Game Isnt Like ROOST

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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
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The only thing I miss is "Achtung! Shambeh Bambeh!" though I haven't heard the native voices yet.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
If we still hate the game in the future, trying out the game and giving it an honest opinion (which mine is its AWESOME) then twi should change stuff around to please us.

Did i just read that, wtf are you smoking? :confused:
 

saru

FNG / Fresh Meat
Aug 15, 2006
9
1
0
Sweden
I like RO2 and have been playing for some 15-20 hours. However, the bayonet should be detachable. Looks ridiculous when everybody are running around with it attached to their rifles. And besides that, it is very satisfying to engange the enemy after you have been hiding just to attach the bayonet and prepare for some close combat.
 
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MSol_18

FNG / Fresh Meat
Sep 2, 2011
16
3
0
Like some of the others posted above, I agree that tripwire need to increase sway. For example, the G41 weighs 5.1 kilos and that made it quite a failure. The sway on that should be increased significantly especially after sprinting.
If it were so easy to hit a target with low stamina in real life then everyone would be a biathlete.
 

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
0
Belgium
Poerisija;860761[U said:
]Bayonets didn't have an effect on aiming in RO1 [/U]either. Injuries is something that would've been cool to have, I agree but still, it wasn't in ro1 either.

So no features have REALLY been removed. Yes, detachable bayo was neato, but a useless feature cos it had no downsides.

Actually it did have an effect on aiming, it's even in the game manuel
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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I would have likee RO2 to be a bit more like RO1.

Why is that so wrong? I just liked RO1 better. Especially the pace.


I don;t like the small things they've taken away though. Like the bayo's.

I also don;t like some things they've introduced. Like too many SMGs/Semi autos.

Rare and experimental weapons for everyone.

Lack of effects from being wounded,

Double zoom. (zoom while ADS is okay, the double zoom is a bit too much)
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
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The Elitist Prick Club

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
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Belgium
You mean, being able to detatch your bayo? As bayonets are in the game.

He means the way it was like in RO OST


Everyone? Since when? It's a limited class.
Actually the MP40/2 and drum mags will be available for everyone who's max level


How's that different from RO1? Which had no effects and no bandaging.
If you got shot in the leg you couldn't move as fast. Shot in the hand? you couldn't aim as good anymore
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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You mean, being able to detatch your bayo? As bayonets are in the game.

Yes I meant the detaching, sorry.


Everyone? Since when? It's a limited class.
As said by spindle, I think everyone can pick them. And even if only Assault classes could pick them, having such rare weapons available in such quantity between 64 people is just silly.


How's that different from RO1? Which had no effects and no bandaging.

Got shot in the hand, you drop your weapon, got shot in the leg, you walked slower.

With the pinpoint accuracy, it would be nice to lose some accuracy when I've been shot in the arms twice.
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
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If you got shot in the leg you couldn't move as fast. Shot in the hand? you couldn't aim as good anymore

You couldn't move as fast for a few seconds, before it returned to normal. Just like bandaging - only now you can die from it.

I never really had any problem aiming after getting shot in the hand (in the unlikely event that it happened, and then I managed to pick up the gun I spilled onto the floor).
 
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Maizel

FNG / Fresh Meat
Jan 21, 2011
973
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You couldn't move as fast for a few seconds, before it returned to normal. Just like bandaging - only now you can die from it.

I never really had any problem aiming after getting shot in the hand (in the unlikely event that it happened, and then I managed to pick up the gun I spilled onto the floor).

We weren't argueing what we both think of the features.

I just said I missed them in RO2. Wasn't this the point of this topic?


Why do you have such a problem with that?

I don't care what you or anyone thinks of the missing things from RO1. I just said I miss them in RO2.
 
