, etc., it's probably better to just act in tandem with the devs and operate within their given framework to deliver a design document that is superior to theirs.

A superior design is not a dead end one either such as "let the modders do it! turn this into RO1!" those are last resort solutions reserved for people who have given up (and need immediate gratification). One way to look at is that a healthy game, that has mods, is inclusive and promotes diversity across the board while drawing new people to the game. After all, it really is a better feeling to say "Yes, the core game is great and I some times play it vanilla despite preferring X mod most of the time".
 

Manbearpig

FNG / Fresh Meat
Sep 13, 2011
137
5
0
So, according to you, I should play it like RO1, get steamrolled and make my team lose by run'n'gunners ?


So true. lone-wof run-'n-gun is the winning tactic as it is. Tactical or teamplay is rendered useless (corrected from typo useful). Gameplay is like cod.

I try to play like you said in the first part all the time, but boy does teamwork and tactical play cost you on this game. Wish it was not so, but the codrambos get all the points in this game. Well, at least the kill points.
 
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