I'm a happy RO vet while there is a few gripes compared to my beloved ro1.Mainly weapon loadouts and too many automatics vs bolts.There is more than enough improvements over the original for me to be happy with the sequel. I was not expecting ro1 with better graphics as a lot of ro1 vets expected.No longer do the soldiers have the endurance of a 400 pound obese guy one of my biggest complaints of ro1.
The core gameplay remains true even tho a lot of the new maps favor faced paced action.With new maps and a few tweaks either official or modded this game has greater potential than ro1 ever had.I have adjusted to the faster ADS(aim down the sights) and have used it to my advantage(while I agree its a tad too fast).Its more about player movement and lack of momentum than fast (ADS). In ro2 you can still be rewarded by being a smart player and thinking tactically.So the smarter player can still outshine the run and gun arcade type just like in ro1.
Many of the old ro1 players are just stubborn to adjust and, if they remember correctly they had to adjust to ro1's gameplay when they first started too(I know I did).Give the game time people is inpatient expecting their vision of RO to be the majority and fixed today!.TWI out of all developers listens to its majority fan base and in time I'm confident they will make the more popular gameplay adjustments.(if not the mods will)
Patients when ro1 was first a mod it was far from polished or even realistic like tanks being destroyed by grenades for example.In time TWI used player input to turn it into the fps we know today ....give them time to do this for ro2.
The core gameplay remains true even tho a lot of the new maps favor faced paced action.With new maps and a few tweaks either official or modded this game has greater potential than ro1 ever had.I have adjusted to the faster ADS(aim down the sights) and have used it to my advantage(while I agree its a tad too fast).Its more about player movement and lack of momentum than fast (ADS). In ro2 you can still be rewarded by being a smart player and thinking tactically.So the smarter player can still outshine the run and gun arcade type just like in ro1.
Many of the old ro1 players are just stubborn to adjust and, if they remember correctly they had to adjust to ro1's gameplay when they first started too(I know I did).Give the game time people is inpatient expecting their vision of RO to be the majority and fixed today!.TWI out of all developers listens to its majority fan base and in time I'm confident they will make the more popular gameplay adjustments.(if not the mods will)
Patients when ro1 was first a mod it was far from polished or even realistic like tanks being destroyed by grenades for example.In time TWI used player input to turn it into the fps we know today ....give them time to do this for ro2.
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