A 3-dimensional circle grenade indicator can highlight where a friendly grenade is thrown to units in sufficient proximity. This greatly helps when voice chat is unavailable for one reason or another.
The indicator is mostly beneficial in clearing buildings as it will ensure that each player has the warning not to enter a particular room, just after it is thrown. This can equally apply to satchel charges deployed by friendlies albeit with a greater warning range. The rationale is that in pub play and in CQC it is impractical to depend on team mates warning you all the time.
The indicator is mostly beneficial in clearing buildings as it will ensure that each player has the warning not to enter a particular room, just after it is thrown. This can equally apply to satchel charges deployed by friendlies albeit with a greater warning range. The rationale is that in pub play and in CQC it is impractical to depend on team mates warning you all the time.