Full Body Awareness for the 1st person view

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PNV

FNG / Fresh Meat
Jun 21, 2006
1,519
87
0
The Peninsula
The best body awareness I've seen so far is in Mirror's Edge. Of course in Heroes of Stalingrad we're not going to be free running through the city, but it would be nice to have, especially since there will be mantling.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
851
0
Maine, US
You could also look down and see blood collecting in your uniform from a hit in the chest or legs, since it's now possible to bleed out in Heroes of Stalingrad.

There would be a lot of neat things to do with this kind of feature, but it would be a lot of work.

One thing that keeps standing out for me is making sure what you see relates to what other players see. Like when you look down and see yourself behind something, other players should be able to note the same thing.
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
In Operation Flashpoint and ArmA, this is accomplished by using the exact same model for third person as for first person, so you can see exactly where you are in the environment by looking down at yourself. The only downside is that your weapon in your hands is not as high quality as if it were a dedicated first person model.
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
In Operation Flashpoint and ArmA, this is accomplished by using the exact same model for third person as for first person, so you can see exactly where you are in the environment by looking down at yourself. The only downside is that your weapon in your hands is not as high quality as if it were a dedicated first person model.
I believe Vegas has the same exact model for the first and third person model and they have fairly detailed weapons and reloading animations.
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
actually I was just thinking if they are incorporating support for independent head movement, Tripwire would probably have to provide FBA, as it would be really strange looking around and not seeing your own body??
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
32
Falmouth UK
The game with the best full body awereness is mirrors edge in my opinion, maybe that game only shows arms and legs, but if that works there then that would definitely work for rohos.

I like the 2 stagedness of 3rd person animations and 1st person animations and models as it allows for more details.

However if only 3rd person animations would need to be made then maybe that would actually be a lower workload. dunno.
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
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Elitist Prick Club RS Branch
That should be just perfect. As long as the detailed animations are the same.
It could save a lot of development time aswell.

Well I think animations can have LOD versions too. I mean, not really much point in being able to see how the player moves his thumb while inserting a new magazine if you're 200 meters from him.
 

barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
One of the best parts of RO is the immersion.

Full body awareness = more immersion, especially when mantling and such.

Please put this in tripwire.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
"Pushing back release date?", I guess we can accept that. I bet we all want to get the darn best WWII shooter seen on the gaming market. RO 2 shall tell Call of Duty and MoH series to shred! This is something I really wish. The age of arcade shall be other. Therefore we need realism, not just in weapons, their design and their behaviour, but also in human aspects. FBA is something that actually now WWII shooter has yet, except the short time you're parachuting in Airborne. We want this to be fulltime!

Get in FBA!