Free Fall Booster Pack - Change log

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Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
0
0
Now all we need is the Panzer4H deta sheets so we know where to shoot the new and better German armor that will be kicking some Russian butt.
 

Mad Onion

FNG / Fresh Meat
Feb 14, 2006
84
0
0
Nice one Tripwire - great improvements. Very glad to see that my purchase after the demo was the right one.
 
F

Field Marshal Rommel

Guest
Good work Devs I cant wait to try out the PzIV H as well as the other exiting addtions or changes!!!!

angelangel said:
I would sure as hell like to see the Stug IV with side skirts next!

The Stug III F/8 in game should have side skirts (fitted in 1943) and the Stug III G which was alot one common than the Stug IV also has skirts and an Mg-34 as well as a commander's cuploa although the Stug IV is alot more numerous than the Stug III F/8.
The Pz III L in game should also have side skirts after 1943 espeically on Hedgehog which takes place in 1944!:)
Drguppy said:
Meh, EA patches are still better
blasphemy!!
A pox on you!
-lol
 
Last edited:

Rameusb5

FNG / Fresh Meat
Feb 23, 2006
871
1
0
Nice one devs. I'm very excited to download the new patch and start playing. The tankers should be happy with the changes (a new tank and a lot of bug fixes), and the infantry players should be happy to with the MG improvements.

Overall, you're delivering more than I expected. Nice!
 

Divinehammer

FNG / Fresh Meat
Mar 9, 2006
1,397
6
0
Sunny, Obamalot
There is a whole lot here unbelievable. The best support from any game that I have. You are truly setting a new standard. keep up the good work. Now we have all these bugs fixed what are we going to talk about on the boards?? Probably a new wish list.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Hey, good work putting together the trailer, too! It's very exciting to watch, not only a good trailer for the booster, but an excellent promo for the game in general. I have one technical question, though: were the situations shown in the trailer scripted, or spontaneous? I loved the scene where the German MG is mowing down Russians, and the shot where all the tanks fire in rapid succession (I could only think alas that we can't get teamwork that good in online pickup games). Oh...and I never heard screams like that (that last shot in Basovka with the artillery was cool!) in the game before, is that what you hinted at by the additional sound credits? ?

Although I was enjoying the game without noticing many of the issues fixed here, I am happy to see all of the fixes, especially armor hit detection improvements and the iron sights diving thing (dang it ticked me off whenever I saw that). Long Live RO:OST!

Am I the only one who is a little leery about the greatly increased view distances gumming up my framerates on all the inevitable long-range custom maps that are going to crop up? I know there will be no effect on existing standard maps... but hopefully all will be well, because it would be fun to see that little tank/dot in the distance with a thread of smoke coming up from it, and to sometimes have to dial the range finder up over 1000!
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,381
4,083
113
We strongly urge custom mappers to take into account that longer distance means they have to optimize for it. That is why we did not change any of the official maps.
 

legalize

FNG / Fresh Meat
Jun 30, 2006
26
0
0
Wow, lots of great stuff! The range enhancements, blank-firing and tank penetration fixes are very welcome. Plus the PzIV H and UC!! Thanks!
 

SUPER_GHOST_2501

FNG / Fresh Meat
Sep 19, 2006
66
0
0
downloading now I cant wait to try the MG's!! I the tiger tank tougher and the t34 whimpier ? i hope so downloading at 234kbs It only took 10 minutes!! yaya
 

Teq

FNG / Fresh Meat
Jun 19, 2006
566
0
0
Very nicely done TW :)

WE needed to up the tanks a notch.

MG as well..

Now I just wish that suppressionfire where more effective, and that you can help Beppo & co finish the penetration mut :)
And ofcourse be able to abort reloads.

Hugs Teq
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
You know, that bit about the tank armor being bugged with odd angles explains SO much. Though I wonder how the Tiger contingent will take having their armor penetrated more regularly at close range than before... ;)
 

Recce

FNG / Fresh Meat
May 31, 2006
605
0
0
You know, that bit about the tank armor being bugged with odd angles explains SO much. Though I wonder how the Tiger contingent will take having their armor penetrated more regularly at close range than before... ;)
Are you flame baiting ????:D
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
Nah, I actually think that most folks will start to figure out (especially as longer range tank maps come out) that all the stuff we've been doing on the official maps has been close combat -- ranges where the Tiger COULD be penetrated (depending on specifics of the engagement). People just can be kind of inaccurate about guessing range. "OMG!! I got a 1000m kill!" -- most of the time it's closer to like 700. Which is still a good shot, but it illustrates that people don't guage range quite right, and thus assume that the Tiger's too vulnerable.

What this WILL solve is the Tiger v. T34/76 engagements where the Tiger fires a head-on shot from relatively short (<500m) range and gets a ricochet off an enemy where it should've penetrated.
 

Wint-O-Green

FNG / Fresh Meat
Mar 25, 2006
75
6
0
I can't adjust the zoom on my sniper scope anymore?... wow. Gay. I used adjust my scope depending on the range I was at. I don't know why I'm complaining though. It's more realistic, because what kind of real sniper would adjust his scope to range? *sarcasm*
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
0
36
Atlanta, Georgia
I can't adjust the zoom on my sniper scope anymore?... wow. Gay. I used adjust my scope depending on the range I was at. I don't know why I'm complaining though. It's more realistic, because what kind of real sniper would adjust his scope to range? *sarcasm*

Le sigh.

You can still change this in the Configuration menu. The reason why they took this out (was never really intended to be changeable in-game anyways) was that it would cause graphical glitches. Some of these glitches included rapidly switching between the three modes to gain wall-hack like advantages through certain objects. In the end it wasn't worth the bug threads, exploits, glitches, etc. to keep it in the game so they removed it. Is that unreasonable? :confused: