[Game Type] TSC - Team Survival Competition

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Reallifeh8er

FNG / Fresh Meat
Jan 5, 2014
1,110
9
0
Equestria
I have an idea.
In the event, that BOTH squads will survive there will appear a score list. The score system can work like:
Gain points
Terminated Zed +1 Point
Non-medic heals +2 Points
Clear time + X Points (depended on the other squad. If they take longer time, then the squad with lesser clear time will gain more points per minutes)
Survivability of all 6 Squad Members (after final wave) + 100 Points
Survivability of <6 Squad Members (after final wave) =

  • One member down + 85 Points
  • Two members down + 70 Points
  • Three members down + 50 Points
  • Four members down + 30 Points
  • Lone wolf + 15 Points
Lesser damage taken (lesser than other Squad) + ??? Points.
Lose points
Friendly Fire incidents (outside of base) - 3 Points
Deads - 10 Points (does not include Tradertime deads)
Squad got whiped out: Freeze score.

Also, is there going to be a crossover survival soon ;)?
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
If both squads survived, then both squad survived. That's all. The main objective is to survive, no matter how many kills, deaths, money etc. you scored. If you survived, that is good for you. If other squad survived too, then in turn it is good for them. Measuring e-penises after the end of the game is not a good idea.

Besides, number of Overtime and Sudden Death waves is configurable both from config file and server's command line. So if you want only one survivor, then you can add like 50 Sudden Death waves at the end of game.
Example of game configs (KFMapVote.ini):
Code:
GameConfig=(GameClass="TSC.TSCGame",Prefix="KF-",Acronym="TSC",GameName="TSC - Team Survival Competition",Mutators="ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance",Options="Difficulty=5?GameLength=1?OTWaves=2?SDWaves=1")
GameConfig=(GameClass="TSC.TSCGame",Prefix="KF-",Acronym="TSC-Endless",GameName="Sui TSC Endless",Mutators="ServerPerksMut.ServerPerksMut,ScrnBalanceSrv.ScrnBalance",Options="Difficulty=5?GameLength=2?[COLOR="Lime"]OTWaves=100?SDWaves=50[/COLOR]")
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
Time to try this out. I like idea. I had idea in past of PvP last man standing where last alive player wins (with hordes of zombies walking around of course, not just human enemies).
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Time to try this out. I like idea. I had idea in past of PvP last man standing where last alive player wins (with hordes of zombies walking around of course, not just human enemies).

You are welcome. But once again, this is NOT PvP!
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
You are welcome. But once again, this is NOT PvP!
If that's not PvP, then why did you blow opposite's team door in vid (no offence) you bastard.

I see this as PvP and if any of those steampunks come around, I'll make sure they end with the bullet in their face.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
There is a big difference between being able to kill other players and being forced to. If killing ability makes game PvP, then yes: TSC is a PvP game. In that case L4D Campaign mode is PvP, KF with enabled FF is PvP too. And even with disabled FF: players still are capable of blowing up doors and raging zeds which later kill their teammates...

I won't lie: 99% of new players who join TSC game try shooting other players. At least until they find out there is no Friendly Fire during the first wave and trader time. But this was not intended. It's due to players' experience from other games. "If there are two teams, we need to shoot the other team. If we don't need to shoot the other team, then why are there two teams?" - that is what most people think. And they are wrong. Expand your mind ;)

The fact that you don't have to fight the other team doesn't make you friends. Nading doors can dramatically change zed paths and is a part of strategy. Talking about my Foundry video. Before wave 7 we had blown their door and all big zeds came to them. Next wave we had left the door welded and got 3 Fleshpounds ourselves.
 

DMN666

Active member
Jun 14, 2012
2,511
12
38
Brooklyn, NY
So i was playing, it was fun. That base stealing though :p

I will wait for a release since i rather not play with elitist.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
TSC moved to Beta 2!

I want to thank almost 200 players who tried TSC @ our server during Beta 1. Your experience and feedback helped to make TSC even better. And we had a lot of fun as well :)

As said before, during Beta 2 players can try and play TSC mod on their favorite ScrnBalance server. If your server is running ScrnBalance mutator and is not registered it yet, then you can do it now by creating a new thread on our official group forums. If your server is not running ScrnBalance... well it is the last time to do it, what are you waiting for? :p

At the current moment our community is running TSC servers all around the world: Germany, Russia, Canada, USA, Korea and even Australia!
Follow the link below to find your closest TSC server:
--> TSC Server List <--

Here is the TSC server list for those who even are too lazy to make an additional click:

  • [AU] 108.61.227.54
  • [CA] kf.archive01.org:7709
  • [DE] scrn2.no-ip.org:7713
  • [DE] 130.185.108.25:7807
  • [RU] 95.31.37.27:7707
  • [US-AZ] 162.248.88.141:9822
  • [US-IL] 162.248.88.141:7807
  • [US-MA] lolisandstuff.no-ip.org:7787
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,268
26
48
Well done Poosh... its a great effort to bring this out and w/o any noticeable flaws. Really enjoyed the few games I played... for me the only limitating factor will be the players I am "forced" to play with. If teams can get organized against to play against other it will be immensely fun!

gz :D
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Well done Poosh... its a great effort to bring this out and w/o any noticeable flaws. Really enjoyed the few games I played... for me the only limitating factor will be the players I am "forced" to play with. If teams can get organized against to play against other it will be immensely fun!

gz :D
Thank you.

By the way latest version has the following feature:

MVOTE TEAM HDMG - allows voting for Human Damage Style (player-to-player damage):
  • OFF - completely disables p2p damage even outside Bases;
  • NOFF - disables Friendly Fire even outside Bases;
  • NORMAL - default mode, p2p damage is disabled only within own Base;
  • PVP - Player-Versus-Player mode, Base doesn't protect from enemy damage.
 

cvroy

Member
Feb 20, 2011
58
0
6
This looks awesome!

I love the concept, adds some great dynamics to the game. I'm currently running SCRN on my server and I'll check with the peeps and get them to try this one out :)

When it's in final I'll give it a go on the server box, thanks poosh!
 
Last edited:

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
=========================
TSC Released!
=========================

That's it. Beta is done. Final version is waiting for you! Click the link below:
TSC Release Page