This is it, two weeks of beta and few days after release I find my self with no better tactic than camping, either on defense or offense I can get about 30-40 kills every game just by finding a spot and camping the enemy till i get spot, I say it's not fun to me, there's no challenge, I've come to know all the spots on the most famous maps where you can just point your super accurate auto/semi-auto gun and get kills, one after the other. I'ts no that I didn't try to play differently, it's just not possible, I either camp and get on top of the leaderboard or get killed by campers.
I find it boring that I can stand still and have the same accuracy I have with the gun rested.
it's just not fun that I can run for miles and have no penalty while shooting.
It's annoying that a guy shoots three bullets in my chest and I can kill him and bandage later on.
It's ridiculous that I can get 60 meters headshots while bleeding to death.
It's hilarious that I can sprint and zigzag while the enemy unloads a gun on me and stab him with the bayonet and then bandage as if nothing happened.
On most the maps is just that, a big campfest, behind the little walls on apartments, in the bush on the far left on spartanovka, etc. etc. no tactics no flanking, no suppression fire, it's just aim shoot and get a kill every single shot, first day I thought 'wow I am good at this', but then I realised it was just how the game works. Now every map has just become that.
This is not about bugs, or balance, or realism, it's about the gameplay. Killing stuff is too easy that it's not even fun to me anymore, I remember RO where every kill felt like you really achieved something, now it's just counting how many you can kill before they hunt you down.
But what can TWI do about this? I wonder how do TWI devs feel when they play the game, when all this stuff is under their own eyes? Is that kind of gameplay what you were aiming to achieve? Maybe an official statement on that will clarify many things. Like 'we wanted the game to be like this, so live with it if you don't like it'...
Please keep it civil.
I find it boring that I can stand still and have the same accuracy I have with the gun rested.
it's just not fun that I can run for miles and have no penalty while shooting.
It's annoying that a guy shoots three bullets in my chest and I can kill him and bandage later on.
It's ridiculous that I can get 60 meters headshots while bleeding to death.
It's hilarious that I can sprint and zigzag while the enemy unloads a gun on me and stab him with the bayonet and then bandage as if nothing happened.
On most the maps is just that, a big campfest, behind the little walls on apartments, in the bush on the far left on spartanovka, etc. etc. no tactics no flanking, no suppression fire, it's just aim shoot and get a kill every single shot, first day I thought 'wow I am good at this', but then I realised it was just how the game works. Now every map has just become that.
This is not about bugs, or balance, or realism, it's about the gameplay. Killing stuff is too easy that it's not even fun to me anymore, I remember RO where every kill felt like you really achieved something, now it's just counting how many you can kill before they hunt you down.
But what can TWI do about this? I wonder how do TWI devs feel when they play the game, when all this stuff is under their own eyes? Is that kind of gameplay what you were aiming to achieve? Maybe an official statement on that will clarify many things. Like 'we wanted the game to be like this, so live with it if you don't like it'...
Please keep it civil.