Frustrated by the lack of content and patches

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Drassel

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Jun 7, 2013
435
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I disagree. First off, I'm not complaining here.


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HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
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Well here's my suggested solution then.
Do NOT mix fixes with features! FIX what's wrong with the game (teleporting, missing votekick/mapvote) NOW, and THEN do the magic with adding new stuff to the game.
Keywords. Hell on Earth difficulty is broken at the moment. It's not like "producing content takes time". Hotfix it.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
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Well here's my suggested solution then.
Do NOT mix fixes with features! FIX what's wrong with the game (teleporting, missing votekick/mapvote) NOW, and THEN do the magic with adding new stuff to the game.
Keywords. Hell on Earth difficulty is broken at the moment. It's not like "producing content takes time". Hotfix it.

Fair enough... but what if a fix... needs fixing again when a new feature is added down the line? Wouldnt that mean more risk of spending more time developing and therefore leaving EA later rather than sooner?

Wouldnt it be more efficient to add any fixes during or after incorporating any features?
 

scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
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@2Clicks:
You have to find a middle-ground between developing and testing.

Of course it would mean less time it takes to program the game if you release larger content packs but by that logic you shouldn't release any updates.
I mean, the best solution is to cancel every update and just release everything in a single, large pack 6 months from now because then you could balance all perks and maps in a single swoop, right?

However this would mean to lose a lot of players because they lost interest in the game, greatly reducing the sales - unpopular games get bought less down the road because the new players feel like they would have no community to play with.

So the money you save in development, you lose in sales.
As it stands right now the larger part of the community is upset with the speed new content is released and if you depend only on the hard core fans early on, the community will most likely grow less in the future and they will lose more money than they saved.

Now I'm not saying they should pump out content every week but slightly increasing the pace would do more good than harm, even if they need to test the content more this way.
Even as a hard core fan myself (I will be playing this game no matter what cuz I already like it alot) I find that the pace at which new content is released is borderline unacceptable, even if it is polished.
 
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Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I agree with the cat, all in due time.

I've been thinking about all this and how much the words Early Access/EA are thrown around, what that means, the "incinerate 'n' detonate free content pack"...

Looks to me like TWI are doing what they said they'd do - They have their own take on EA and feel others aren't doing it right. I think the wording of the update (which I feel will come in the form of an actual content pack opposed to an update) alongside the time taken and the amount of polish on launch are all part of the same idea - that this was a full game when it came out and everything after is, infact, content packs and such.

It's what they did with KF1. It's what they did with their other games, they say (Only saw it with KF1 which I picked up at release and went a lot like what we have now). TWI don't have a problem, they're doing what they want to do; The only problem is people sticking the "classic" meaning of EA on this title when they clearly said they're not doing things that way.

That's what I think anyway.
 

poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
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Kiting WinLondon
dunno, i have no problem to wait for updates/the game properly released and polished.as it is we have a very playable KF2 right now.i bought it early because i love the 1st one and couldnt wait to get my greedy fingers on the 2nd. so far i spend a few hours on KF2 playing the vanilla maps and on some custom servers. developing a game takes time,resources and commitment.from what i know of off TWI they deliver...perhaps it takes a little longer but i for one am happy to wait.the result will be a great game we all (well, many of us) will love and the time waiting was worth it. just like in the first KF.
besides..its summer lads..perhaps a little time at the lake/campside/city/whatever would take the edge off :eek:
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
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Norfolk, UK
dunno, i have no problem to wait for updates/the game properly released and polished.as it is we have a very playable KF2 right now.i bought it early because i love the 1st one and couldnt wait to get my greedy fingers on the 2nd. so far i spend a few hours on KF2 playing the vanilla maps and on some custom servers. developing a game takes time,resources and commitment.from what i know of off TWI they deliver...perhaps it takes a little longer but i for one am happy to wait.the result will be a great game we all (well, many of us) will love and the time waiting was worth it. just like in the first KF.
besides..its summer lads..perhaps a little time at the lake/campside/city/whatever would take the edge off :eek:

You know it! Enjoy the summer while it lasts, the update will get you through fall so get some rays and get the beers in no?
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
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@2Clicks:
You have to find a middle-ground between developing and testing.
Says who?

Of course it would mean less time it takes to program the game if you release larger content packs but by that logic you shouldn't release any updates.
I never said that. You did.
I never implied that. You did. :)

I mean, the best solution is to cancel every update and just release everything in a single, large pack 6 months from now because then you could balance all perks and maps in a single swoop, right?
Best solution! For who?

Because it doesnt fit in with yours (and other impatient gamers) whos to say it isnt the best solution? Seems TW have found the best solution in the way they work and have adopted it already. Look how long TW have been developing games...^^

However this would mean to lose a lot of players because they lost interest in the game, greatly reducing the sales - unpopular games get bought less down the road because the new players feel like they would have no community to play with.

I think you are right about players losing interest. But what does that mean exactly? KF2 isnt reliant on players being online for a long time or being online in large numbers. At least in terms of financial stability. There isnt a financial need to do so.

