Funny...

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Hobitt

FNG / Fresh Meat
Nov 22, 2010
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hekuball

FNG / Fresh Meat
Mar 13, 2006
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I just took the trouble to read throught those posts and apart from moaning about technical issues/gfx what comes through is that everyone loved the gameplay. So, not really proving much there..
 
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The_Golden_Peanut

FNG / Fresh Meat
Aug 25, 2011
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...... I can play DOD:S with most stuff medium to high at 1280x1024 with great frames along with COD2. Needless to say this has ruined my day. :(

Specs of my laptop(what I usualy play everything on)

AMD Turion 64 Mobile 2.2GHz
1GB ram
Radeon Xpress 200M 128MB

Wow... look what we have today..

on topic... yeah I still think RO2 is good and it's getting better, new patch with fewer Autos Wounderfull
 
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barakas

FNG / Fresh Meat
May 15, 2009
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I browsed roost forum and in the start when the game was released i found these threads that are very simmilar to the ones we have here :D
http://forums.tripwireinteractive.com/showthread.php?t=3366
http://forums.tripwireinteractive.com/showthread.php?t=3037
http://forums.tripwireinteractive.com/showthread.php?t=2917
and Roost turned out a great game so i have to make a conclusion that eventually ro2 will be fixed and we will enjoy this game :IS2:

Those threads are complaining about performance issues and bugs, which were still far less in RO:OST at launch than RO2.

This says nothing about all the design decisions that have royally pissed off the fan base.
 
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Rak

FNG / Fresh Meat
Nov 23, 2005
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The difference is everybody was praising the gameplay but criticising the sub-par graphics of the game and other technical problems. For RO2 we have technical and lots of gameplay problems.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Those threads are complaining about performance issues and bugs, which were still far less in RO:OST at launch than RO2.

This says nothing about all the design decisions that have royally pissed off the fan base.

For the record, I was pissed about a number of design issues in Ostfront from the mod.... I just didn't bother to come into the forums to moan about them, because I knew it wouldn't make a difference & I'd just have to adjust.

I ended up just not playing Ostfront as often as I did the mod.

68.8 Hours in Ostfront since original release

121.8 Hours in RO2 since Beta

Not sure how many hours I played the Mod, as I didn't have UT2004 through Steam.... but it was almost every day for a couple hours each day, sometimes more..... I still might have played the mod more than I do RO2, I can't say....

Everybody has their preference and I know many enjoyed Ostfront more than I did..... but I wouldn't try to imply that nobody had any issues with the design choices in Ostfront, because I am one example.

But I think the point of this thread was to focus more on those people who rage quit RO2 because of performance and bug issues, who claimed Ostfront was perfect in almost every way and seem to forget that both Ostfront and Killing Floor had their list of issues too, which were all worked out over time through continued patches.

Obviously Tripwire is getting a clear message that the "Realism" mode does not go far enough to what some in the community want towards realism and I imagine that sometime down the road, more elements people liked in RO1 will most likely be introduced into RO2 in some fashion or another...... at the very least, someone will figure it out via the SDK, so there is still a future for those in the community who want something closer to RO1.
 
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