Something something..... Dark Side..... Something something..... Complete
Again.... there's no point trying to take you seriously or even try to hold some civil discussion with you because you:
Something something..... Dark Side..... Something something..... Complete
I'm sorry to say but a tactical game simply means you need tactics to win. Counter strike is a tacticalgame.
As for running and gunning you only run into issues if you yourself are trying to play the same. Slice the pie with doorways people. You'll thank me later.
....... The_Cook does not run and gun, The_Cook uses the bolt, The_Cook takes objectives and yet still manages to take minimum 3rd place in scoreboard if not 1st in kills most of the time.......
![]()
DO YOU SMEEEEELLLLLL'LA'LA'LA'LA'LA'LA..... WHAT THE COOK..... IS.... er.... COOOKING!!??
:IS2:
Thanks for posting the videos guys. I in fact went onto RO1, gonna see if I can tape some good material on pulling off the EXACT SAME STUNTS people claim only can happen in RO2.
Since when your individual K/D matters? It matters if you're helping your team and coordinate your actions with the other people on your side. If you play on your own then you'll most likely die, because no one is covering places you can't, no matter how careful will you play. You need a team or a group of like minded people at least. Alone you don't matter more than any other individual and when you meet it's fight between you and him. And he who will have better reflex/ping/PC will win.Temporary said:=> I tried this since the beta to last week. I wasn't being very useful to my team, and was getting slaughtered by run'n'ngun players all the time. 20 kills per round was my maximum.
Same time, the Barracks, the German team, some server I don't remember.Temporary said:* Worse : as a MG gunner, I never shot without deploying the bipod, I was even trying to provide covering fire to my teamates (true story !).
Today's modern definition of a tactical shooter =
1.) reduced to no health
2.) bullet physics
3.) cover system
4.) Bullet penetration
5.) no dolphin diving/bunny hopping
6.) ADS
Does this mean that Hardcore Battlefield 3 is tactical?
Because 1,2,4,5 and 6 can possible apply to BF3![]()
It's just harder and not every new player fresh from arcadia can do it.
I like how people such as Krobar keep thinking that every new player happens to be skilled or a top player etc., there are plenty of new players that are veteran FPS gamers who still can't cope with RO2 even accounting for high pings and bugs.
Believe it or not there is a very large entry barrier still in RO2 and if you don't believe it look at the scoreboards in RO2, depending on team balance and map, the kill/score disparity is pretty massive. It's not like say games such as Brink where the disparity is less so between the various tiers.
... have been a vast improvement since launch. People cover each other, smoke is used liberally and there is good amount of voicechat going. Haven't seen any of the 'run'n'gunners' lately either.
Maybe it's because all those complaining about too fast gameplay and no teamwork quit the game and we're left with the people who don't run and gun and use teamwork?![]()
Exactly.... I'm getting so sick and tired of people coming into any thread that has something positive to say about RO2, who continually recycle the same crap complaints and the same two videos of some joe blow running around with an MKB42 in Apartments... in the exact same spot of the map to boot.... and then act like that's somehow evidence to support their complaints that nobody can refute.
Exactly.... I'm getting so sick and tired of people coming into any thread that has something positive to say about RO2, who continually recycle the same crap complaints and the same two videos of some joe blow running around with an MKB42 in Apartments... in the exact same spot of the map to boot.... and then act like that's somehow evidence to support their complaints that nobody can refute.
Cyper, get over yourself and move on already.... you're not winning any arguments with this crap.
Anywho, back to the topic at hand.... I too have noticed that the player base has improved and it seems as though most online have figured out the maps, the weapons, the game mechanics, the objectives and tactics.... there is less camping and there are less people running around and shooting randomly, mostly because more and more players know what they're doing and mow them down too often.
The less players know how to play properly, the more will camp and the more will run&gun..... because they have the room for error and the room to take chances. Now that most know what they're doing and where they're going, it's even harder for people to run&gun, thus they need to conform to a more tactical gameplay in order to live a little longer.
I have even noticed that the online community in-game are more friendlier, where a couple of weekends ago I was playing TE-FallenFighters and someone came on and introduced themselves on the mic and explained that this was their first time booting up the game and playing. Everybody gave him pointers, tips and explained controls to him.
Point Being:
Those who give a damn and actually enjoy the game are playing the game..... those who don't like the game and suck at the game are in the forums complaining and trolling the same crap over and over again until they get a game that caters exactly to their own tastes.... and that taste is about not learning anything new and playing the exact same limited and unrealistic game they already have (RO1)
But because they don't have drunken sway, foollish recoil, tunnel vision with pixel hunting behind a picket fence that can withstand a tank round and their enemies are not getting stuck on the corner of a door or a brick on the ground for an easy kill.... suddenly it's not realistic, it's too arcade'y, and nobody likes it.
Keep reaching for that raibow![]()
If it's possible to kill a random man on the street who has done no wrong, there is nothing wrong with it? If it's possible to kill people who just spawn inside their base with no possibility for them to fight back, then it's OK? What is possible is not always good, right or OK thing to do. It's possible, but no more than that.Cypher said:The game is all about playing it as It's intended to be played. If it's possible to run and gun, there is nothing wrong with it. So don't blame people for that.
If it's possible to kill a random man on the street who has done no wrong, there is nothing wrong with it? If it's possible to kill people who just spawn inside their base with no possibility for them to fight back, then it's OK? What is possible is not always good, right or OK thing to do. It's possible, but no more than that.
If people complain about running and gunning while doing exactly the same then why are they complaining? They're making part of the problem with their own actions. It's like being a thief and complaining about everyone else stealing things.
I looks like it is about the game forcing players to play in a specific way or not. Question is: should it?