Games lately...

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The_Cook

FNG / Fresh Meat
May 10, 2006
542
177
0
I'm sorry to say but a tactical game simply means you need tactics to win. Counter strike is a tacticalgame.

As for running and gunning you only run into issues if you yourself are trying to play the same. Slice the pie with doorways people. You'll thank me later.

tactical gameplay means the game has certain features. namely

1.) a slower pace of game
2.) reduced to no health
3.) somewhat realistic weapons
4.) no dolphin diving/bunny hopping
5.) ADS

See: Rainbow Six for example

CS has never been a tactical shooter. it has always been an arcade shooter.

Today's modern definition of a tactical shooter =

1.) reduced to no health
2.) bullet physics
3.) cover system
4.) Bullet penetration
5.) no dolphin diving/bunny hopping
6.) ADS

yes learn to slice the pie

The_Cook does not run and gun, The_Cook uses the bolt, The_Cook takes objectives and yet still manages to take minimum 3rd place in scoreboard if not 1st in kills most of the time. Run and Gun players will always die to the experienced player. They occasionally get me but that's cause i messed up and let them get close enough. Just like RO1 there will be run and gun, and just like RO1 the run and gunners whine about what a suck *** game it is and eventually leave to play BF, or COD.

I got a kick out of how many "I keep dying" threads that was out the first month of this game. Those were the run and gunners.
 
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Stahlgeist

FNG / Fresh Meat
May 4, 2007
140
54
0
35
Newfoundland, Canada
While running and gunning exists in Ostfront and its mods, I don't understand why people bring it up as though it's some sort of solid rebuttal of concerns that RO2 is conducive to run-and-gun gameplay. If anything, the fact that such gamey elements existed in Ostfront makes it even less excusable that it's so often seen and done in much the same manner in RO2. RO2 does not, by any means, get a free pass for having the same hang-ups evident in its predecessor.

But hey, what do I know? By the sheer fact that I've posted criticism on these forums, the comments I've seen here and in other threads generalize others and myself as being little more than whinging blowhards who don't play the game often and suck at it.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
....... The_Cook does not run and gun, The_Cook uses the bolt, The_Cook takes objectives and yet still manages to take minimum 3rd place in scoreboard if not 1st in kills most of the time.......

The-Rock-in-WWE.jpg

DO YOU SMEEEEELLLLLL'LA'LA'LA'LA'LA'LA..... WHAT THE COOK..... IS.... er.... COOOKING!!??

:D :IS2:
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
In my eyes, the game still has huge potential, but already lost too many players. Last weekend, for the first time, I could enjoy most of the time I played.

The performance is still awkward. I run many maps between 60-80 fps, Barracks and Spartanovka with around 40-50 fps but Station often drops to as low as 20 fps. How come the performance for certain maps has increased for me, while on other ones, it declined? Certainly, I haven't changed my system.

Gameplay wise, I was allowed to play on the 2.Fjg-server with a group of players that I felt were taking tactics much more serious than before. PLUS: communication through headsets was up and the talking was productive, besides one asshole feeling the need of constantly talking gibberish and introducing music to us that sounded like his mom was raping the dishes in the kitchen...

The few run'n'gunners were taught a lesson, but there were not many of them. I saw the German team winning Spartanovka again. THE FIRST TIME SINCE THE 3rd DAY AFTER RELEASE!

But of course, after like 4 hours of playing and many of the guys that I know left and were substituted with arcade people, the game changed significantly. Again, I got insta-spawnkilled on Station when being a German. The game shouldn't allow spawnkilling imho.

My criticism with certain game-mechanics remains the same and I have mentioned them often enough, so did others. I will continue playing RO2 but it's still not the game I thought I would be buying. However, to me there are no alternatives.

BF3 would have been an alternative, purely graphic wise tbh, but as a defender of democracy, I can simply not support the idea of having a company sniffing out my privacy just to play a game.

I am at the stage of mixing RO2 with ARMA2 editor and hope TWI will listen to it's core fanbase to improve the aspects that were criticized over and over again.
 
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Vympel

FNG / Fresh Meat
Nov 26, 2007
46
17
0
Thanks for posting the videos guys. I in fact went onto RO1, gonna see if I can tape some good material on pulling off the EXACT SAME STUNTS people claim only can happen in RO2.

