Frustrated by the lack of content and patches

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scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
0
It's really nice to see they wanna do the content properly before releasing unfixed stuff but they also shouldn't wait too long or they might push people other than die hard fans away.
That they don't jump on the greed train is commendable but they should find middle ground or a lot of people might quit before the game is even released.

I'm with one of the previous posts: it might be a good idea to release some bigger content alone instead of some major content e.g. release the firebug and demo perks without the new map etc.
It could be done since the perks (bugfixing, balancing etc.) should very well work independently of a new map.
This way they would still be release finished content but at a slightly faster rate which could be a good thing for the game.
 

NonCom

FNG / Fresh Meat
Mar 25, 2013
126
0
0
Woodstock GA, USA
It does not take 2 months to generate two perks with 4 weapons each.
...A custom perk could be lightly put together in a few days. ...

Whatever TW is doing, it is certainly much more than 2 perks. I suppose they intend to release a huge update with 2 maps, and lots of stuff...

A lot of this ^ is just plainly incorrect.
Just one perk, with 4 weapons, for the update, requires 148 devdays / task days. That is 7.4 manmonths. It is spread over about a dozen different people, but much of it has dependencies. You can't texture a weapon that hasn't been modeled or animate a weapon that hasn't been rigged. Then there are particle effects, sound effects and, of course, code.

As for maps, I would like to meet a group of people that can make a new comparable map, with all new art assets in fewer than 272 devdays. We might even hire them.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
25
I'm pretty sure there are people who can do it in 271 days :p. But I don't understand why I'm not allowed to play unfinshed build you guys are having. A lot of people would love to try stuff out early.
 

ckwhat

FNG / Fresh Meat
Apr 30, 2015
42
0
0
They are not playing, they are creating and building and perfecting, so that YOU may play!

Doesn't that invalidate the point of an EA?

If there was something that I could contribute to at the moment I would but nothing at all has changed since EA began so the only thing to do is not play - awesome EA philosophy. Hans is still disproportionately difficult when soloing, welding still useless, bezerker crippled, gas grenades still stack, pin point accuracy on Hans' guns is still BS, teleporting zeds keyboard smashingly frustrating, little to no customisation on skill trees and that's before you get into the whole new content territory and say there's been no new weapons, perks or skills and just one map.

There's been so much feedback on quality of life improvements as well as small tweaks that could be made to the game now, tested by the community (you know, EA and that) and refined for launch. None of that is happening and the message is very much 'sit down, shut up and wait for the damn update.' 'Oh but TWI is a small company who can't do that.' Well they should have planned EA better then and at the very least held back some content in reserve to release if new stuff became sufficiently delayed.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
I'm pretty sure there are people who can do it in 271 days :p. But I don't understand why I'm not allowed to play unfinshed build you guys are having. A lot of people would love to try stuff out early.

If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quantity.

EDIT:typo
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.

I would prefer they find middle-ground. Early Access is all about unfinished/unbalanced content. Just make sure that there is no unplayable/game-breaking content. And updates are frequent enough for players to not get upset/bored.

Yes, Tripwire's quality is great. But it isn't perfect. Issues are here and there. And when it takes 4 months to fix them, it really pisses players off.
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,404
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A lot of this ^ is just plainly incorrect.
Just one perk, with 4 weapons, for the update, requires 148 devdays / task days. That is 7.4 manmonths. It is spread over about a dozen different people, but much of it has dependencies. You can't texture a weapon that hasn't been modeled or animate a weapon that hasn't been rigged. Then there are particle effects, sound effects and, of course, code.

As for maps, I would like to meet a group of people that can make a new comparable map, with all new art assets in fewer than 272 devdays. We might even hire them.

You can model second weapon while first one is still in texturing process. You can test particle effects and sounds without the gun itself. And you can write most of the code while using a substitute model.

QA don't need weapon texture to test its mechanics. Or they can even test new perk balance by "shooting flames from the SCAR" or "shooting rockets from the Nailgun".
 

tacotuesdays

FNG / Fresh Meat
May 26, 2015
6
0
0
Early Access is all about unfinished/unbalanced content.

This is just plain silly honestly.

Early access is how the developers choose to use it. The fact you have a set of expectations for it that aren't met does not mean that's how it should be. Other devs using it one way does not mean it should be only used that way. It's really ignorant to think that it should be utilized to fit your idea of how it should be done. They are doing quite well with it. I prefer it to the fast cash grabs and getting half cocked janky busted content and using us as their free (paying) crowd sourced beta testers.
 

