Hello guys, first of all to state my great love for this game since that famous June sell-out at steam that helped me find at last a realism orientated fps game for WW2 that all this time tried to find.
Now to start with my problem, latelly (not sure when excactly) I have been experiencing problems setting the highest resolution (1600something), a problem I didnt used to have during the whole summer and maybe more. I have tried many times deleting the .ini file in RO folder but still nothing.
Btw I also want to ask if there is some way to set the resolution even higher, like 1920x1080. I think I remember reading something about increasing the graphics of the game a lot or something similar but after a quick search I could not find it. Of course I might be completelly wrong about that....
Oh and here is the error report
Now to start with my problem, latelly (not sure when excactly) I have been experiencing problems setting the highest resolution (1600something), a problem I didnt used to have during the whole summer and maybe more. I have tried many times deleting the .ini file in RO folder but still nothing.
Btw I also want to ask if there is some way to set the resolution even higher, like 1920x1080. I think I remember reading something about increasing the graphics of the game a lot or something similar but after a quick search I could not find it. Of course I might be completelly wrong about that....
Oh and here is the error report
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4094MB RAM
Video: ATI Radeon HD 4870 X2 (708)
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your RedOrchestra.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moComboBox Package.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:rocessEvent <- (GUIComboBox Package.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject:
rocessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free