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[Game] Survival Endless

Oh man! This is so awesome! And he added Classic mode, just what I asked for! Love you! :D

Just one question, marco. Could you add support for the Event zeds mutator? ( Xmas,Circus,Halloween Zeds) They only work the first wave, after that the normal zeds appear instead. However, that mutator works wonders for normal kf, so it must be something to do with your mutator. So please please add support to that! :D
 
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Hello,

I'm alone on a map,

Wave 15, I have kill 44 specimens.

With bHasHugeWaves=False, bHasWaveBosses=False

Counter beginner of wave : 126 specimens
3 kills by me and it stay 5 specimens on the wave

It is logical ???

[KFSurvival.KFSurvival]
Monsters=(MonsterClass="KFChar.ZombieClot",Difficulty=0.000000,EndDifficulty=1.000000,Count=10.000000,bSuperMonster=False)
Monsters=(MonsterClass="KFChar.ZombieBloat",Difficulty=0.250000,EndDifficulty=1.500000,Count=6.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaBloat",Difficulty=0.600000,EndDifficulty=1.500000,Count=2.000000,bSuperMonster=True)
Monsters=(MonsterClass="KFChar.ZombieStalker",Difficulty=0.200000,EndDifficulty=0.900000,Count=9.000000,bSuperMonster=False)
Monsters=(MonsterClass="KFChar.ZombieCrawler",Difficulty=0.150000,EndDifficulty=0.900000,Count=8.000000,bSuperMonster=False)
Monsters=(MonsterClass="KFChar.ZombieGorefast",Difficulty=0.270000,EndDifficulty=2.000000,Count=6.000000,bSuperMonster=False)
Monsters=(MonsterClass="KFChar.ZombieHusk",Difficulty=0.400000,EndDifficulty=20.000000,Count=5.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaHusk",Difficulty=1.000000,EndDifficulty=40.000000,Count=2.000000,bSuperMonster=True)
Monsters=(MonsterClass="KFChar.ZombieSiren",Difficulty=0.500000,EndDifficulty=20.000000,Count=6.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaSiren",Difficulty=1.300000,EndDifficulty=50.000000,Count=3.000000,bSuperMonster=True)
Monsters=(MonsterClass="KFChar.ZombieShade",Difficulty=1.100000,EndDifficulty=10.000000,Count=5.000000,bSuperMonster=False)
Monsters=(MonsterClass="KFChar.ZombieScrake",Difficulty=0.600000,EndDifficulty=40.000000,Count=5.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaScrake",Difficulty=1.600000,EndDifficulty=100.000000,Count=2.000000,bSuperMonster=True)
Monsters=(MonsterClass="KFChar.ZombieFleshpound",Difficulty=0.700000,EndDifficulty=100.000000,Count=6.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaFleshPound",Difficulty=2.000000,EndDifficulty=1000.000000,Count=3.000000,bSuperMonster=True)
Monsters=(MonsterClass="KFChar.ZombieFleshpoundRange",Difficulty=1.500000,EndDifficulty=100.000000,Count=5.000000,bSuperMonster=False)
Monsters=(MonsterClass="GigaFleshPoundRange",Difficulty=2.200000,EndDifficulty=1000.000000,Count=3.000000,bSuperMonster=True)
Monsters=(MonsterClass="ZombiePat",Difficulty=2.000000,EndDifficulty=1000.000000,Count=4.000000,bSuperMonster=False)
WaveDifficultyRamp=0.050000
InitialDifficulty=0.700000
BossWaveInterval=3
MaxSquadsPerWave=20
MaxZedsPerSquad=8
StatsSaveWaves=4
BossClasses=*KFChar.ZombieClot
BossClasses=*KFChar.ZombieBloat
BossClasses=*KFChar.ZombieGorefast
BossClasses=*KFChar.ZombieHusk
BossClasses=*KFChar.ZombieSiren
BossClasses=*KFChar.ZombieScrake
BossClasses=*KFChar.ZombieFleshpound
BossClasses=*KFChar.ZombieFleshpoundRange
bHasHugeWaves=False
bHasWaveBosses=True
bTrackStats=True
bEnemyHealthBars=False
WaveConfigMenu=KFGUI.KFWaveConfigMenu
FallbackMonsterClass=KFChar.ZombieStalker
InitialWave=0
FinalWave=50
bAllowNonTeamChat=True
FriendlyFireScale=0.000000
NetWait=5
MaxSquadSize=9
MinSquadSize=3
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=50.000000
LateEntryLives=1
LoginMenuClass=KFGUI.KFInvasionLoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=10
GameStyle=0
BossCount=1
BossesPerPlayer=0.15
[Engine.GameInfo]
bChangeLevels=True
bAllowBehindView=False
bAdminCanPause=False
bWeaponShouldViewShake=True
bLowGore=False
bLargeGameVOIP=False
GoreLevel=2
GameDifficulty=2.000000
GameSpeed=1.000000
MaxSpectators=1
MaxPlayers=8
AccessControlClass=XAdmin.AccessControlIni
MaplistHandlerType=
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity
VotingHandlerType=KFMapVoteV2.KFVotingHandler
ServerSkillLevel=
MaxIdleTime=0.000000
bIgnore32PlayerLimit=False
bVACSecured=False
 
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Thanks for your update to 0.3 ( 05-04-2013 at 04:52 PM. Reason: Version 0.3)

But I have a question, FinalWave works ?

If we want to have the end !

InitialWave=0
FinalWave=100

Because I made out a will with the end of wave to 100, but it never stops... Even with the wave to 10 ! Impossible to have End BOSS (Hard Patriarch or simple Pat)

I also noticed that from the wave 13, zombies disappear little by little during the TRADER with GameStyle=3 ! And it is a good idea to unload server when there is too much of zeds which begin to make the server slow down. But why from the wave 13, if there are still no many of zeds ?

When we use MaxSquadSize=9 and MinSquadSize=3 for change by exemple MaxSquadSize=12, We can never have MaxSquadSize=9 in 12. It is normal ?

When we use bHasHugeWaves=True there is a sound, there is a means to stop this sound ?

Thank you again for this mod which is simple but really nice.
 
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It's very nice and dureing the trader time it seems the zeds kinda stop spawning anyway or at least slower i'm not sure it's different then when the normal game is active.
I would like something like a max zombies at once thing because my server starts lagging like mad at some point because there are to many zombies on the map.
Oh and for some reason the zombie kill counter stands on 0 for some time before the trader time actually starts it's pretty weird it's like the wave doesn't wanna end
 
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My Steam group Mission Incredible is looking for something to murder wave after wave, and this might work for them. Typically these guys maul 200 waves of zeds in MW3 survival and are looking for something else to chomp on.... If this can be added to a steamcmd load on a dedicated server, I'll have the guys give it a whirl. I am VERY tempted to not tell them about it and just let them play and see how they like it... <smirk>
 
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