Lieutenant Skittles

FNG / Fresh Meat
Aug 4, 2014
291
1
0
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.

Quality rather than quality? Did you mean quality rather than quantity or the other way around? Or was it a joke? If it's the latter pardon me for being a dumb.
 

Vanilla Neeson

FNG / Fresh Meat
Mar 27, 2015
48
0
0
Frankenstein's Monkey Farm
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.
They are treating early access like it's final game post-launch with these slow updates, all due to these internal testings. Which is counterintuitive. Gamers and fans alike bought into it expecting to play an unfinished game in every aspect, and have some sway/say in how the game could shape up into by sharing everything from the very outset.
Made by gamers for gamers as they say.
http://alienfiction.com/2013/07/11/speeding-up-indie-game-development-a-postmortem-with-long-nguyen/

Look at what Dice is doing with Battlefield 4. Even they are more open with its development and that one is almost 2 years after its fiasco debut, they even let players play around in an untextured map. That is a far cry from what Tripwire is doing.
 
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Ralex

Member
May 14, 2015
116
2
18
frankly, i would be fine if unfinished content was released. i would also prefer it if TWI released content as it was completed instead if withholding it and releasing it in a large patch, update, content pack, or whatever you want to call it
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
25
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quantity.

EDIT:typo
Or they can do both and share their little password for unreleased build and players can choose what they want to play
 

X-plo

FNG / Fresh Meat
Apr 25, 2015
31
0
0
This is just plain silly honestly.

Early access is how the developers choose to use it. The fact you have a set of expectations for it that aren't met does not mean that's how it should be. Other devs using it one way does not mean it should be only used that way. It's really ignorant to think that it should be utilized to fit your idea of how it should be done. They are doing quite well with it. I prefer it to the fast cash grabs and getting half cocked janky busted content and using us as their free (paying) crowd sourced beta testers.

Why call it early access then? What is so different between what we have here and a good old beta?
Isn't it meant to gather player feedback, and get help for large-scale testing etc....?

I respect their philosophy on game development, and releasing high-quality rather content-heavy but very occasional updates. It's really good for a number of reasons, including most-likely having a good result of a game.
I just don't think it's really compatible with an early access.
 

mistincat

Active member
Jan 18, 2015
1,013
2
38
England
Jeez! You guys that are complaining knew what you were buying into with early access.

Be patient, the content will come!
 

X-plo

FNG / Fresh Meat
Apr 25, 2015
31
0
0
Jeez! You guys that are complaining knew what you were buying into with early access.

Be patient, the content will come!

Noone knew exactly what they bought in, because we can't guess how exactly TWI will handle the EA, their updates schedule, what they will update etc...
Even they did not know exactly how it will unfold when they started.
I know very well getting a game in EA is a "risk" and that not everything will go as i want.

That does not mean people doing it should never complain at all. Even though i don't think there's any real important complaints to be had on KF2 so far.
Personally, as i said, the only "problem" i see is their way of developing/updating and the game being in early access being contradictory.
 

scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
0
sry mistincat but this is not a good strategy to approach this matter.
You shouldn't try to burn their HQ down at the first sign of inconvenience but shutting up all the time leads to developers/publishers outright abusing you as you can see with the most recent DLC-dilemma that is in basically every game right now...
 

DrCactus

Member
Apr 29, 2012
31
11
8
Starbound uses an optional unstable branch you can opt in to. Would this work for KF2?

It would certainly quiet down some of the players who are getting impatient. They can't really complain about unstable content, since if they want a stable game, just opt out and play the main game.

It would also allow players to give their feedback faster on certain aspects of the game. It didn't take very long for the general consensus to find out that Zerker is lackluster atm, but it took quite a long time for us to figure out what exactly they had in mind to make bezerker better.

A lot of people (myself included) just want to help improve the game by the time it's out, but we can't really do that when we're given things to test out at such a slow rate.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
Starbound uses an optional unstable branch you can opt in to. Would this work for KF2?

It would certainly quiet down some of the players who are getting impatient. They can't really complain about unstable content, since if they want a stable game, just opt out and play the main game.

It would also allow players to give their feedback faster on certain aspects of the game. It didn't take very long for the general consensus to find out that Zerker is lackluster atm, but it took quite a long time for us to figure out what exactly they had in mind to make bezerker better.

A lot of people (myself included) just want to help improve the game by the time it's out, but we can't really do that when we're given things to test out at such a slow rate.

+1 for Early Access Beta
 
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