In RO2 stunts are much easier to do is the only difference . Mostly due to a big change in how weapons handle in RO 2 , weapons feel like they have no weight to them even the mg's handle like light arms ... RO1's hip-shooting will take more skill for sure .
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
Temporary said:
=> I tried this since the beta to last week. I wasn't being very useful to my team, and was getting slaughtered by run'n'ngun players all the time. 20 kills per round was my maximum.
Since when your individual K/D matters? It matters if you're helping your team and coordinate your actions with the other people on your side. If you play on your own then you'll most likely die, because no one is covering places you can't, no matter how careful will you play. You need a team or a group of like minded people at least. Alone you don't matter more than any other individual and when you meet it's fight between you and him. And he who will have better reflex/ping/PC will win.

Two days ago, the Fallen Fighters, the Soviet team, some russian server.

I saw multiple people attempting to help the team to advance. In the end the Germans were under constant attack by assault teams sweeping into the Univermag. It took five assaults to win the place, but we did it. Why? Because assault units were free to engage since rest of the team was in control of the open space before the Univermag. Riflemen, marksmen and MG'ers didn't run and gun inside the objective, but protected the area instead.

Temporary said:
* Worse : as a MG gunner, I never shot without deploying the bipod, I was even trying to provide covering fire to my teamates (true story ! :D).
Same time, the Barracks, the German team, some server I don't remember.

I was in the Infirmary either covering the top floor if under attack or the front of the NCO Barracks and the right side of it. We took said Barracks after a couple of attacks and won the round. I was first man on the scoreboard. I fired with the bipod only and I was helping my team.

MG needs different approach and if there are no people to cover you then you need to pick up your firing spots more carefully, because you will relay on yourself alone. Even with support you still need to know which spots you can and can't use.

I have to say that I too saw a lot more teamworking these few days ago and much less teamkilling. I think people did learn.
 

Grimreapo

FNG / Fresh Meat
Jul 5, 2011
368
141
0
Like there need to be some sort of truce on these fourms, because this thread is all like:
"Oh man, I have having fun with a smaller player base that's trying to do better!"
"No you are not, this is not Ostfront so you cant be having fun, you cant have fun unless you play Ostfront as that's a man's game!"
"But what of the free-aim/sprint bug, nade spamming and general clunkiness?"
"Those things made the game harder, harder than fighting a bearing during a blizzard using power tools whilst you make love Monica Bellucci and that why you not really having fun unless you are playing Ostfront".

I love Ostfront too but I keep on seeing the same crap from the same people and its boring so please just stick to the negative threads unless you have something new to say....
 
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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
Today's modern definition of a tactical shooter =

1.) reduced to no health
2.) bullet physics
3.) cover system
4.) Bullet penetration
5.) no dolphin diving/bunny hopping
6.) ADS

Does this mean that Hardcore Battlefield 3 is tactical? :p

Because 1,2,4,5 and 6 can possible apply to BF3 :)
 

Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
All FPS games for the most part are twitch shooters to one degree or another.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
It's just harder and not every new player fresh from arcadia can do it.

Well, because of stiff, unresponsive controls, not because of any significant change in gameplay.

I mean, when you're character moves like he's running through pudding and holds his gun like he's trying to stand on one foot to shoot, yeah, it's going to be a bit slower.

RO2 made the controls more responsive, making reflexes marginally more important than they were in RO1's plodfests. Go figure.

In response to OP, it's basically what I've been saying the whole time. RO2 doesn't accommodate run-and-gunners, and anyone using a modicum of tactics will absolutely decimate a team of run-and-gunners. A lot of vets are mad simply because it's possible. Well bother that noise. It's -possible- in real life, just insanely stupid, as anyone using a modicum of tactics will destroy you. Just because it's -possible- doesn't mean it's even remotely a good idea.

A lot of the whiners are filtering out, quitting to go play other games (but not to go harass their forums, unfortunately), a lot of the run-and-gunners are quitting for BF3/MW3, and everyone remaining is starting to learn how to play properly. Things are only going to get better from here on in.
 
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Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
0
I like how people such as Krobar keep thinking that every new player happens to be skilled or a top player etc., there are plenty of new players that are veteran FPS gamers who still can't cope with RO2 even accounting for high pings and bugs.

