Hey, good work putting together the trailer, too! It's very exciting to watch, not only a good trailer for the booster, but an excellent promo for the game in general. I have one technical question, though: were the situations shown in the trailer scripted, or spontaneous? I loved the scene where the German MG is mowing down Russians, and the shot where all the tanks fire in rapid succession (I could only think alas that we can't get teamwork that good in online pickup games). Oh...and I never heard screams like that (that last shot in Basovka with the artillery was cool!) in the game before, is that what you hinted at by the additional sound credits? ?
Although I was enjoying the game without noticing many of the issues fixed here, I am happy to see all of the fixes, especially armor hit detection improvements and the iron sights diving thing (dang it ticked me off whenever I saw that). Long Live RO:OST!
Am I the only one who is a little leery about the greatly increased view distances gumming up my framerates on all the inevitable long-range custom maps that are going to crop up? I know there will be no effect on existing standard maps... but hopefully all will be well, because it would be fun to see that little tank/dot in the distance with a thread of smoke coming up from it, and to sometimes have to dial the range finder up over 1000!