Im sure I read somewhere from Yoshiro (but dont quote me) that they are aware that player numbers will rise and fall during EA... but they are fine with it. Afterall their targets for the game must be two things:
1) Sell as many units as possible.
2) Have x no. of ppl test each new update rigourously for y no. of days/weeks/months.

I think they would be v. happy if players stayed and kept playing the game for z months while still in EA but their priority may just be to get enough data back from game sessions to draw conclusions of where they need to focus tweaks and changes along with new content and features. At least for the next major update. Does this not seem sensible?

So the money you save in development, you lose in sales.
As it stands right now the larger part of the community is upset with the speed new content is released and if you depend only on the hard core fans early on, the community will most likely grow less in the future and they will lose more money than they saved.

Well I sympathize with those that cant wait but... disagree. Seems ppl want want wanting again. When the commitment to ppl in EA is not to get stuff out quickly. Its to get a well designed, built and tested game out for a projected deadline some time in the future. This sense of entitlement isnt something that personally affects me. Happy to go do other stuff in the mean time. Did you know for instance that KF1 had no HoE difficulty on launch...!!!? It was added in an update. And then fixed up with hotfixes.

Would you prefer a working feature on release... or one that needs patching the next day, week or fortnight?

Now I'm not saying they should pump out content every week but slightly increasing the pace would do more good than harm, even if they need to test the content more this way.

Well that would be nice... but with more ppl on the dev team.. more variables to work together with and a more complex game than the first (I imagine)... I dont think demands for more frequent updates are okay atm. Personally my philosophy would be to see more frequent updates once "all" the major features are in. Things like adding map or weapons and perks are "trivial" (well much more so) once you have things like all features in and working, not exploitable and balanced. Then again I dont work for TW. So Im assuming here.

Even as a hard core fan myself (I will be playing this game no matter what cuz I already like it alot) I find that the pace at which new content is released is borderline unacceptable, even if it is polished.

Good to hear. I already have 300 hrs in game. And I honestly didnt even thing Id get the game in EA. Im not really big on supporting game development on the go... but hey... even I can change my mind.

Dat said I hope you would look at how KF developed over 5 or so years and realize that we wont get a KF2 in the scope of KF1 in no time... the product will grow. And I sincerely hope that given TWs past recorded with free support updates (i.e. events) it will reach the scope of the original and even surpass it. Call me a bleeding heart romantic...
 
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HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
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I just joined a server on HoE, Biotics Lab, 7 waves. Pretty standard setup no? I just sat in the lobby for 40 minutes. NOONE joined. Not even one of those lvl 2 berserkers who dont know how to set up their filters. Nobody.

So after 40 minutes of waiting, I decided to go solo. I died when a swarm of gorefasts that I just left around the corner behind me, appeared around the corner in front of me. Along with a siren.

The game is broken and nearly dead. I dont see why Tripwire is not applying emergency fixes/patches here.
 

Lieutenant Skittles

FNG / Fresh Meat
Aug 4, 2014
291
1
0
The game is broken and nearly dead. I dont see why Tripwire is not applying emergency fixes/patches here.

Because the game is not dead. People are just waiting for updates. This game is in "hibernation" so to speak. There are still people playing it, just not that often.
 

Lieutenant Skittles

FNG / Fresh Meat
Aug 4, 2014
291
1
0
Well that doesn't sound really good to me.

I didn't ever say that was a good thing. It's just kind of a process with this game. An update will come out, people will jump back on the wagon, a month or two will pass, and then they'll wait for the next update.
 

RaZDaZ

FNG / Fresh Meat
Apr 28, 2015
27
0
0
Well I'm not playing the game until the next major update is released, put 100 hours in, leveled up 2 perks and done suicidal. Not much interest in HoE at the moment when there are only 3-4 maps and 4 perks with 4 weapons each.
 

scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
0
@2Clicks:
Yeah, I know we won't have a game as big as KF1 in the near future.
I figure part of the problem is that the content that is already released, is pretty finished/good which is why people enjoy playing the game so much, which is why the overhype and can't wait for new content and inevitably get disappointed if it isn't delivered...

Ofc its best if the devs do it the way they think is best for the game overall; didn't wanna rant, just provide a suggestion as to how content could be delivered slightly faster and why. :)

edit: yes, seeing the KF1 events return would be pure awesomeness.
 
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Greasy_Mullet

FNG / Fresh Meat
May 2, 2015
156
2
0
The only thing TWI did wrong was assumed people would be mature enough to handle how an EA works and released all the content they had available. They could have very easily held back tons of content so they could trickle it out to us to keep people happy... but instead they went the much cooler route and gave us all they had available.

I feel bad for TWI taking all the crap they are here in the forums from people that just dont get it. I think they are doing an incredible job with the speed and quality of their development for such a small yet amazingly talented team! And this is coming from somebody who is NOT happy with many of their gameplay decisions.
 
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