All I can add to this about the arcade debate a few posts back is that having an arcade base to a game is in no way bad.
Infact - making a tactical shooter with an arcade base is probably the most challenging genre in gaming. As there's so much to take into account. And I applaude TWI for getting it right in OST and going for improving it in HOS.
Having an arcade styled underlying base is a good thing, it lets new players come in and play, but makes these new players work to learn to use weapons correctly, to use vehicles and support properly.
Easy to use - Hard to master. A very simple statement, yet it can change gameplay drasticly depending on how you play.
Infact - making a tactical shooter with an arcade base is probably the most challenging genre in gaming. As there's so much to take into account. And I applaude TWI for getting it right in OST and going for improving it in HOS.
Having an arcade styled underlying base is a good thing, it lets new players come in and play, but makes these new players work to learn to use weapons correctly, to use vehicles and support properly.
Easy to use - Hard to master. A very simple statement, yet it can change gameplay drasticly depending on how you play.