I'm not entirely sure how looking at your ammo belt would actually tell you how much ammo you have left anyway (unless you're a rifleman). You don't throw your empty mags in RO so all you'll look at are a bunch of pouches with clips in them, it's not going to tell you how much ammo you have in each one.
If you want to know how much ammo you have, just remember, same with grenades.
Don't get me wrong its a nice idea, but it doesn't seem overly useful. Considering how much work I think it'd take to implement. Just (for example) consider the weapon models, in OFP or Riddick the weapon models are the same in both first and third person. In RO there are 2 seperate weapon models, your first person one, and the one that is seen by everyone else. Of course the one seen in third person is of considerably lesser detail.
The same applies for the player model itself, the arms and hands you see in first person are considerably more detailed than those of the third person models.
Well, obviously a descent soldier doesn't put his emptied mags in the pouch were his full/half-full mags are.I'm not entirely sure how looking at your ammo belt would actually tell you how much ammo you have left anyway (unless you're a rifleman). You don't throw your empty mags in RO so all you'll look at are a bunch of pouches with clips in them, it's not going to tell you how much ammo you have in each one.
If you want to know how much ammo you have, just remember, same with grenades.
Well, you still can use first-person models, but that means every soldier you see within a couple of thousands of UU's will also have the same impact.Don't get me wrong its a nice idea, but it doesn't seem overly useful. Considering how much work I think it'd take to implement. Just (for example) consider the weapon models, in OFP or Riddick the weapon models are the same in both first and third person. In RO there are 2 seperate weapon models, your first person one, and the one that is seen by everyone else. Of course the one seen in third person is of considerably lesser detail.
The same applies for the player model itself, the arms and hands you see in first person are considerably more detailed than those of the third person models.
I'm not talking about dumping the 1st person models.If you're talking about having the same model for 1st and 3rd person: I'm not for it. All the hard work spent on excellent 1st person weapon models (one of RO's strongpoints) down the drain.
True, this is body awareness and not full body awareness.However if you've played Trespasser you'd see that the boobs are acually nothing more than a texture modeled under you "nose". Although your arms are indeed "3rd person", you're still just a bunch of arms and boobs floating around in the world (no legs etc.)
Well, I do remember alot of people were against manual bolting and now seem to praise it?SgtHenry, your ideas are always great but nearly always impractical. It seems like you are a little megalomaniac.
Also, to cut the entusiasm:
Just because you have full body awareness doesn
Now guess why these are solid meshes and not fully animated weaponmodels... Lazyness? Inability? Enginelimitations?That's because it has solid meshes which cannot be animated.
Read again please...Yes, and body awareness means everybody will have a seperate set of animations? :?
SgtHenry, your ideas are always great but nearly always impractical. It seems like you are a little megalomaniac.
Now guess why these are solid meshes and not fully animated weaponmodels... Lazyness? Inability? Enginelimitations?
Or maybe because of performance reasons??
Read again please...
I said that in Riddick the body awareness isn
I'd love it, though i'll wait for RO2 We have the bodies when we get killed though.
Why do you think that it would fix these problems? Maybe it could fix the helmetsniper problem, but it could be fixed without bodyawareness too.I definetly agree this suggestion. It is great and only way to fix "helmet" snipers and wall through leaners.
By your knee-joint remark do you mean that we can now look straight up while we possibly couldn
I think we can all agree here!If it really is impossible or performance-unfeasible to do, well. Don't you dare forget it when making RO2!