Believe it or not there is a very large entry barrier still in RO2 and if you don't believe it look at the scoreboards in RO2, depending on team balance and map, the kill/score disparity is pretty massive. It's not like say games such as Brink where the disparity is less so between the various tiers.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
I like how people such as Krobar keep thinking that every new player happens to be skilled or a top player etc., there are plenty of new players that are veteran FPS gamers who still can't cope with RO2 even accounting for high pings and bugs.

Believe it or not there is a very large entry barrier still in RO2 and if you don't believe it look at the scoreboards in RO2, depending on team balance and map, the kill/score disparity is pretty massive. It's not like say games such as Brink where the disparity is less so between the various tiers.

The difference is that in other FPS's, all the classes can and do almost the exact same things as the other..... medics go on assault, etc.....

Besides TF2, Red Orchestra's classes are pretty specific with their advantages and disadvantages. SMG's in close quarters are going to be more effective than a bolt rifle, yet bolt rifles are better at range, thus certain classes tend to stick to their more preferred areas of combat, thus also producing different and far varying scores and points.

For me, it wasn't about how high I got on the score board. I remember and I know when I played an important role to our team..... and while one or two players on my team might have capped or killed more than I did..... a number of my actions in the game helped them to get to those scores and us to win the game, where they might have been killed and then our team it rolled over or lose a lot of cap zones.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
... have been a vast improvement since launch. People cover each other, smoke is used liberally and there is good amount of voicechat going. Haven't seen any of the 'run'n'gunners' lately either.

Maybe it's because all those complaining about too fast gameplay and no teamwork quit the game and we're left with the people who don't run and gun and use teamwork? ;)

I have been trying to stick to the same couple of good servers lately where there is good teamwork and lots of voicechat. Most of the games are better, but you still get the couple of people who insist on running around with an Mkb. The same ones always using them in fact because you recognize their name. But those certain players aren't always on and lately if I don't stray from those servers, the rounds are just fine.

The couple of times I have tried other servers or relaxed ones... well then the experience leaves much to be desired. There seems to be a much more juvenile attitude that I could do without.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
Exactly.... I'm getting so sick and tired of people coming into any thread that has something positive to say about RO2, who continually recycle the same crap complaints and the same two videos of some joe blow running around with an MKB42 in Apartments... in the exact same spot of the map to boot.... and then act like that's somehow evidence to support their complaints that nobody can refute.

Agree. And it gets especially ridiculous when they readily admit that they don't play the game. So their flawed perception is based on their experience of the game god knows when, while everybody were still noobs at the game and could do all sorts of weird **** they wouldn't have the opportunity to do when a sufficient number of players are experienced and would stop their antics first time they tried.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
Exactly.... I'm getting so sick and tired of people coming into any thread that has something positive to say about RO2, who continually recycle the same crap complaints and the same two videos of some joe blow running around with an MKB42 in Apartments... in the exact same spot of the map to boot.... and then act like that's somehow evidence to support their complaints that nobody can refute.

Cyper, get over yourself and move on already.... you're not winning any arguments with this crap.

Anywho, back to the topic at hand.... I too have noticed that the player base has improved and it seems as though most online have figured out the maps, the weapons, the game mechanics, the objectives and tactics.... there is less camping and there are less people running around and shooting randomly, mostly because more and more players know what they're doing and mow them down too often.

The less players know how to play properly, the more will camp and the more will run&gun..... because they have the room for error and the room to take chances. Now that most know what they're doing and where they're going, it's even harder for people to run&gun, thus they need to conform to a more tactical gameplay in order to live a little longer.

I have even noticed that the online community in-game are more friendlier, where a couple of weekends ago I was playing TE-FallenFighters and someone came on and introduced themselves on the mic and explained that this was their first time booting up the game and playing. Everybody gave him pointers, tips and explained controls to him.

Point Being:

Those who give a damn and actually enjoy the game are playing the game..... those who don't like the game and suck at the game are in the forums complaining and trolling the same crap over and over again until they get a game that caters exactly to their own tastes.... and that taste is about not learning anything new and playing the exact same limited and unrealistic game they already have (RO1)

But because they don't have drunken sway, foollish recoil, tunnel vision with pixel hunting behind a picket fence that can withstand a tank round and their enemies are not getting stuck on the corner of a door or a brick on the ground for an easy kill.... suddenly it's not realistic, it's too arcade'y, and nobody likes it.

