No, I am not happy with the game.
No offense, but what's the point of playing a accesible Red Orchestra when there are hundreds of other games out there that does exactly all this hundreds of times better than RO2?
No, RO OST was special because It went it's own way, it was't about being like this or that, it was about being Red Orchestra, and that's why I got stuck with it- because it was completely unique and could't be compared to any other game. RO OST gave a extremely diffrent experience. It was fresh and extremely innovative. It was like the first time I played COD 1, or the first time I played Operation Flashpoint: Cold war crisis - you could feel that it was a lot of passion behind all this.
Sorry, but if the game want to look for another audience it loses the whole reason why it was created in the first place. If I want it to be diffrent I just play a diffrent game. The reason why admire Tripwire and Bohemia Interactive is because they aren't sellouts. They stick to what they do. They give a lot of support.
In my opinion all games should stick to their roots and not forget their background. Games that do so, I do not play. I want innovation and not copies of other games. What I care about is the game itself, and the community. With the community I mean like us that are giving feedback to Tripwire, people that are active with the community. People that download the game illegaly and play it for a few hours, posts some complaints on the board and leave, I do not care about. The community and the game is everything IMO.
While RO2 in general is an amazing game It's direction have made me lose a little bit of respect for Tripwire - and sadly enough - I can't simply enjoy RO2. However, the story doesn't end here, so I am not going to say much more than this: We can only wait and see. Things may change.
No offense, but what's the point of playing a accesible Red Orchestra when there are hundreds of other games out there that does exactly all this hundreds of times better than RO2?
No, RO OST was special because It went it's own way, it was't about being like this or that, it was about being Red Orchestra, and that's why I got stuck with it- because it was completely unique and could't be compared to any other game. RO OST gave a extremely diffrent experience. It was fresh and extremely innovative. It was like the first time I played COD 1, or the first time I played Operation Flashpoint: Cold war crisis - you could feel that it was a lot of passion behind all this.
Sorry, but if the game want to look for another audience it loses the whole reason why it was created in the first place. If I want it to be diffrent I just play a diffrent game. The reason why admire Tripwire and Bohemia Interactive is because they aren't sellouts. They stick to what they do. They give a lot of support.
In my opinion all games should stick to their roots and not forget their background. Games that do so, I do not play. I want innovation and not copies of other games. What I care about is the game itself, and the community. With the community I mean like us that are giving feedback to Tripwire, people that are active with the community. People that download the game illegaly and play it for a few hours, posts some complaints on the board and leave, I do not care about. The community and the game is everything IMO.
While RO2 in general is an amazing game It's direction have made me lose a little bit of respect for Tripwire - and sadly enough - I can't simply enjoy RO2. However, the story doesn't end here, so I am not going to say much more than this: We can only wait and see. Things may change.
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