This is a good point, which I failed to consider. Skills is something new in the codebase for KF fans.There were no skills in KF1. And most custom perks were nothing but just value adjustments for different guns.
This is a good point, which I failed to consider. Skills is something new in the codebase for KF fans.There were no skills in KF1. And most custom perks were nothing but just value adjustments for different guns.
It does not take 2 months to generate two perks with 4 weapons each.
...A custom perk could be lightly put together in a few days. ...
Whatever TW is doing, it is certainly much more than 2 perks. I suppose they intend to release a huge update with 2 maps, and lots of stuff...
They are not playing, they are creating and building and perfecting, so that YOU may play!
I'm pretty sure there are people who can do it in 271 days. But I don't understand why I'm not allowed to play unfinshed build you guys are having. A lot of people would love to try stuff out early.
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.
A lot of this ^ is just plainly incorrect.
Just one perk, with 4 weapons, for the update, requires 148 devdays / task days. That is 7.4 manmonths. It is spread over about a dozen different people, but much of it has dependencies. You can't texture a weapon that hasn't been modeled or animate a weapon that hasn't been rigged. Then there are particle effects, sound effects and, of course, code.
As for maps, I would like to meet a group of people that can make a new comparable map, with all new art assets in fewer than 272 devdays. We might even hire them.
Early Access is all about unfinished/unbalanced content.
If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.
They are treating early access like it's final game post-launch with these slow updates, all due to these internal testings. Which is counterintuitive. Gamers and fans alike bought into it expecting to play an unfinished game in every aspect, and have some sway/say in how the game could shape up into by sharing everything from the very outset.If they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quality.
Or they can do both and share their little password for unreleased build and players can choose what they want to playIf they release unfinished/unbalanced content the forums will be set ablaze with people that are unhappy with the quality. Or they can release higher quality and the forums are ablaze about lacking quantity. I would prefer they continue to focus on quality rather than quantity.
EDIT:typo
This is just plain silly honestly.
Early access is how the developers choose to use it. The fact you have a set of expectations for it that aren't met does not mean that's how it should be. Other devs using it one way does not mean it should be only used that way. It's really ignorant to think that it should be utilized to fit your idea of how it should be done. They are doing quite well with it. I prefer it to the fast cash grabs and getting half cocked janky busted content and using us as their free (paying) crowd sourced beta testers.
Jeez! You guys that are complaining knew what you were buying into with early access.
Be patient, the content will come!
Starbound uses an optional unstable branch you can opt in to. Would this work for KF2?
It would certainly quiet down some of the players who are getting impatient. They can't really complain about unstable content, since if they want a stable game, just opt out and play the main game.
It would also allow players to give their feedback faster on certain aspects of the game. It didn't take very long for the general consensus to find out that Zerker is lackluster atm, but it took quite a long time for us to figure out what exactly they had in mind to make bezerker better.
A lot of people (myself included) just want to help improve the game by the time it's out, but we can't really do that when we're given things to test out at such a slow rate.