All these arguments over what the human eye can see are pointless. To many people, me included the game is choppy, and a gaming session will induce a headache.
The frame rates are very very low for a gaming title of this nature. There is nothing in this game that dictate the frame should be so slow except poor optimization and coding. Maybe the final release tomorrow (God I am worried about it) will be a lot smoother, I certainly hope so.
You have to remember this is a directx 9.0c game, modern graphics cards should be sucking this in and spitting out and shouting "Next" The maps are not excessively large, in fact most of them are quite small. there is very little decoration or interactive objects in the environment, and the character models are some where between CoD 2 and CoD:W@W
Directx 9.0 has been around since 2002, directx 9.0c has been around since 2004, for it to run so badly on today's computer architecture makes no sense whats so ever. Other than 1 major reason, that is the Unreal Engine 3, which although claims to be a cross platform engine, was designed with the Xbox in mind.
Think about it logically, people can run far more taxing maps and character models perfectly fine yet this title runs very badly indeed, games like S.T.A.L.K.E.R running on Directx 10 runs far smoother, with far larger maps, Crysis 2, Directx 11, runs far smoother, the lever of detail in Crysis is vastly larger to this title. BF:BC2, MoH, using the Frostbyte engine run larger maps, far more detail, and run smoother
I believe Tripwire will sort the issues out, it will never run as smoothly as other titles, just as RO1 always looked clunky with drab levels, it was still a great game though.
This will be a great game, I think the vast majority recognize that, and most of the frustration is created by people being desperate to play it smoothly and being unable too, must be very frustrating for those with high end rigs, especially when people like me with mid (probably low now) range ones van run the game fairly smoothly
Have a little faith though, the jump from the clan beta to the latest beta was huge, the clan beta was terribly bugged, unplayable at times, and then the release of this beta was a huge step forward, hopefully the final release tomorrow will have the same huge step forward. If not stay away from these forums for a while it will be haters hating on a mega scale