First, the questions:
Now, suggestions.
I know theres probably balancing issues as to why RO:OST had the F1 and the Model 24 behave pretty much the same, but in reality they worked alot differently.
http://en.wikipedia.org/wiki/Splittering
Basically, an Offensive grenades blast radius does not exceed its thrown distance, so it can be thrown safely in open ground, and is more lethal indoors than outdoors, since the explosive blast is contained.
Defensive grenades have a fragmentation radius larger than the thrown distance, which means its dangerous to throw it in the open without cover.
Having actually fragments of nade modelled, instead of an even blast radius would be awesome. especially if there was realistic penetration/ballistic models, which means players could use realistic tactics to avoid frag blasts.
Also, frag nades would work differently on groups of soldiers, since soldiers will absorb pieces of metal.
To balance offensive vs defensive nades, there would have to be nade variations for both sides. Here's the shortlist.
German Nades:
Model 24 (offensive/defensive grenade) - defensive with frag jacket.
Model 39 (offensive only till 1944)
Model 43 (offensive/defensive grenade) - not sure if it was around in stalingrad.
Russian Nades:
Model 1914 (offensive/defensive) - frag sleeve optional
Model 1917 Gas Grenade
RG-42 (offensive only)- can't find any record of frag sleeves.
RGD-33 (offensive/defensive grenade) - frag sleeve optional
F1 (offensive only)
It could make a nice touch for "elite" assault classes to have the option to jacket or unjacket their grenades in loadout.
Obviously all these nades wouldn't make it in the game, so I think the coolest to add would be the 1917 gas grenade (used for clearing bunkers/buildings, could use altered smoke grenade effects), optional jackets for the M24, and an offensive grenade for the russians for balancing (rg-42 or RGD-33.)
Also, the Model 39 was sometimes equpped with a 1 second/instant fuse for booby trapping, which would be cool for assault classes to carry and explode unwitting Soviets, but totally impractical for gameplay.
Haven't included any of the Anti-Tank grenades, as I've heard Tripwire are putting at least one in. Bundled Model 43 nades would make a cool anti-vehicle weapon though.
Any other thoughts on offensive/defensive nades and nade variation welcome.
- Will fragmentation grenades be ballistically modelled differently to explosive only grenades?
- Will there be more than type of grenade per side?
Now, suggestions.
I know theres probably balancing issues as to why RO:OST had the F1 and the Model 24 behave pretty much the same, but in reality they worked alot differently.
http://en.wikipedia.org/wiki/Splittering
Basically, an Offensive grenades blast radius does not exceed its thrown distance, so it can be thrown safely in open ground, and is more lethal indoors than outdoors, since the explosive blast is contained.
Defensive grenades have a fragmentation radius larger than the thrown distance, which means its dangerous to throw it in the open without cover.
Having actually fragments of nade modelled, instead of an even blast radius would be awesome. especially if there was realistic penetration/ballistic models, which means players could use realistic tactics to avoid frag blasts.
Also, frag nades would work differently on groups of soldiers, since soldiers will absorb pieces of metal.
To balance offensive vs defensive nades, there would have to be nade variations for both sides. Here's the shortlist.
German Nades:
Model 24 (offensive/defensive grenade) - defensive with frag jacket.
Model 39 (offensive only till 1944)
Model 43 (offensive/defensive grenade) - not sure if it was around in stalingrad.
Russian Nades:
Model 1914 (offensive/defensive) - frag sleeve optional
Model 1917 Gas Grenade
RG-42 (offensive only)- can't find any record of frag sleeves.
RGD-33 (offensive/defensive grenade) - frag sleeve optional
F1 (offensive only)
It could make a nice touch for "elite" assault classes to have the option to jacket or unjacket their grenades in loadout.
Obviously all these nades wouldn't make it in the game, so I think the coolest to add would be the 1917 gas grenade (used for clearing bunkers/buildings, could use altered smoke grenade effects), optional jackets for the M24, and an offensive grenade for the russians for balancing (rg-42 or RGD-33.)
Also, the Model 39 was sometimes equpped with a 1 second/instant fuse for booby trapping, which would be cool for assault classes to carry and explode unwitting Soviets, but totally impractical for gameplay.
Haven't included any of the Anti-Tank grenades, as I've heard Tripwire are putting at least one in. Bundled Model 43 nades would make a cool anti-vehicle weapon though.
Any other thoughts on offensive/defensive nades and nade variation welcome.
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