Keep reaching for that raibow :rolleyes:

Some people tend to be over-optimistic about RO2 and love Ro2 a lot. As a matter of fact,that how it is on most game forums. People defend their favorite games. Very logical. Of course there is nothing wrong with that but when people start to make the game into something it isnt that's another side of the coin. Some people may think that I repeat myself but I just quote what another person wrote and answer it. Just because you have a tactical match in the game doesnt mean the game is tactical which some people tries to say. Tactical gameplay can be made in a match in COD if the right people is involved. Perks, unlocks, ability to bandage faster than a ninja, ability to sprint at full speed, make instant turns and stops, quickaiming, and using a load of HUD elements is not realistic in any sense. The fact that TWI have said themself that RO2 is more accessible is simply evidence enough that RO2 is more arcade and not less arcade than RO ost, despite the drunken sway, foolish recoil, or the pixelhunting that is present in RO ost which made the gameplay itself more slowpaced, tactical and realistic, since there was no other way to play it. In RO ost you were more or less FORCED to play the game a certain way. Like in arma, It's like ''Play the game like this or GTFO!''. That's what a tactical shooter is about. Being forced to play it tactically without any aids or ability to play it like rambo.

The reason why I posted the video was to show that you're not completely forced to use tactics. That's what accessibility is about. While It's proberly true as you said - that less players run and gun - I don't agree with you that people that Run N gun aren't playing the game ''properly''. What is properly? People should be free to play the game as they want as long as the game itself allows it and/or unless the paricular server has some rules about this. The game is all about playing it as It's intended to be played. If it's possible to run and gun, there is nothing wrong with it. So don't blame people for that. Just because some people don't like the game doesnt neccesary has anything to do with trolling. That's rather your own way to use some kind of dirty rhetorical ploy agianst people that have diffrent opinions than yourself to justify that you're right. It has nothing to do with how good you're at playing the game either. It can have, but not neccesary. People play what the like to play. If they dislike they do that for a reason. What that reason may be I don't know, it can be any reason, but you're not the person to judge people and tell them why they dislike it.

From now, I'll leave this thread before It's changes direction agian (what ever it was about in the first place or what the point of it was) and if you have anything to say we can discuss this for months via PM. Peace.
 
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Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
Cypher said:
The game is all about playing it as It's intended to be played. If it's possible to run and gun, there is nothing wrong with it. So don't blame people for that.
If it's possible to kill a random man on the street who has done no wrong, there is nothing wrong with it? If it's possible to kill people who just spawn inside their base with no possibility for them to fight back, then it's OK? What is possible is not always good, right or OK thing to do. It's possible, but no more than that.

If people complain about running and gunning while doing exactly the same then why are they complaining? They're making part of the problem with their own actions. It's like being a thief and complaining about everyone else stealing things.

I looks like it is about the game forcing players to play in a specific way or not. Question is: should it?
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
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If it's possible to kill a random man on the street who has done no wrong, there is nothing wrong with it? If it's possible to kill people who just spawn inside their base with no possibility for them to fight back, then it's OK? What is possible is not always good, right or OK thing to do. It's possible, but no more than that.

If people complain about running and gunning while doing exactly the same then why are they complaining? They're making part of the problem with their own actions. It's like being a thief and complaining about everyone else stealing things.

I looks like it is about the game forcing players to play in a specific way or not. Question is: should it?

Maybe I was a little bit unclear. Sorry. I'll give a better explanation.

When I pick up a videogame the first thing I try to figure out is:
What is the goal of this game and how am I going to complete it?

Speaking for myself, I do this by trial and error instead of listening to sameone who says ''Um, this is the only way to play it and any other way is forbidden!'' and I use what's been proven to work for me. I adapt my style of play to the game instead of starring myself blind to how I want the game to be.

Example; In Red Faction a big part of the game is about unlocking new weapons, destroying buildings, gaining various perks, cheats, achievements, locking up the island and so on, and the best way to do this is to play extremely aggressive. Why? Because it works for me.

In Arma, the main part of the game is simply about defeating the enemy and complete the objectives. But do I play this the same way as red faction? No. Because It's not awarding in any sense. Instead I use what's been proven to work: Thinking rather than shooting. Teamwork rather than lone play, slow rather than fast, and I realize that the success is dependent on my ability to think and issue smart order to your team.