Today I was talking with The_Sorrow about our mod that we have been working on, and we made the decision of giving the mod a name and getting out an alpha release of the mod to the public! The mod is actually a complete remake of Killing Floor 1.0's Single player campaign with many new features such as remade weapons, remade HUD, remade zombies, and the same dark feeling. The first map takes place in western london, you must search the entire city for survivors, supplies and weapons before you can leave. The next map is a street leading to a dark office, once being the R&D building for Horzine now a zombie infested death trap, you must meet up with masterson's team here. The next map takes place beneath the streets of london; the sewers. Masterson's team supposively escaped through here and you will be doing the same. After making your way through the sewers of hell you will be on the 4th map, the Biotics Lab, the main power has been cut and the doors containing the specimens are running on back up power, but for how long? You must restore the power before the generator's run out of fuel. The 5th and final map is a unfinished and partially constructed portion of the bioticslab, you must open the doors to get in the test labs and find out what happened to Masterson's team. That's it for today and I guarantee you will like this mod! 
Update V1:
Fixed an exploit with the shotgun causing concrete hit effects appearing on specimens.
Fixed some exploits on the west london map.
Added the introduction map.
Update V2:
All the weapons have finally been completed.
Code and programming is almost done.
Update V3:
Added in a new system that allows you to save and load the current game, as well as be able to travel through to another map and keep every piece of data(Health, armour, ammo, weapons, etc...) in the previous map.
Took out all of the "below head" gibbing and made ragdolls last longer after death.
Working on a new menu class.
Almost finished the London map.
Update V4
Added screenies, scroll down near the bottom
All events/scenes/scripted triggers/etc have been completed. (First map)
Adding more detail to the first map.
Added new menu.
NEWS!
I am happy to say that the first map is 98% complete and I am about to work on the 2nd map that will be included in the beta!
Maps to be included in the beta West london, BioticsLabs and Survival Training.
Update V1:
Fixed an exploit with the shotgun causing concrete hit effects appearing on specimens.
Fixed some exploits on the west london map.
Added the introduction map.
Update V2:
All the weapons have finally been completed.
Code and programming is almost done.
Update V3:
Added in a new system that allows you to save and load the current game, as well as be able to travel through to another map and keep every piece of data(Health, armour, ammo, weapons, etc...) in the previous map.
Took out all of the "below head" gibbing and made ragdolls last longer after death.
Working on a new menu class.
Almost finished the London map.
Update V4
Added screenies, scroll down near the bottom
All events/scenes/scripted triggers/etc have been completed. (First map)
Adding more detail to the first map.
Added new menu.
NEWS!
I am happy to say that the first map is 98% complete and I am about to work on the 2nd map that will be included in the beta!
Maps to be included in the beta West london, BioticsLabs and Survival Training.
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