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SheepShaver

FNG / Fresh Meat
Nov 25, 2005
253
31
0
Dyfed, Wales
How's that different from RO1? Which had no effects and no bandaging.
What about being forced to basically hobble (ok, walk really slowly)? Also you would drop your weapon if shot in the hand. Not that I was a big fan of those features, but they were there. :)


edit: sorry, I'm obviously far too slow to keep up with your posting speed
 
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Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
Game is okay, honestly nothing special. It certainly doest have the "magic" roost had.

Too simplified, lacks authenticity, too easy, bad design choices, etc. Worst of all it doesn't cater well to hardcore realism fans like roost did.

Personally I think this excitment will be short lived. Roost was fun because it was challenging and complex. Once the shineyness of ro2 wears off I think most of will realize it is a shallow game; lot of inital "wows" but no real substabce.

I will definitly rebuy this game during the inevitable steam summer sale, when the mods have come in and the children have all left for the newest gimmicky fps.

Ikr? ROOST just has this unexplainable feeling to it that makes it such a good game!

Its called nostalgia, and you'll never find a game as good as Ostfront because of it. Feels bad man I know, but that is also why games aren't as fun as they were on the SNES and N64/early PC days. Games will never be as good as when you were younger, because experience makes everyone jaded.
 

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
0
Belgium
ONE WORD: MODS. Everyone thing will be super duper when they release RO 1 like mods.


Atleast that's what I hope for :(
 

The Algerian

FNG / Fresh Meat
Jun 29, 2011
680
187
0
I do hope for the game to become much more like ROOST, and much less like Black Ops.

Yeah, I know, sorry but it does sometimes when some random guy you're aiming at while standing perfectly still just stop sprinting and shoot you in the face in less than 1millisecond.

Or when you get killed by some spraying semi/smg guy who didn't even need any skill to do so.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
I do hope for the game to become much more like ROOST, and much less like Black Ops.

Yeah, I know, sorry but it does sometimes when some random guy you're aiming at while standing perfectly still just stop sprinting and shoot you in the face in less than 1millisecond.

Or when you get killed by some spraying semi/smg guy who didn't even need any skill to do so.

That's more of a positioning issue than an issue of them not using enough "skill" to kill you. If you place yourself in a position where they can just twitchshot you, then you should consider using cover more effectively.
That should atleast prevent them from "spraying".
 

pii_smith

FNG / Fresh Meat
Mar 25, 2011
118
28
0
I do hope for the game to become much more like ROOST, and much less like Black Ops.

Yeah, I know, sorry but it does sometimes when some random guy you're aiming at while standing perfectly still just stop sprinting and shoot you in the face in less than 1millisecond.

Or when you get killed by some spraying semi/smg guy who didn't even need any skill to do so.

If someone is able to aim at you in one millisecond he should win, because his reaction time is most likely unbeatable.
Spraying at you and maybe killing you (even behind cover) is a feature of the bullet penetration system and his ability to judge your position (or maybe luck) while he does not see you.
Both of your cases sound like it's the players ability, which gives him the advantage.
 

The Algerian

FNG / Fresh Meat
Jun 29, 2011
680
187
0
That's more of a positioning issue than an issue of them not using enough "skill" to kill you. If you place yourself in a position where they can just twitchshot you, then you should consider using cover more effectively.
That should atleast prevent them from "spraying".


Won't cut it, not one bit.
Sometimes you have to attack or defend an objective, and hipshooting a bolt rifle is actually much harder ingame than it is IRL.
I don't see how anyone could miss a target which is like 10 meters away IRL.
Thus SMG's and Semis have a clear edge they shouldn't have.


If someone is able to aim at you in one millisecond he should win, because his reaction time is most likely unbeatable.
Spraying at you and maybe killing you (even behind cover) is a feature of the bullet penetration system and his ability to judge your position (or maybe luck) while he does not see you.
Both of your cases sound like it's the players ability, which gives him the advantage.


LOL.
Sorry but it's just not what I meant or said.
Instant sprint-shoot is more like a bug than an actual mechanic that should be in a realistic game.
IRL the guy would just slip and fall if he suddenly stopped sprinting like he does in RO2, without slowing down a bit and take a second to aim.
 
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